SLG-Dennis

SLG-Dennis



18 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If you are offline, it will automatically do that, otherwise adding -offline to the commandline will do so.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You should be able to skip it, if that doesn't work that's a bug, I'll note it down.
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    SLG-Dennis on Steam Forums - Thread - Direct
They need to restart the game when leaving a world to be able to join one again, that is a known issue that will be addressed in the first hotfix, currently scheduled for monday.
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    SLG-Dennis on Steam Forums - Thread - Direct
Ah, I see. Those are supposed to get the ability to contain seeds in the future as well, but that requires more work to be done due to their form. I can let you know once we have an ETA for that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When config settings change that make storages unable to hold the amount of items that are currently in them, those get sent to your void storage - a swirly "strange loop" icon in the bottom right, to the left of the minimap area with buttons.

To avoid that you can also first update the settings of the local server and then load one of the backup saves the game creates automatically.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello zenoah1,
please send the detailed logs for the exceptions to [email protected], so we can investigate.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Lord Autismo:
Originally posted by SLG-Dennis: You can either turn Steam to offline mode or remove your internet connection.
How is this considered an acceptable soultion, when offline play already existed before being taken away from us without workarounds

Offline play is solely intended for when someone is actually offline or the backend servers are - then it will also go into offline mode, this will include issues with backend servers when they are... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is a known issue that will be addressed in the first hotfix, currently scheduled for monday.

17 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
1) Items in the marketplace are identical in properties from the base variant they derive from, they do not offer any advantages like lower costs, higher housing points or any other mechanical benefit.

1a) As per the feedback we received it's mostly indirect benefits feared. Server admins can optionally decide to allow to trade marketplace items ingame and make them usable by players that have not bought them, that is not active by default and displayed in the server information - as such up to the choice of admins and players.

Architecture ratings are a community interactivity mechanic and intended to rate effort and skill of the player creation, not what blocks they were made of - as with any community interactivity mechanic a player can rate for absolutely any subjective reason and the exact reasons can barely be attributed aside of the typical reputation for friendship - our tests have shown that there is no measurable difference in given reputation between... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Afrozzi: What is different about them from a functional standpoint? Let's use Mortared Stone. All cosmetic variations are used for the same recipes as the original. The default unskinned version still exists and can be crafted with same cost.

Do you refer to the different stone types? They're all part of world generation, have different traits and spawn in different biomes, quantities and contain different ores. Their reason of implementation is that, not the color they offer. Before those were introduced we had generic blueish stone everywhere as a placeholder.
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    SLG-Dennis on Steam Forums - Thread - Direct
Do you mean the pots? You can put seeds into them.
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    SLG-Dennis on Steam Forums - Thread - Direct
If you mean the different stone and log types, those are functional gameplay elements - those weren't added for aesthetics primarily. We added new block forms every now and then and decorative items that fit a specific new feature theme and plan to do that going forward as well, but there was no plans to introduce any cosmetic items without a gameplay based reason.
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    SLG-Dennis on Steam Forums - Thread - Direct
There is no progress saved on our servers and the marketplace items should be cached.
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    SLG-Dennis on Steam Forums - Thread - Direct
I'll bring that up to the team :)
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    SLG-Dennis on Steam Forums - Thread - Direct
The same behaviour is reflected in Eco, if you host a local game through the client or put the server in offline mode (-offline) you do not need a registration. Dedicated servers that are online are connected to the internet and as such can be joined by anyone the administrator desires, we have no way to prevent them changing who can join once they are started, as such they need to be registered.

As for the Steam linking issue, we are working on that, please refer to the following Discord announcement:

PSA for those that get error 500 when trying to link with Steam:

We found the issue, as a workaround instead of logging into your created account just click on "Log in with Steam" when opening play.eco. It will then ask you to create an account that should work.

If you don't want to do that we'll have a solution for the existing accounts on monday.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm sorry you are unhappy about that. To allow us effective enforcement of our Terms of Service it is now mandatory to link servers with a login - similar to other games, for example Valve games (Counter Strike, etc.) requiring the creation of a unique token linked to a mobile-phone verified Steam account. Eco will also support the creation of tokens as an alternative to directly logging into an account on the server as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please refer to the following Discord announcement:

PSA for those that get error 500 when trying to link with Steam:

We found the issue, as a workaround instead of logging into your created account just click on "Log in with Steam" when opening play.eco. It will then ask you to create an account that should work.

If you don't want to do that we'll have a solution for the existing accounts on monday.
Comment

In Difficulty.eco you can set the following to receive Claim Stakes and Claim Papers working outside of settlements when reading a skill scroll:

"ClaimStakesGrantedUponSkillscrollConsumed": 1.0,

"ClaimPapersGrantedUponSkillscrollConsumed": 5.0,

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that is intended behaviour - online servers need to be registered. Worlds started through the client will still shutdown when the client is closed.

16 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can either turn Steam to offline mode or remove your internet connection.