Silmaril

Silmaril



23 Nov

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    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.118.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.118, tomorrow the 24th of November.

The list of changes can be found below:

Improvements



  • Several Fellowship options for players who have not yet joined a Fellowship have been reworked and relocated. They can now all easily be accessed through the Fellowship button below the player profile:
    • The "Join" button no longer takes players to the rankings, but instead directly to a list of suggested Fellowships that they could join. Fellowship rankings are also still accessible in a different tab within the same window.
    • Founding a Fellowship is done in the same window, instead of opening a new dialogue.
    • The algorithm for suggested Fellowships has been improved to provide better results.
  • A new notification at the top of the screen informs pla...
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    Silmaril on Forums - Thread - Direct
The Developers have confirmed that a Universal Artifact will never happen in the game as each one is deemed to be very rare.
This is why this year the ability to craft Artifacts from similar Artifacts has appeared as a way to help players with older pets that have not been fully evolved to add to them, or swap the Artifacts for this years ones.
Spell fragments are another story and is something that is being looked at currently.  
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    Silmaril on Forums - Thread - Direct
We have this on Forge of Empires for full city collections, although the use of this is diamond geared.  

20 Nov

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    Silmaril on Forums - Thread - Direct
Compared to the last version, this is allowing for far less of a shanty town to be created as we had players with vast numbers of buildings (100's). It also gives a choice of which manufactories to place given the space available, rather than needing all T1 before.
Hopefully players are starting to amass the Teleport Building spells to also help with making some room.  
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    Silmaril on Forums - Thread - Direct
@buffflyingtaco No bug now, that was resolved on Monday :)  

18 Nov

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    Silmaril on Forums - Thread - Direct
That is correct @Timneh. It is something that we would like to have, but due to the resources issues, this is preventing it from happening currently.  
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    Silmaril on Forums - Thread - Direct
Unfortunately not every player is able to understand the CET/CEST @Autumn Goldleaf to be able to work it out  

17 Nov

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    Silmaril on Forums - Thread - Direct
Just removed a couple of posts as discussing the letter publicly - please stick to the competition rules, please guys.  

16 Nov

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    Silmaril on Forums - Thread - Direct
Yeah sorry guys, I was hit with the curse of the rude words and being so sweet and innocent I never saw them :rolleyes:
So I apologise profusely, but we have tested this yet again on the team and rumour has it, that is is now all good with nothing shady hiding in there.
Players who had submitted entries, have been contacted and can add another :)  
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    Silmaril on Forums - Thread - Direct
We erm managed to have rude word there :rolleyes: so this meant a very quick juggle around as we did not spot it at all o_O
So apologies for that, you will now see the left over words slightly morphed around and will give you the sentance we are looking for!  
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    Silmaril on Forums - Thread - Direct
Yep it was amended about 10 miins ago @UlyssesBlue as typically when I was typing it up I deferred to the original and not the finished one at 2am today. So check those letters again ;)  
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    Silmaril on Forums - Thread - Direct
Aha I saw the typo @Pauly7 - now amended - apologies!!!!  
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    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Do you want to have some fun and have the chance to win some Diamonds?

Head over to our November competition on our Commuity Contests section of the Forum.

Here you will find our Elvenar Wordsearch, with a little twist for the entries.

We look forwards to receiving your entries and of course with you the very best of luck.

Kind regards
Your Elvenar Team  

15 Nov

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    Silmaril on Forums - Thread - Direct
Just popping this up the wall, in case any players have not yet seen that we are actively recruiting.
We are a little thin on the ground on the International market, due to increased demand so we are looking for players to join our team.
Multiple vacancies are currently available for both the Forum and Support roles.
Following the link in the above post, will take you to more information about these roles and the brief application process links from there, if you would like to apply.
If you have some free time, this may be the perfect role for you!
If you have any questions about this, please feel free to inbox myself and I will be happy to answer them.  

12 Nov

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    Silmaril on Forums - Thread - Direct
The very nature of the Trader is to allow for players to place their trades within a broad remit.
Whilst we appreciate that some players prefer to try and trade at the very boundaries of this, we are not looking to enforce this as it is designed to allow freedom of choice.
By choosing not to accept these trades, it will decrease the numbers of them.
Also reaching out to your trading partners to improve this, is also of course an option.  
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    Silmaril on Support Forums - Thread - Direct
We have responded to you via Support to appraise you of the situation.
Due to International privacy laws, we will not be discussing your accounts on the Forum.  

10 Nov

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    Silmaril on Forums - Thread - Direct
There was a slight glitch with this that has now been resolved, you should find all of the missing Magic Ingredients now around your city although you may need to restart you game to see them.  

09 Nov

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    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.117.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,


We are updating our International worlds to version 1.117, tomorrow the 10th of November.

The list of changes can be found below:

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Building Menu - The Meditation Circle no longer incorrectly claims that a connection to two unique buildings is required. Instead, it correctly shows that it needs to be connected to one building, namely the Senate or another Meditation Circle.
  • Quests - The Chapter 1 quest "Basic Economy II" could not be aborted once Chapter 2 was reached. Now it follows the same behavior as any other story quest in a Chapter and can be skipped once the next Chapter was reached.
  • Buildings - The building "Sorcerers Gathering" no longer pretends to have a 4x4 footprint while only being 3x2 in size. Therefore it ...
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