SLG-Dennis

SLG-Dennis



05 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can play on as many worlds as you like.

04 Feb

Comment

Originally posted by ThePiachu

Well, ECO can have economic PvP, just look at some more hardcore servers like White Tiger :D.

If you want a slower game about building, grinding and so on, maybe Life is Feudal?

Other than that, I'm looking out for Hytale.

Am I the only one not calling White Tiger hardcore?


02 Feb

Comment

Originally posted by Axoliien

I am a dev so have a github account, but why are we making every person create a github account in order to create an issue? I'd bet 90% of players hit that and nope out.

You can also send them via mail, but given we used GitHub for development in the past and still for our Dev Tier users, many players (and people in general) already have an account there - in opposite to any other solution that would also require creation of an account. We don't have the resources to make custom software for that.


01 Feb

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Usually a reconnect fixes this. When you get it again, can you please send your logfiles to [[email protected]](mailto:[email protected]), you can get them like described here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-f...

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30 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Once again, if you need support, please reach out to [email protected] - I'm not sure why you are continuously ignoring the information you have been provided multiple times by now. Just reaching out there could likely have resolved your questions already, without the need to resort to insults of other players or hijacking other users' threads.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Try to reconnect to the game / restart the server, does that fix it?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We are going to investigate why this could potentially happen, but it is a false positive. Builds are made automatically on a separated machine and the amount of changes going into the server on hotfixes is pretty low, which wasn't any different in this case. Version control allows to check exactly what went into the code, there not being any malware contained. Any Dev Tier user can view the full source code on our repository.

It is generally known to us that new updates trigger some antivirus software for some people on every update until a few days after release, that has always been a problem that for most antivirus software can only be fixed by paid memberships on their respective form of "whitelist".
Comment

Originally posted by sunyudai

Ah, my misread then, thank you.

Or my misvoicing - not my native language, sorry for the confusion!

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Originally posted by TravUK

Isn't the poll kind of cheating? Those that watch your live streams know you're working on animal husbandry already ;)

Not sure what you mean, at least currently we are only working on animal AI and behaviour.

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Please send the full server log and the savegame (.eco and .db) to [[email protected]](mailto:[email protected]) so we can have a look.

Comment

This means your antivirus software has deleted the server executable, that unfortunately tends to happen with updates to some people until it understood it's fine. Add an exception for Eco in Windows Defender or whatever software you use and then verify files in Steam to get the executable back. It doesn't affect your save games.

Comment

Originally posted by sunyudai

You are likely absolutely not

Is that in reference to needing more than a large lumber stockpile for 200 bricks? We absolutely are at the moment.


1 brick = 1 wet brick + 4 mortar

4 wet brick = 3 sand + 12 clay + 4 wooden molds

3 mortar = 1 sand

1 brick = .75 sand + 1.333 sand + 3 clay + 1 wooden molds

200 brick = 150 sand + 266.666 sand + 900 clay + 200 wooden molds

200 brick = 417 sand + 900 clay + 200 wooden molds

Large lumber stockpile has 100 slots, and both clay and sand stack to 10, so 1000 capacity for sand/clay, of which we need > 1300.

A large lumber stockpile cannot fit all raw ingredients necessary to craft 200 bricks.


The above assumes no upgrade modules, the 267 sand can be cut in half by them since the masonry table takes basic upgrades, but bricks are a prerequisite for advanced upgrades which is what the kil...

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No, that was in regard to "I suspect that I'm not in the minority on this among the small-population servers".

Comment

Originally posted by duplo52

Oh wow. I did not realize there was that much customization. I have only played a small amount and figured it was mainly world generation. I just imagined a slider for settings like other games but given the number of things that can be changed, I can totally see that being no worthwhile task. Again, the explanation was appreciated!

Those sliders we have as well, but it's config options - I assumed the whole thread was about modifications, and those start at modifying .cs files which already allows you to do tons of stuff - like changing all recipes or adding your own, or removing some. Or move them to other tables, or whatever else. Basically you can edit nearly every single item.

And then there is mods that download files for new content (though tons of stuff can be added without that as well, it's only required for assets) - those we can easily identify and display in the future, but showing you a good overview of all those manual changes admin can make is hard. Some servers have 200+ files changed to balance the game to the amount of players they have and the typical playstyle of people playing there.

Post
Hey Citizens,
we have just released Hotfix 10.1.3 to address the following issues:

General:
  • Fixed: The crane was causing a client crash when used to pick items up from a storage and could afterwards no longer be removed from the world due to that causing another crash
  • Fixed: Elevators didn't function reliably with vehicles, them sometimes getting stuck or falling through them
  • Fixed: The Twitch plugin sometimes claimed it is disabled on the server, despite it was enabled
  • Fixed: After using /ownit on a vehicle, players authorized on it could no longer be reliably removed
  • Fixed: An issue that could lead to a server crash when the water of a pipe was flowing into a different chunk
  • Fixed: A rare issue that could lead to a server crash and corrupt the savegame, preventing the start of the server
  • Fixed: Memory re...
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Comment

Originally posted by duplo52

Wow! I can honestly say I appreciate the response and feedback to my lowly comment. The ability to see the modlist would be very welcome. My response to the small server file challenges would just be that it would be great if those changes didn't have to happen to the file and could be visible in game in some sort of pre menu, again helping gague ones experience if one is looking for maybe specific server settings. All things said I enjoy the game thus far and look forward to what the future holds.

That's near impossible to do with any senseful UX, as admins can change every single file and recipe - all of that is considered a modification that will ultimately change your experience. It will show in the recipe tooltips on the server anyway.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to delete the files Game.eco and Game.db in the storage directory when making a new world for a dedicated server.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No problem, I can understand the concerns - I'm not a fan of metaverse as depicted in weird Meta TV ads when watching news or the ridiculous ways some companies try to make use of it - but it's an overarching term used in business lingo nowadays for "persistent, connected worlds where people interact with each other in meaningful ways" - and using that for gaming seems natural in business communication. And as I outlined above, it's basically what Eco does - we have had the whole thing about agreements, caring about your world, governance and socializing in the game before the term was even existing, at least widespread.
Comment

Originally posted by Teagan_75

Why mods? Because Eco isn’t polished yet. There are missing pieces to professions everywhere. Eco is also a HUGE freaking grindy game that hardly gets better endgame. It always requires human input and people stop playing cause it’s too grindy. You will find most of the hardcore players on official servers. The rest of us try to help with the ridiculous grind.

That's a very one-sided view I don't want to let stand uncommented. Not debating Eco is a grindy game given manual labour is supposed to be depicted and valueable in the economy, but while it's true there is many servers that just make things easier (or even into what I'd _personally, not as staff_ call "cheat mode", which is great for those for who it's fun, as that is all that matters), there is many servers that make things even harder and just rebalance things to fit better together, especially the high population ones to ensure good economy and fairness. Those, as all servers do, adjust things - but not for reducing the grind. And hardcore and casual players play there alike, like White Tiger - which comes mostly from support programs and good laws supporting casual and less experienced players through the help of more experienced ones. It always needs a full server concept to make things work the best possible way, but that doesn't need to include reducing difficulty or grind...

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