Secret Master

Secret Master



23 Oct

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Kanitatlan said: I'm experiencing a very similar effect. My base war support which was never that great has collapsed down to 2.1% from over 50% without there being any indication of why. That's base support before modifiers, Tagged around a bit and there are no spying effects. Can't be silent nukes as there isn't that sort of damage being repaired.

I'm puzzled too.

Are you running all DLC and no mods? And the non-beta version of the game?

If so, toss a save and let me take a look. I recently did a whole video about messing... Read more

22 Oct

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I read the title of this thread and said to myself "I'm sure Hitler felt the Allies had too many members, too." :)

But why is Poland a puppet if you are on historical? Did you capitulate them before they joined the Allies?  
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Vigor said: They kill 100k with a nuke and it is my people who lose support for the war?

War support is not a zero sum game. Your war support does not impact enemy war support and vice versa.

I tried looking at your save, but I couldn't open it. Are you using mods? Or what version of the game are you running?  
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pro.gamer.69 said: math here might be totally off, since i'm not taking into account already-existing production output modifiers, but -5% stability = -2% factory output, and -25% fighter cost = +33.3% fighter construction. so 33.3 * 90 / 2 = 1498.5 days or about 4 years before the malus overcomes the bonus (for fighter production specifically). given that the lazy math probably overstates the -2% factory output it would seem that the decision is absolutely worth it.

But it’s not just the stability.

There is a one time hit to war support ... Read more

21 Oct

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Ossiv said: Really heavy armor in your airborne light tank

Like I said. An experiment.

1697916058557.png

I'm working on a "teleporting flying Space Marine" build as the Soviets.

1697916116556.png ... Read more
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Vigor said: It is 1948 I've been at war against the axis as Japan for close to 4 years.
War support is still at 83% but I am concerned because it has dropped by 10% in the last two weeks.
***Casualties:***
total casualties me 838k them 15.58 million
-so if it is casualties, how are they maintaining their war support?
-I do have a -20% war support malus for casualties despite running the "Exhort Heroism" decision almost constantly.
-About 100k of my casualties came from getting nuked. I'm wondering if the nuke caused the drop. It didn't cause any drop initially. I ac...
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TheRefusedStone said: Thanks all.

Same equipment. Different icon in the interface.

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17 Oct

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Simon_9732495 said: And a problem is, if you are actually fighting a war you get punished for being good. If you make a quick clean cut capitulation maybe with collaboration before and risky snakes you get almost no XP. If you go for stupid grinding, attacking into detrimental terrain, dont win a early war too fast and so on, you can grind XP.

But the flip side is why this exists in the first place.

The Devs want countries to be able to learn from less than stellar performance to catch up to or overtake winners. So, Germany gets a ton of ... Read more

14 Oct

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KnyazSuvorov said: 3) For tank design purposes: honestly not impactful. You can get some nice bonuses, but only by mid-war (1941), and you have to decide whether they or production bonuses are more important.

To me, that kind of choice is worthwhile to have in the game. Giving the player interesting choices is a good thing as far as I'm concerned.

...
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13 Oct

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The fact that jets have used tungsten for some time has made them a bit lackluster since before AAT.

You can always build a synthetic rubber industry, but there is no such thing as a synthetic tungsten industry. For a long time, I've considered them a bragging rights upgrade more than a practical one in most situations. You've probably long since wiped out opposing air forces (or had yours wiped out) to a point where introducing a marginally better plane wouldn't matter.  

25 Aug

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The Colonel said: I think the bigger effect, unless the live patch is significantly different from the beta, will be the huge range nerfs. It's going to be very hard to make offensive fighters to take air superiority over a zone you're just pushing into because you have to sacrifice defense and weight => attack (with thrusts now reduced) to get the extra fuel tanks to have enough range to project superiority into other zones. Unless there are more changes, it seems like defensive interceptors will be able to mop multiple times their IC in bombers/air superiority fighters, which I can't really comment...
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Synicus said: 1) Is air defense important for fighters? or would it be catastrophic to use drop tanks instead of self-sealing fuel tanks resulting 1.0 air defense 800 range?

I did a run on a live stream a few weeks ago where I had a ton of planes with non-standard materials usage. I wasn't running IW planes, but I had plenty of CAS with air defense of 1. It was part of a larger experiment with trying to save aluminum by having fighters with top tier stats and CAS with poor air to air stats to lower their cost (since I wanted to see if I could lower ... Read more

21 Aug

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goodcigar said: Still don't understand. What is CV NAV referring to? CV Torpedo Bombers or CV Dive Bombers or both?

Secret Master said: For the other fleet, create a CV NAV that uses the modern ...
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HmJ_JP said: Yes, it's the internet version, so of course, aligned with the current wiki. Yet PDX decided to install a version on your disk, see my post for the path.

Aha, see I thought the game's browser was accessing the copy on the hard drive. Which, in hindsight, wouldn't make much sense.

Yeah, that's weird there's a copy on the harddrive. Is there any way in the game to access it? Every button I press in game opens the browser. But the OP mentioned pressing the ? key, but that still netted me the online version. Or does it pull up th... Read more
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HmJ_JP said: He's talking about the embedded wiki in the game. I also have a very outdated version, not sure why the PDX team embeds a wiki version at all if it's so old.
[drive]\SteamLibrary\steamapps\common\Hearts of Iron IV\wiki

View attachment 1014657

Hmmm....

1692652220194.png... Read more
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Herennius said: I would like to add here that reliability beyond 100% (aside from acting as buffer if other temporary things like weather increase attrition) currently triggers the "extra-equipment-out-of-thin-air"-bug, if you go out with maintenance companies:

forum.paradoxplaza.com

...

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HmJ_JP said: I'd say push soft attack and armor as high as you can, while keeping speed as low as needed (4 kph). Isn't it all we need for tanks supporting infantry battalions?


The Colonel said: ...
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20 Aug

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HugsAndSnuggles said: Wouldn't medium be better then?

Depends on whether you have the time and research slots for medium 1938.

For 1936 techs, this is what we see:


1692572266357.png



1692572217699.png... Read more
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Mister Analyst said: This leads me to believe that you are using an outdated version of the HOI4 wiki.


Umm, how would this happen? It's not like the game has a cache with old wiki pages in it.

Unbestechli...
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Mantriel said: 2. I have an army of light tanks (24 divisions), I started producing medium tanks.
3. My divisions are 7 infantry & 2 artillery, 20 width wide for my infantry armies. The tank divisions are 5 tanks & 5 motorized infantry. Support companies are for both: Engi, Support Artillery, Support Anti-Air, Logi & Hospital.

I would be producing medium tanks either before France falls or immediately after. We want medium tanks with 8 kph speed on them so they are going fast enough to overrun and encircle. Light tanks are simply not going to c... Read more