Sarno

Sarno



04 Jul

Comment
    Sarno on Forums - Thread - Direct

Thank you for the feedback!

I’ve spent some time removing the bug reports from your post and creating them as individual threads in the Bug Reports section to ensure they are seen by our QA team.

Post
    Sarno on Forums - Thread - Direct

Small thing first, but with my Mage, if I had an empty skill slot and I hit the corresponding key, the spell cast animation would go off. Not sure if it’s always the case or happens only in some circumstances though.


03 Jul

Comment
    Sarno on Forums - Thread - Direct

There will be information available on mouse-over. The current intention is to have that take the form of regular tooltips, however this hasn’t been implemented yet so is non-final.
 

If a single row provides insufficient space, a new row will appear above the existing one.
 

Read more

02 Jul

Comment
    Sarno on Forums - Thread - Direct

Last Epoch is in beta. This means that the game is still under active development and not yet completed. As a consequence, some Quality of Life functionaity may not yet be available.

I’ve raised the issue internally as I previously said I would, and while work on this has not yet been assigned to someone and given a priority, I’ll continue to speak with the team about it and ensure either that it happens, or that we at least have a reason for it not happening.

Bug reports and suggestions on improvements go through different processes, and are handled by different teams (though admittedly we do currently have substantial overlap). As an argument on whether something is a ‘bug’ or ‘defect’ is not constructive, I’m locking the thread.

Comment
    Sarno on Forums - Thread - Direct

To clarify, I’m not saying “we’ve discussed this and are happy with the current functionality.”

For this to be a bug, we would need to specifically have decided to have the crafting slot act as permanent storage, have written code to that effect, and encounter an issue where that code is failing to achieve that for some reason. That isn’t the case here.

If we either haven’t discussed something, or just haven’t gotten around to something yet, that doesn’t mean we won’t make changes - it just means that the current functionality isn’t a bug. I’ll raise this issue and see where we stand on it, and if it’s likely to be changed soon.

Comment
    Sarno on Forums - Thread - Direct

While I agree that the current functionality should likely be revised, this isn’t technically a bug and so I’m going to move the thread from Bug Reports to Feedback and Suggestions.

Comment
    Sarno on Forums - Thread - Direct

This isn’t, strictly speaking, a bug.

Moving the thread from Bug Reports to Feedback and Suggestions.


29 Jun

Comment
    Sarno on Forums - Thread - Direct

This isn’t how it works currently, and we don’t presently plan on changing that.

Specialize into a skill and you’ve access to the tree in its entirety.

Comment
    Sarno on Forums - Thread - Direct

Thank you for the report!

Could I ask for a screenshot of the item in question?

Comment
    Sarno on Forums - Thread - Direct

Thank you for the report!

Could you please post a log file after the next time this happens?

https://support.lastepochgame.com/article/39-the-games-log-file

Comment
    Sarno on Forums - Thread - Direct

Here’s an image which may help clarify how it works;
 

Sentinel.png652×1195 832 KB

You can unlock access to the locked section of only a single mastery.

Comment
    Sarno on Forums - Thread - Direct

Hiya,

There are unlocked and locked sections of class masteries. You’ve access to the base section of all three, but you can only access the top (‘locked’) section of a single class mastery.

The idea is that you can only become a single mastery in earnest, but you have access to some of the less distinctive powers of the other masteries. Hope that helps clarify! :slight_smile:

Comment
    Sarno on Forums - Thread - Direct

:slight_smile:


28 Jun

Comment
    Sarno on Forums - Thread - Direct

Hi there,

You can indeed! Please see this support article;

https://support.lastepochgame.com/article/160-steam-account-linking


27 Jun

Comment
    Sarno on Forums - Thread - Direct

For the benefit of other forum dwellers, here’s my response to this;

Hi there Katzeo! So, at release Last Epoch will support both online-only and offline-only characters. The former will be stored server-side and gameplay involving them will be server-authorative. The latter will be played locally. It will never be possible play a character on our servers if it has previously been played locally. While we haven’t made any commitments yet, we’ve discussed the idea of being able to duplicate an online-only character for offline play. If this is implemented, it’s unlikely to be done in time for release.


25 Jun

Comment
    Sarno on Forums - Thread - Direct

Thank you for the continued reports.

It would be helpful if anyone affected could post their resolution. Thank you @ReimerhArts for already doing so. We believe this may be tied to certain aspect ratios.

Comment
    Sarno on Forums - Thread - Direct

Don’t worry about it! :slight_smile:

It should be possible to shatter a fractured item, but there’s a known bug preventing that at present. We’ve created a fix for this which will be included in the next update.

Comment
    Sarno on Forums - Thread - Direct

Ah, sorry about that.

Can you please link us to the file on another site, then? We do need to see it.

Comment
    Sarno on Forums - Thread - Direct

Let’s rule out software conflicts with other programs on your PC.

Could you perform a Clean Boot? Microsoft has a guide on how to do so here.

Comment
    Sarno on Forums - Thread - Direct

In addition to the game folder there’ll be some entries in the Windows Registry.

We recommend not editing this, as doing so incorrectly can cause significant issues such as preventing Windows from booting up correctly.