SLG-Dennis

SLG-Dennis



27 Feb

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The streams are made available on YouTube after the weekend and can be watched there.


26 Feb

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Originally posted by brperry

Not to be that guy, but march is just days away. Is it safe to assume you are indicating middle to late march? (Ie most likely 2-3 weeks away)

Naming a month is already way more concrete as we usually get, but if I was forced to say something, likely yes.

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Originally posted by TrickyPlastic

Yes I did in fact have this issue occasionally, but not 100% of the time.

That issue would cause this behaviour, so try the registry fix, maybe it helps for whatever else you're experiencing.

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Both power networks function like a zigbee network, each consumer and producer extending the network - so you can definitely power the whole city or world with one network. There is not yet any way to sell electricity or restrict players or deeds from consuming it - so one something is in the network, it provides and draws power from it, with nothing that can be done to prevent that other than disconnecting from the network.

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The release of 10.2 is planned for march. The hotfix that was planned for last week is held back due to some internal reasons. I cannot currently say if it / one will still be released before Update 10.2. While the wheelbarrow issue is certainly annoying, it is not gamebreaking given there is alternatives and there is currently no other critical issues that require one.

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After thinking about it a bit and around the edge, what could be the case is that you are actually experiencing the rare and so far non-reproducible double avatar issue: https://github.com/StrangeLoopGames/EcoIssues/issues/24772

Check if you have a doubled avatar via TPV, if so, your logfiles added to that issue would be helpful and also checking if the steps a user on steam provided and which I copied into that issue resolve the problem for y...

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Originally posted by Money_fr

I finally succeeded by changing the game language to English and restarting my game. It's weird but it works 😅

The log file you were attaching shows that you are using a pretty outdated version (0.10.0.1). You should update to the newest version, the issue may already be fixed.

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May Shelyn protect you.

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For singleplayer one should always use No Collaboration (or "better", depending on your personal taste which we cannot really forsee for every player) and it is made with using the sleep feature in mind. Low Collaboration is only suitable if you play in co-op with other people and hence should not be used for singleplayer.

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    SLG-Dennis on Steam Forums - Thread - Direct
Eco is inherently developed for multiplayer experiences, the singleplayer is basically just a dedicated server started locally (which is why it's called local world). The dedicated server requires a connection to our backend servers to determine what content players have access to, if the license is valid and ensures that a player is who they claim to be for all mechanics that require that (like voting), to prevent abuse and cheating. An offline mode would not be compatible with the general technical structure of Eco and we have no plans to implement one.

@Battle4U: All world information is saved locally on your computer. The backend only stores your user tier, what content you have access to and in the future also your avatar.

Originally posted by ...
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    SLG-Dennis on Steam Forums - Thread - Direct
I'm not sure what you mean? Laws of settlements cannot affect the client ui to change what storages are displayed, nor can they override your personal settings on what storages are linked.

25 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Reber: Maybe a simple drop down box could solve this by pointing the trade to go to x location

That already exists via the storage tab where you can determine the linked storage options something will get taken from or placed in. If you look at that tab, you'd see that vehicle.

23 Feb

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Please send the broken savegame (.eco and .db file) and the full log to support(at)strangeloopgames.com. While we investigate you may have success by restoring one of the automatic backups (in Storage/Backups) folder.

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Originally posted by Lexilogical

I found I had it double clicking on every server I played except the previous one (AWL gaming?) so I suspect it is on the Eco side, and some mod somewhere fixed it for AWL.

I don't get the double clicking issue on any other game or anywhere else on my computer. I'm not holding the button down for the entire animation swing, and I don't think I'm a particularly slow clicker (I did experiment for an afternoon with trying to click faster, couldn't stop the double click.)

I dunno, the fact that one modded server fixed it, and I've had the issue on 4 other servers, including a vanilla one, seems like it's not just me and this other user having broken mice.

Modifications shouldn't be able to change client behaviour, especially not how clicks work. What you may instead have experienced is simple server lag. How is it on a local server?

I never had any double clicking issues with a functioning mouse to begin with, but given Logitech was mentioned here and it later came out they're using unsupported drivers that wasn't a far stretch either. It seemingly neither is a common issue, which makes a bug rather unlikely. And if it was, we'd need working steps to reproduce, as I'm not able to get this behaviour myself by just playing. Neither locally nor on most laggy White Tiger - and also with a Logitech mouse. (And my local server has no mods while WT has at least no mods that could influence this)


22 Feb

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I've been using Logitech peripherals for more than ten years and that was a constant issue with their mice I got after typically about half a year, them starting to double click on a single click. There is nothing I could ever find to fix that, the switches just seem to break quickly with heavy usage. Internet has tons of posts on it (including on reddit). Their latest G502 X Plus so far didn't cause it for me, but that has the new optical switches for the main buttons.

I'm not sure this reddit will be the right place in case it is that issue. I got more than 6 replacement mice from them as they broke after half a year again until they released the one with optical switches and I got that.

From our side we're not aware of anything causing consistent double action problems, at least.

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Originally posted by PlayerOneThousand

In the official discord in the “info-and-rules” channel it will show you all of the restarts for the entire year for all official channels

Those are also displayed in your computers' timezone, but it's 21 CET.


19 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
Note that the seed only gives you the exact same map when everything else in WorldGenerator.eco is the exact same as well. Only a single setting in that config being different means the seed may not produce the same map.

18 Feb

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All current achievements can be received (though achieved is harder, as some are about tasks that realistically need multiple players) in singleplayer. We had thought about additional achievements (or levels thereof) that can only be gained on public servers and such only available via official servers. That is still a long while to go, though.

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Originally posted by steelcryo

Could you add it as a toggle? On by default ofc, but off for those that want it and no need to change the look of it. Personally I do find it gets in the way sometimes, so a toggle would be nice!

Yes, that would then be the plan. But given priorities, for that to be done anytime soon, that would require there to be notable interest which so far we haven't been seeing. It might be a good suggestion for https://feedback.play.eco

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Originally posted by Edward_Tank

"Funny side note: There absolutely is meteor denial"

Oh ok, so we're talking about roleplaying, which I mentioned and said has its own boons and issues as well. For instance I imagine more than one server will ban someone for pretending the meteor isn't coming and trying to jam up everyone's ability to accomplish anything because it's ruining the point of the server. (I know that's what I'd do. I have to deal with enough people trying to spoil attempts to save the real life world, thank you)

But I mean you can continue to pretend I didn't mention that at all. If that's what you want.

"In the next topic you go into I am getting horribly confused as to me it seems you are trying to make a point about people realistically should behave differently than they factually do but then talk about how realism in a game shouldn't play as much role."

In the attempt to explain this better:

What I'm saying is that respecting players time is paramount in ...

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You omitted the whole relevant part that wasn't a funny sidenote and was about how in reality barely anyone playing Eco does so with meteor danger in mind or adjusting to it in the way you suggested. People play the game mostly as an economical simulation, then at some point destroy the meteor. The whole suggested thought process of "We need to destroy the meteor and that means we all must do everything we can as one people and for this we need no money" does not exist outside of small co-op games and is a true utopian goal to reach on a server with dozens to hundreds of players. Interests of players are different and there is not few players that even just simply want to be the richest at the end of the cycle (as they, for example, play Eco due to the economical possibilities but not due to ecology or the meteor), not giving any deeper thought to the meteor at all (or even minding if it hits, as long as personal goals were reached). They do know it is coming, but they draw no spec...

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