Note that this will stop automatic updates until you set it back to "None".
Originally posted by TheFounder: Is the problem known? Kinda feels like this problem has been in for a long with only the occasional block teleporting, but right now its downright devastating for miners trying to get ores.
I actually really like this for a design choice. I'm still not sure I'm a massive fan of more places that "require" players begging for ratings in an rp setting, but I'm a big fan of more pressure to have both residential, industrial, and commercial buildings kept separately.
We were going to test this, but is housing culture basically on par with artwork culture on a contribution level? Ie could amazing housing architecture replace the need for painting galleries and vice versa ?
Culture by deed reputation should only be granted to deeds that are "cultural deeds", for "residential deeds" it gives a multiplier to the housing experience amount. I'm not sure out of my head if culture from residential deeds also does at least count into the total culture of a settlement, I would need to look that up. I can do so when I get a bit more time and get back to you if you want.
They do not belong in the game specially when the admin has turned off the store completly
They are part of the game and as such displayed. Servers have the ability to prevent users from using the marketplace and its contents on them, but not to alter the display of game elements.
Variants don’t belong in the top level crafting menu. We all know that.
This is confusing to new players. I’m constantly bombarded with “why can’t I craft this?”.
This is frustrating to existing players. If I’m looking for the Egyptian canoe variant, I would be looking for a variant within the canoe item.
The new crafting UI was made as a result of a long test time of compromising between the desires of existing, experienced players that want to stack as much information as possible in the overview and new players that prefer way less overload. Getting it right for everyone seemed like an impossible task, but we feel the compromised result is one of the best we could do. Nontheless all the feedback outstanding was tracked and we'll likely iterate on that UI a few more times, maybe even introduce an "advanced" mode.
The confusing (50% value) in the house status UI thing next to the minimap is quite confusing for this tbh. And I hope it will change in the future to a negative bonus instead of a complete invalidation.
Well, design team is always looking into things, so I can only assume that a colleague on discord mentioned personal plans to look into things as we always do. I'm sorry for the confusion and will let the colleague know about that. But if there is specific plans to change something, that will be noted officially by me or in a release note.
That does mean that yes, this might change - as things may always do. But there is no current plan for it to do.
Originally posted by QBC_LaTrouTe: the provider must not have added the new login and password settings to the server to follow
Originally posted by QBC_LaTrouTe: I have to buy another eco copy for the server I can't have 2 logins the same at the same timeRead more
screenshoot
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I think the marketplace isn’t well implemented, in terms of being easy to access or even know about without reading the discussions or patch notes.
It’s exceptionally non-intrusive for an in-app purchase.
To be fair, variants are shown in the crafting menus. But we also wanted to leave it at that.
in the case of windmills and waterwheels it shouldn't even reduce it. they should just be objects that don't affect outdoor bonus. they can't function unless outdoors which means if you need them at all you're nerfing yourself compared to people who don't need them. they really don't look awful or pollute or anything, so it also doesn't make sense even from an aesthetic perspective.
the only thing you can do to fix this is be part of a town and have the windmills and waterwheels be on town property, but it still shouldn't affect solo players.
You are supposed to create a separate deed for these with the settlement mechanics (or use the extra stakes you get when using the respective server setting). If waterwheels and windmills don't reduce score at all, you get those not very nice looking windmill towers and waterwheel lines on residential property.
Yeah it's not working properly atm. The devs intention is that industrial objects reduce the outdoor bonus, but now it completely blocks it. They've said they will change it in the future, so we'll have to wait for that.
That is not correct - the behaviour works as intended and noted in the release notes, any industrial object will invalidate the housing bonus, though not all crafting tables do (e.g. those that aren't directly industrial and make sense outside).
The bonus is specifically supposed to be given to players that keep a nice residential home outside area with residential stuff, incentivizing putting industrial stuff in rooms or on a separate deed.
There was the suggestion to make it reduce housing points during playtest, but we already said there after internal discussion that this is not currently the plan.
I sometimes wonder why people will go on reddit and start submitting posts to random subreddits by just typing a keyword into the subreddit bar and picking everything that sounds tangentially related without actually going to that subreddit.
/r/aurora is a subreddit for a 4x game/simulator (it's rather old so they got the name early), but any time there's a widely visible aurora, mostly in the US and Canada, it gets spammed with people's photos of the aurora.
I'd guess because they aren't actual people.