SLG-Dennis

SLG-Dennis



22 Jul

Post

Hey Citizens,
it's time for another Update 9.6 sneak peek!

Today, expanding on the immersion improvements from last week, we're presenting you a video compilation that focuses on our brand new first person view with character hands and eating animations. Enjoy!

https://reddit.com/link/w5bkkk/video/p826mylcn4d91/player

And if you want to take a first look on Update 9.6 yourself, our public playtest starts later today and all information for it can be found on our discord: https://discord.gg/eco (Check #news)

External link →

20 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Only people that have the same version as your server can connect and by default the filter doesn't show servers on a different version. You'd probably have more chances for a staging server once we are hosting our Playtest.

18 Jul

Comment

Given your edit:
Steam forums have a specific board for pre-sale questions that can be used by people that don't own Eco yet.


15 Jul

Post

Hey Citizens,
for Update 9.6 one focus of our team was improving immersion of Eco in multiple areas.

We added several new animations and tweaked behaviour like harvesting, but we'll go into more detail about that in a future post.

Today we're giving you a glimpse on Eco's revamped desert with new cacti models, terrain material improvements and Dust VFX - our art team has been hard at work for 9.6!

https://preview.redd.it/n9hsknbe0rb91.png?width=1920&format=png&auto=webp&s=b758ce5ada48699dbdc94a4345f449ae5eb4d640

External link →

13 Jul


11 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You just need to drag the window away from the side, the backpack part is there but hidden out of view.
Comment

Originally posted by Traslogan

Ah interesting. Found that file and it hasn't got that line by default in ours. We'll try adding it and restarting. Cheers!

Nitrado tends to be a bit outdated on configs. Just keep in mind that bigger stockpile ranges are pretty performance-heavy, especially the bigger the server is.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you post a screenshot?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That indeed is not a bug, but intended behaviour so items dont change owner when eviction happens.

09 Jul

Comment

Originally posted by M0nzUn

If you end up trying, remember to lower draw distance. It has a massive performance impact before 9.6 (not yet released).

Turning off Global Illumination will also help with some issues.

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Originally posted by Mei_iz_my_bae

Even gaming laptops? I run it really well on RTX 2060 Ti i7

Yes. Our recommendation is simply due to us not being able to guarantee for it to even run on those, we don't do any testing on mobile hardware at all. Happy it works for you and I guess it will for many others, but official word is always most cautious.

Comment

It's below our minimum specs and we generally don't recommend playing on laptops, but you can always find out and refund - the requirements are set higher than necessary, as we don't have the resources for intensive testing at every Update.

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Originally posted by DonaIdTrurnp

It’s not uncommon for taxes that work off of a quotient to mess around with decimal places past the second, which sometimes leaves a displayed balance of 0.01 that can’t be spent because it was rounded up.

We have a lot of taxes on WT, but I haven't seen that issue lately. As I said in another post, we implemented a mechanism rounding such stuff to the full value latest on a server restart, I guess this isn't working for everyone?

Comment

Originally posted by gjsmo

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Let me be more precise:
I'm not aware of any issues still happening with that, most of these issues have already been closed and I just closed a few more that are already fixed. (We don't use GitHub anymore for issue tracking internally)

The system actually rounds currency to two digits in the background since a while, as you can notice by some of the server log entries for that. The only one I've been able to reproduce is getting account values, but those are autofixed on a restart. That issue would be considered very low priority, which is why I assume it's not tackled at this time. I can't tell you the reasons for that, though. I'd assume changing the saving type requires changes that make it not desirable to do so and is hence avoided for other solutions.

But that ultimately is so detailed developer related, it's not part of the information I have. When I get a chance I can ask, though.

Comment

Originally posted by DNedry

Ah the mechanic no one asked for yet were getting all the same. Yet we still can't keep the client open for more than an hour without extreme performance loss. Super concerned with what you guys prioritize for development. We need real bug and performance fixes and for the dead professions to be fixed and balanced. Players drop after the first few days because only a couple professions have actual mid and end game. But sure this fridge looks cool...

Actually, it's been one of the most often requested mechanics (after boats, trains and animal husbandry for the major ones) and is part of Eco Infinite adressing the issues you're describing. A major issue on every server is the point where several professions just stagnate, as everyone bought what they needed. Upkeep costs work against that.

As for the performance I can only state what I've been stating before: The people working on performance do not work on features and vice versa, as the required skills are vastly different. Hence features don't take anything away from that.

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Originally posted by SickWittedEntity

Yeah i'd prefer to see more focus on player retention for servers in the coming updates more than this kinda stuff but maybe it's to prepare for mechanics that will focus on improving player retention, like food rot.

Ssssht, don't spoil it for them.

Comment

Originally posted by Revolt244

Better yet, make a table that is 12x12 like a LLY and have it be a boxing ring. 2 or more players join and you have a friendly PVP match.

Allow other tools to damage animals. If they going to get in the way and take calories you should at least be able to yeet them away.

As I've stated before, we don't intend to have any kind of that type of PvP in Eco - sorry.

Comment

Originally posted by gjsmo

/u/SLG-Dennis This is great but when can you fix the currency to not use floating-point numbers?

I'm not aware of any plans to change that, unfortunately. I'm also not aware of any problems caused by that either, though. Anything specific you stumbled upon? At least I've not seen currency exploding on any of the officials.


08 Jul

Comment

Originally posted by Kel4597

Thanks for the response. I appreciate how active y’all appear to be - here on Reddit, and other forums I found while searching for information about the game.

I also appreciate the commitment to your vision of the game. Ultimately I do believe games suffer more often than benefit when catered to the “mass market,” but as long as players retain the ability to edit files to customize their games (which I’ll reiterate is pretty easy with just a bit of googling, just hella tedious), I’ll be content. I’m having a lot of fun with what you guys have done so far.

It was always part of our vision that you can use Eco to make whatever you want with it, so the ability to modify nearly everything will never go away. We just need to find a balance between what do we actually add as 'official option' and what do we not.

That is also relevant for our achievement system in Update 10.0 - both for players and servers. Some settings will disqualify the server and the player from getting such achievements and "Big Shovel" would certainly be one of them. Of course we could add additional systems to specify what official options exactly give eligibility for what achievements, but we always try to keep things as easy and straightfoward as possible to start with.

I also do totally understand that many of these things we need to think about aren't public knowledge and hence cannot be taken into account by players when they make their ideas - the achievement system for example hasn't gotten any public information so far, as it's simply in a v...

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Comment

Originally posted by LankeNet

I do not have any idea how to do that. Better primary education system maybe?

Given Germany alone has 16 of those - one for each state, I fear that will be a hard task.