Sarno

Sarno



16 Jun

Comment
    Sarno on Forums - Thread - Direct

We released Patch 0.7.1 a couple of days ago.

Among other things this patch contains;

  • A bug fix addressing the game sometimes using the wrong resolution and stretching it.
  • More of our continual optimizations as we work on addressing performance issues.

I’m going to mark this post as a solution to the thread as it addresses both of the issues you’ve raised. The forum won’t lock the thread while it’s actively being posted in, and if you let us know you still need assistance then I’ll unflag the t...

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    Sarno on Forums - Thread - Direct

Sorry to hear you’re having problems!

Could you please offer a bit more information? For example, when you say that you’ve tried installing the game again but it ‘doesn’t work’ - what happens when you try? Is there an error message displayed? If so, what does it say? Does a window open and then close abruptly? We’re happy to help you, but first we need to better understand the issue. :slight_smile:

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    Sarno on Forums - Thread - Direct

Thanks for the report! We’re looking into this.

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    Sarno on Forums - Thread - Direct

Sorry for the confusion; @GeoGalvanic is correct and I’ve edited my previous post.

To clarify, there is a difference between the game saying you’ll do +12 - 15 Damage, and the game saying you will deal 5% Increased Damage. The entry your screenshot is focusing on is tracking percentage increases, so it will not update to reflect +X - Y Damage.


15 Jun

Comment
    Sarno on Forums - Thread - Direct

Thank you for the report.

I’m unable to reproduce it showing as 20%. Would you happen to have a screenshot?

Comment
    Sarno on Forums - Thread - Direct

Thank you for the report.

I have tested Hammer of Lorent and it appears to be functioning correctly.

The highlighted entry in your screenshot is Increased Melee Damage. This shows the sum of your character’s various sources of Increased Melee Damage. So, for example, if you equip an item that says 8% Increased Melee Damage, that 8% would be reflected there. As flat Melee Damage is a different stat, that character sheet entry will not be updated.

Comment
    Sarno on Forums - Thread - Direct

Moving thread from Bug Reports to Feedback and Suggestions.

Comment
    Sarno on Forums - Thread - Direct

Sorry to hear about this!

Could you please go here, and let us know which speeds you’re getting from each server?

Comment
    Sarno on Forums - Thread - Direct

Sorry to hear you’re having issues with the standalone client’s launcher!

One option would be to play Last Epoch through Steam, as doing so would mean not using the standalone client’s launcher. There’s a guide on our support site here which may be helpful.

 
Edit: Moving thread to Technical Support.

Comment
    Sarno on Forums - Thread - Direct

Hi there,

Thank you for the feedback.

Glad to hear that you’ve found the systems engaging! We’re very proud of these - it was the skill specialization trees which attracted me to the project and led to me joining the team.

Time travel seves multiple goals for us. First of all, to have a leveling experience with a single playthrough there has to be ecomonical reusage of levels. Time travel takes this from being a drawback to something we leverage in the game’s story. While perhaps less significant for most players, the time theme can also provide some fun meta explanations for, say, when you create a new character at the start of a cycle (think D3’s Seasons or PoE’s Challenge Leagues) and you start from scratch with history repeating itself. Additionally, the theme has been used for a couple of skills. The core functionality (in other words, with no skill tree nodes) of ...

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    Sarno on Forums - Thread - Direct

Oh, you didn’t like this change?

Thanks for the feedback, I’ll pass it on to the team. :slight_smile:


14 Jun

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    Sarno on Forums - Thread - Direct

Monolith of Fate

  • Progress in the Monolith is now saved when you log out or switch characters, allowing you to continue a run at a later time.
  • Once you have conquered 10 timelines subsequent mod options become increasingly difficult with each timeline you conquer, causing the difficulty (and rewards) of the monolith to scale up infinitely.
  • Added two new zone layouts.
  • Added three new monolith modifiers.
  • There is now a reset monolith button that resets your number of timelines conquered to zero.
  • Increased monster density by about 10% in most zones.
  • Reduced distance between packs in The Serpentine Desert.
  • The crit chance mod adds 25% Critical Strike Chance to enemies (down from 30%)
  • The crit chance mod now gives more increased rarity and experience than before.

 
Uniques

  • Two new unique items have been added.
  • Alchemist’s Ladle
      ...
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13 Jun

Comment
    Sarno on Forums - Thread - Direct

Updated the OP to add the following;
 

Highlights

  • Dropped unique items and set items will be shown on the minimap. (Preview)
  • Aura of Decay is receiving a skill specialization tree.
  • Smite is receiving a skill specialization tree.
     

After This Patch

We’re making good progress on the visual indicators for buffs & debuffs. This system won’t be i...

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    Sarno on Forums - Thread - Direct

Last Epoch entered the beta stage of development at the end of April, and this was marked by the huge update Patch 0.7. Our upcoming release, ...

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    Sarno on Forums - Thread - Direct

We’ve made some changes which should improve the reliability of the chat system.

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    Sarno on Forums - Thread - Direct

Looks like you figured it out! :slight_smile:


12 Jun

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    Sarno on Forums - Thread - Direct

That you’ll need to wait and see, I’m afraid. :slight_smile:

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    Sarno on Forums - Thread - Direct

The intention is to make it very clear that he’s undead, and one of the ways we’re planning on doing so is showing off a lot of the skeleton. He’s fairly early in the design process so it’s certainly subject to change, but we aren’t currently planning on giving him boots.

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    Sarno on Forums - Thread - Direct

Lore

The Immortal Emperor is even more imposing in death than he was in life, entombing himself in thick dark armor. Over the centuries he has let his victory over the gods and over death fill him with pride, and he now decorates himself as though he were a god himself.

Concept Art

IE_front.png430×699 338 KB

The Immortal Emperor
 

 

... Read more

11 Jun

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    Sarno on Forums - Thread - Direct

As said in the OP, this will be low level armor. This isn’t what your Primalist will be rocking at high levels while facing the evils of the w...

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