the server im in just started lagging for some reason no one else has said they were walking was lagging me as well got to point where things were disappearing and what not thing is my pc powerful enough to handle it i got 32gb of ram and yes i know there is a memory leak in eco
I don't know on which server you play - so I can't say much to that, aussie players on official servers were doing well (enough), they are hosted in Europe. Don't get me wrong - I'm not saying you won't have issues with high ping, just that the issues you do usually get don't tend to be problematic in the game Eco is.
The only error I got was when UPnP was enabled. Then I got a error stating the UPnP mapping wasn't created. Disabling UPnP on the server config got rid of that error.
Otherwise, no error. Just states it cannot connect
Yes, but what is the exact error it shows when it can't connect? (It creates a logfile)
Have you tried connecting via the server id? Do you have an IPv4 address from your provider, either natively or through a tunnel? Eco servers do not work with sole IPv6 connections, in such cases you need to get a IPv4 some way or host a server on a connection that does offer it.
Really? Any idea when Ipv6 support is coming?
Unfortunately not anytime soon.
What's the actual error you are getting?
Those online tools are not really suitable to diagnose any problems, once Eco is running, it might simply not be accepting unformatted requests it doesnt expect.
Can you do an ipv6 address behind a DNS entry and have your friends use the DNS entry? Assuming you can get a cheap domain name. It's a little bit more complex but it sounds like you know what you are doing. Then just allow the ipv6 traffic through your router (assuming you and your friends get ipv6 through your ISP) another option is a VPN, it will add some overhead but it would be better than nothing.
Or if you are feeling brave duel boot into a Linux distro like Ubuntu and try running the Linux version of the server 🤷♂️ its pretty easy to do once you get used to Linux
Eco servers don't support IPv6 - you need to have IPv4.
Yes, Eco has regional pricing, we use the recommended prices by Steam for all regions but Argentina and Turkey, given those are countries that are heavily abused to gain the game for cheap due to their economical situation. Steam has also reacted to that and starting next month both countries only allow purchases in USD so developers don't need to adjust prices all the time. I think the recommended prices for Argentina and Turkey in USD go up with that change as well, so I think we are actually using the recommended ones for those regions after the change to USD as well.
We have aussie players on all official servers, while ping is not great, it doesn't really matter much in Eco. The only other alternative would be gathering an australian community and start up your own server locally hosted there :)
Originally posted by digiphaze: Thats not the case at all. Soon as you are under their town/country influence. All they have to do is issue an executive order claiming your property and then immediately evict you from your claim. I have done it as has many many others. Its become a strategy now. Those with more people or alt accounts and can play 24/7 will take over town and immediately steal/evict players from the annexed town. We are going through this now, we have two towns with 8 active people and the towns with near us with 6 active people but with 6 alts to rotate in voting on photos has completely enveloped us and are about to shut us out of the server. Nothing we can do about it.Read more
The constant back n forth of culture radiu...
How would it hurt to also have achievements that recognize those that like to play single player?
Not at all, but this is the first iteration - which we made for the intended design of the game. Doesn't mean there can't be other achievements later.
:D Interestingly, sustainability is ultimately achieved when individuals are personally motivated for doing the "right thing" as opposed to communal expectations!
I think it is great the way ECO is designed/built. As I have mentioned before, I have over 1400 hours play time, I clearly enjoy it regardless. Achievements are not game-design choices, and if you look at the percentages of players that have chopped down a tree, it looks like only 1 in 200 people choose to play it the way the developers want us to.
Achievements are only available on Update 10 and not everyone plays logger, given you don't need to on multiplayer servers. It's basically rather indicating of the opposite you are stating *g*
Steam achievements only work on Update 10.
Eco is a society simulator game, hence our achievements also revolve around that. The intended way to play Eco is on public multiplayer servers, it was built for exactly that.
Our goal is to make them migrate, but anything incompatible will simply be deleted. Generally, major upgrades do not support migration, though.