Sleipnir

Sleipnir



13 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Hmm, I'm not sure I understand. Your trees were cut down by 30%? Do you mean the time it took to cut them down was reduced by 30%? Or their growth time was reduced by 30%? Sorry for my confusion.
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This is a real small hotfix update to follow up with 0.8.8.0 as some people were having issues. As well, I'm forcing the tutorial to restart because the previous tutorial was so different and this potentially caused problems.

Anywho, thanks!

Waylon

12 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, that's the intention eventually, but I have some work to do to make that possible.
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    Sleipnir on Steam Forums - Thread - Direct
Ah, yes, the bug where item spawns discover dungeons. That ol' chestnut.
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    Sleipnir on Steam Forums - Thread - Direct
Ya. I agree. I'll add some messaging to make that clearer. Thanks for the feedback!
Post
Happy Friday folks!

I just uploaded 0.8.8.0 to the beta branch. I'm going to fix a few more things before pushing them to the production build tomorrow.

Also, you may be experiencing some bugs with old saves from 0.8.4.2 and before. That's because I didn't properly handle the change to age. So, you'd end up having all your settlers become children. That's one of the last few things I'm fixing up today to get into the prod build.

One big thing I've changed is the tutorial. It now has way more steps and is hopefully better at giving the player a sense for the game. There are several steps missing for it but most of the things are there. However, the Ancients tutorial still needs an upgrade but I'll have to get to that another time.

Here are the patch notes:
-Fixed a bug where control group button graphic wasn't updating to show when it's interactable.
-Re-made the tutorial.
-Fixed a bug where Emily Townsend would appear and kidnap non-child... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Hi! ^.^
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hi!

Sorry for the late reply. Did not see this post.


how high do the rooms need to be?
A room needs to be 1 block in height. You can choose to build a roof platform over it or solid blocks. To build a roof in midair, hold ALT while placing the blueprints.


2 blocks high?
No.


do i need to also make a roof? Settlers like roofs over their rooms. Makes them happier.
i tried to make a room out of wood walls (i made a flat square of wood on the ground). i seen in the video that they placed a room (square with a hollow centre). Not sure how to do that.
To leave the centre hollowed, hold down CTRL while placing the blueprints.


Do i need to make a door to the room too?
You don't have to. You can lock doors if you get attacked.


does placing the door replace the already-constructed wood wall?
No. You need to leave an open space. You can deconstruct things you've built if you need to m... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Well, there is the 'Thoughts and Feedback' thread for suggestions. Truthfully, I like to keep bug posts separate. It helps me find them and seeing duplicates is a good way for me to tell severity and how common it is or if, maybe, I've just forgotten.

We do have a very active discord if you'd like to join it. It has dedicated channels for many things including, suggestions and bugs.

https://discord.gg/eEncY9H
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    Sleipnir on Steam Forums - Thread - Direct
Love it! Honestly, the Laborer perks are a bit bland because I didn't have the time to really get creative when I first added them. They were a spur of the moment addition. Haha. I love these ideas, though! I've been planning on updating the carry skill to actually do stuff. Right now it's fairly useless as a rating. When I update that skill, I'll try to implement something like this for the Laborer. :) Thanks!
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    Sleipnir on Steam Forums - Thread - Direct
Huuuuuh. That's strange. I'll try to repro this. Thanks!
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    Sleipnir on Steam Forums - Thread - Direct
Sending a save file won't delete your current one. You can just duplicate it then compress and send the duplicated folder.

Anywho, not a big deal seeing as I can probably repro this easily as you say. Just wanted to let you know in case you come across more serious bugs in the future.

10 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback. I'll look into tuning age a bit better. You can see if an entity is an elder in their entity overlay (T) under the state tab.

As for the bugs, can you send me your save?

... Read more

09 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback folks. I figured this build is super unbalanced with those new additions so that's why I've kept it in Beta so far. I'll try to make those things less harsh. There currently is an issue with animal enclosures not receiving water from settlers, so that's probably a huge cause for that. Also, Thirst degrades twice as fast as Hunger which doesn't help. My reasoning for that was how easy it is to get water that Thirst shouldn't be too much of a problem. I guess I was wrong. Haha. ^^
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    Sleipnir on Steam Forums - Thread - Direct
Yes, they are a bit of a tough race to play as due to the fact that they haven't seen as much UX love as Humans.

Void Shards/Crystals can be found underground. You can build the Farsight Beacon to help you find those. The Beacon will denote underground void locations with a pink sparkle fx.

The best method to create void shards and crystals are the Retrograde Arcanum and Transmutation Chamber rooms. The Arcanum lets you turn shards into crystals. The Chamber lets you turn simpler materials into shards.

Also, keep in mind, that you can turn on any skill for the Ancients to have them do things outside their specialty if you're in a pinch.

As for Void Woken running out of energy, they don't actually use the immortality tomb. That's only for the Ancients. You can summon more Void Woken at the Summoning Chamber.

Hope that helps. The Ancients are still a work in progress and their flow isn't perfect.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Just uploaded the fix.
Post
Hello!

This is a small patch to fix some problems people were having with settlers getting stuck. Should be fixed the next time you load your save. Sorry for the issue.

As well, I've moved around and cleaned up some of the hud in this build. There's also some little additions to overlays to show previous zones and rooms when placing different things in the world. Oh, and I've also fixed an issue where settlers were spawning all as one gender or one appearance type. Should be varied now.

Thanks and have a great day!

Waylon


08 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. I've narrowed down the bug. Thanks to those that sent their saves. I'll try to put out a build with the fixes soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'd like to take a look at your save files to see this issue. Would you mind sending them to me? You can follow these steps if so:

https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/... Read more

06 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! I'll take a look soon.