Secret Master

Secret Master



01 Dec

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Ruck said: Victoria I and I totally forgot how alien and strange some concepts are for beginners which never played those games.

Yep.

You've been around long enough to remember when there wasn't a name for the genre of Paradox games. And I think you've even been around long enough to remember that EU1 was just a conversion of a tabletop game and how those tabletop rules were subject to abuse on computer. (Farming minors for 200 ducats at the end of every truce period as an example even if their income was 1 ducat a year.)  ... Read more
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I'll give the minority opinion on this one.

Run all DLC, but tell the new player to just use presets in the designers. And don't worry about MIOs. Just right click that notifier until they are ready to play around with it.  
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Androbey said: The trade law mechanics I understand. The issue that I have is that if a country is Importing a commodity to reduce a production malus. Why would they export that same commodity? I would think that the only commodities that you would export are the ones that you have a surplus, (that is the ones you have more than you need for production efficiency).

It's one of the game's weird, but I consider necessary, abstractions.

"Exports" aren't truly exports in the Vic3 sense of the word.

It's clear to me that the various... Read more

30 Nov

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Vigor said: Your templates have strange avatars for battalions I don't know what they mean.

It's the NATO counters option in the game. I can't read the non-NATO symbols in the game, so we've got that going for us.

The divisions is 8 modern tank battalions, 9 MECH battalions, a modern TD battalion, and the support companies I outlined.  

29 Nov

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Gefallener_Held said: I am not sure what the best missions are until a third spy is obtained with foreign training to get a spy of Russian background to set up a collaboration government.

Eh, I know the Soviets can be hard to spy on thanks to their bonuses, but don't be discouraged from doing so even if you lack a Russian spy. Collab on the Soviets is potent enough to justify the attempts even if you lose a spy or two.

The goal is just to get the network to the proper strength ASAP.

{ "lightbox_close": "Close", "lig... Read more
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Vigor said: 1. i don't have AT research done.
2. i don't have air superiority.
3. I don't have enough tanks in the modern division to stack up much breakthrough
4. I have too many mechanized infantry (though in this situation, where I'm not really attacking to deal damage that should be a benefit)
5. The tanks are stock, no version upgrades
6. The tanks have foreign equipment (i'm not sure that is a bad thing considering the ones i produce are stock)
7. These divisions have 3 spart each (but in this situation that could be a benefit as well since divisions tend to not bl...
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23 Nov

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Kanitatlan said: (I'll let the usual culprits provide an amusing illustration)

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22 Nov

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Gefallener_Held said: I saw a video stating maintenance companies are overrated.... I'm skeptical...

It's on my list to do a guide, but at the moment, I'm not sure MAINT is a good choice in a lot of cases.

The tech at tier 2 gives you the option to make tanks cheaper. But the actual support company is a bit of a gimmick for most builds. Nice if you spec for using both its buffs specifically, but not great if you have other things you want to focus on.

The increase in reliability isn't that useful in most of my builds bec... Read more

21 Nov

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paperhero said: Is there any way to be sure Japan will not attack Russia using the Focus tree?

I wouldn't sweat it even if it happens. (If Japan is under AI control.)

Stonewalling the Japanese in Siberia isn't that difficult. 24 cheap pure INF divisions should keep the Japanese tied down for years on end while you wipe the Germans out.  
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mursolini said: Why not? These planes existed for Italiy and Japan, and you can still make them, just have to do the silly heavy fighter thing.

I also wish there was a medium NAV. I've sort of accepted that you have to make it a TAC, but it's really weird that because it's either a TAC or heavy fighter, it can't be benefit from NAV MIOs.  

18 Nov

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pro.gamer.69 said: the ideal template you're looking for is a ratio of about 3-4 mech to 1 motorized AT or even better, tank destroyer. support engis, aa are a must, signals may be nice (especially if you make your division bigger), recon isn't horrible, logis are nice too.

ignore everything you see on width from before the release of AAT a few weeks ago. nowadays width barely matters, but 10, 15 are both solid, 36 works well too.

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "l... Read more
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Crecer13 said: In the game, amphibious river crossings are not that difficult or important. But in reality, this was one of the most difficult operations, especially considering that Europe has a huge number of rivers. For this purpose, in the USSR in 1944, 11 separate Special Purpose motorized battalions ...
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TheMeInTeam said: light spg with wheels can mount up to improved medium howitzer, same for td with improved medium cannon.

I wouldn't waste time with SPART right now.

It uses 3 width and has a fairly high supply draw for a single battalion. So, this SPG might look decent:

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17 Nov

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Ossiv said: Would marines be a better choice than mountaineers? Looking for advice from those who have used both.

It's a tough call for a number of reasons:

1) Mountaineers require army XP and compete with Mobile warfare.

2) Marines are probably more useful for pushing rivers than mountaineers or their rangers would be for pushing in snow.

3) Marines have the Mechanized Marine Corps doctrine that is incredibly powerful. And while regular MAR and Marine Commandos aren't super useful for Germany outside of Sea Lion, Me... Read more
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Kanitatlan said: Well that appears to be new. It definitely didn't work some time back and I haven't tried it for a while. The issue was always something about the game only trying the nearest ports to your capital (up to some limit). Obviously something has changed. How upgraded is your trans Siberian railway (in case that matters)

No manual upgrading of anything. I ran some of the infra focuses.  
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Ossiv said: Have anyone tried if that is possible in game? To win the UK by sinking all or most convoys, without landing any troops to the UK soil?

It's not mechanically possible. Even with maximum war support loss from convoys being sunk, the UK will still have enough war support to stay in the war.

The UK will be useless with no merchant marine and easy to defeat, but you will need boots on the ground.

Now, based on things I've done to Germany, it should be possible to drop British war support below the 50% threshold b... Read more
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Kanitatlan said: Once Japan gets the rubber you get the problem that it now needs to be convoyed and the game absolutely refuses to allow you to convoy it to Vladivostok. :mad:.

I don't have a problem shipping from Japan that way:


{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "St... Read more

16 Nov

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While AA in both divisions and at the state level is a solid investment in many cases, I am not sure a "no air" Soviet build is worthwhile in the current build.

Others have noted a bunch of issues, but let me break it down my way.

1) AA guns are cheaper than planes in both cost and resources. You can easily spam both support AA and line AA in your divisions just using steel. You can produce AA guns from day 1, and even though Tier 1 AA guns aren't as good as the Tier 2 guns you can get in 1939-1940, they are still solid.,

2) State AA is more expensive than just spamming AA guns for divisions, but you really need it to deter LOG strikes and strategic bombing. Note that strategic bombing isn't just about factories, but STRs can bomb forts, railways, infrastructure, and other state level stuff. Once built, state level AA is permanent. It can be bombed, but it will repair itself over time like all other buildings even with... Read more

15 Nov

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blahmaster6k said: How do you actually do this? Every time I try to block sea zones around Europe as another country to trade with the USSR via the Pacific the game just says there's no trade route.

No, I mean a human Soviet Union can do that.

Obviously, with an AI Soviet Union, you're out of luck.  

14 Nov

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billcorr said: Here is a list of nations with CAS Military-Industrial Organizations (which nations am I missing?)

Greece:
View attachment 1047219

Turkey:
View attachment 1047220
...
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