Silmaril

Silmaril



29 Sep

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    Silmaril on Forums - Thread - Direct
We are able to change them via support, hence asking players needing help to contact support.  
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    Silmaril on Forums - Thread - Direct
We are aware of this, it appears to be affecting players who are using Flash rather than HTML5.
Please make the swap in settings and if you need any additional assistance, raise a ticket in support.  
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    Silmaril on Forums - Thread - Direct
We had changed the crafting ratio as when we first did this earlier this year with the old and new Phoenixes the ratio was 3:1  

28 Sep

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    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.114.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
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    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.114, tomorrow the 29th of September.

The list of changes can be found below:

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Ancient Wonders - When accessing multiple Ancient Wonders of other players in a row via chat, the game would sometimes get confused and display Ancient Wonders of other players instead.
  • Translations - Fixed missing translations in several places, including a quest condition in Autumn Zodiac.
  • Tournaments - Improved the handling of Encounter windows in situations of slow internet connection, to avoid Encounters being opened and closed almost instantly without being visible.
  • Shop - Tooltips for packages presented in the shop no longer contain incorrect information about the level of the build...
Read more

27 Sep

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    Silmaril on Forums - Thread - Direct
I personally am a hoarder in Elvenar. With a very full inventory as I don't part with anything much, especially when it comes to event buildings and artifacts. I figure the few minutes it takes to trawl through is nothing compared to the regret of getting rid of something I should have clung on to.  
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    Silmaril on Forums - Thread - Direct
Please remember we have the Power of Provision spells to boost supplies as well as varous Ancient Wonders boosting supplies: Tome of Secrets, Endless Excavation and Prosperity Towers come to mind.
So not a reduction, but ways to boost to solve the issue.  
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    Silmaril on Forums - Thread - Direct
@Enneth if you have only just done this deletion, please raise a support ticket.
On another note it could have been far worse you may have deleted a Fire Phoenix or a Brown Bear instead.  

26 Sep

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    Silmaril on Forums - Thread - Direct
Not about winning @ButterCup about hoping that we are able to help players if they are stuck with any terminology in the game.
As with all Ancient Wonders their benefits increase as they are upgraded, this specific one can grant between 0.5 and 15 Ranking Points per Spire Crystal.  
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    Silmaril on Forums - Thread - Direct
This sounds like you are getting confused between Orbs and Crystals as the Spire of Eternity only has a maximum of 12 Crystals each week. These represent the unlocking points for the rewards that the Fellowship can win.
The 330 you are referring to are the Orbs that the Fellows get for completing each encouter, these are what unlock the Crystals, that then grant the Ranking Points.  

23 Sep

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    Silmaril on Forums - Thread - Direct
My point was to simply point out what a server 6 months behind could cause by using an overt example Sir Derf, and I know you are not really dinging me and that has made me smile as been a while since I heard that phrase from family down under :D  
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    Silmaril on Forums - Thread - Direct
Hardly the same as only the tournament differs, not the whole game.
Imagine half the world being 6 months out and having to work out who would have Christmas in December? just to give one of the reasons all servers are set to CEST.  
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    Silmaril on Forums - Thread - Direct
This would mean duplicate servers and seperate updates, so would not be feasible to happen for just a background difference.
Yep we didnt see the Mermaids either.....  
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    Silmaril on Forums - Thread - Direct
Wow that would be useful @Alcaro ot only do we all then live in what appears to be some sort of Tardis for space we can make sure it works too :)  

22 Sep

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    Silmaril on Forums - Thread - Direct
Like an energy drink @herodite ? or you thinking a new age broomstick lol  
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    Silmaril on Forums - Thread - Direct
Hahahaha, a local health food shop sells something called Divine Seeds, you find your feet moving you to them too :eek:  

19 Sep

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    Silmaril on Forums - Thread - Direct
hahaha @ Old Spice oh my thats classic @Pauly7  

17 Sep

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    Silmaril on Forums - Thread - Direct
We have just added a further slight change to the above release notes:

  • The resource icons have been replaced for Elvarium and Humanium
 

16 Sep

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    Silmaril on Forums - Thread - Direct
We have today added this missed information regarding the Moon Bear into the Release Notes:

  • Buildings - Corrected some productions of the Moon Bear, which featured the wrong Goods in Chapters 11 (produced Mana instead of intended Seeds) and 12 (produced Seeds instead of intended Sentient Goods). Furthermore adjusted Chapter 16 values for Sentient Goods as the upgrade from Chapter 15 lowered the main production value instead of increasing it. All other values for this Chapter were adjusted accordingly to maintain the intended strength of the building.
 

14 Sep

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    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.113, tomorrow the 15th of September.

The list of changes can be found below:

Improvements



  • The Barracks, Training Grounds and Mercenary Camp no longer share their production queue, which means that more units can be recruited simultaneously.
  • Several technical improvements have been implemented to increase the technical performance and stability of the new Tournament system
  • The resource icons have been replaced for Elvarium and Humanium.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • World Map - Difficulty indicators for provinces have not been scouted yet correctly show the province type again, instead of just displaying a dark background once a scout was sent elsewhere.
  • ...
Read more