Seen it brought up here a fair bit, but just to confirm, the plan is to run a Double XP Live event quarterly. We announced that with the last DXP Live in case you missed it.
The increased regularity is one of these balancing acts we face as a studio. None of us are going to pretend this thread isn't more negative - but even here, there's people getting excited in comments (and elsewhere online) about hitting the DXP grind.
This is where we face a balancing act, specifically the 'silent majority'. I'm sure many of you have heard this before, but the picture the team makes of our playerbase is a mix of extensive data and player feedback combined as much as we can.
What the numbers show is a huge desire for these events - one that didn't diminish with our first 'quarterly' follow up DXP event, even shortly after a new skill release. Of these players, the vast majority don't use all their time - in fact, the majority don't even use half of it - but they obviousl...