T0TALfps

T0TALfps



02 Jun

Comment

Originally posted by Tiny-Requirement8628

Haha, those penguins like it hot!🔥🥵🔥 🐧Burn baby, burn! Speaking of fire, how about incendiary rounds for the MCS-880, are those making a comeback, or out of the question?

I'll ask the penguins to research it.

Comment

We really enjoy sneaking these in, the penguin tales continue!!
This one is my favorite for this Update, they've begun to look into arming themselves!

  • The Penguins have been working hard on their research of the Incendiary Grenade and have found a breakthrough that allowed them to increase the radius by 15%. Toasty.
Comment

Originally posted by IPA_lot_

If you have the season pass do you get season 5 or is it now a separate purchase?

The Year 1 Season Pass has now come to an end as of Season 4. Season 5 will require you to buy a new Battle Pass if you wish to work towards the cosmetics and other rewards on the Premium Tier track.

Comment

Originally posted by Timbalabim

Fixed an issue that caused Weapon Scope Glints to not appear on several 4x and higher scopes and weapons.

Does this mean the ghost hybrid will now glint?

Can someone definitively tell me which scopes shine a flashlight at my targets and which don’t? Does Dice offer this information anywhere?

If you insist, be warned - it's quite the list!

Sidearm -
M44 and BFP.50: Raven 4X

Assault -
M5A3, AK-24 and SFAR-M GL: PSO-1M3 5X Raven 4X
AM40: PSO-1M3 5X
AC 42: M11 6X Raven 4X PSO-1M3 5X
RM68: Raven 4X • M16A3: ACOG 4X
ACW-R and AEK-971: Raven 4X PSO-1M3 5X ACOG 4X
A-91: Raven 4X ACOG 4X
M416: Raven 4X ACOG 4X
MTAR-21: ACOG 4X

LMG -
Avancys: Raven 4X • RPT-31: PSO-1M3 5X
M60E4 XM8 LMG, M240B, TYPE 88 LMG and RPK-74M: ACOG 4X

SMG -
P90, AKS-74U and PP-2000: ACOG 4X

Sniper -
SWS-10 and XCE Bar: PSO-1M3 5X
DXR-1 and NTW-50: Raven 4X PSO-1M3 5X
GOL Sniper Magnum: PSO-1M3 5X ACOG 4X
Tactical GVT 45-70: Raven 4X M11 6X PSO-1M3 5X

Marksman -
DM7 and SVK: Raven 4X PSO-1M3 5X
VCAR: Raven 4X PSO-1M3 5X
BSV-M: PSO-1M3 5X M11 6X Raven 4X
M39 EMR: ACOG 4X
SVD: ACOG 4X PSO-01 4X

Comment

Originally posted by Tyler1997117

Why is this update and season on a Wednesday??

It's a national holiday for Sweden on Tuesday, which means we are unable to release as we normally intend. We'll push go first thing when we're back in the office.

Don't worry, releases are not shifting to Wednesday going forward.

Comment

Originally posted by lv4_squirtle

Just to get this right, the new map is only 64 players or will it be in AOW?

At this moment in time, we feel this map is designed for 64 players and this is the player limit for All-Out Warfare playlists featuring this map. We may have playlists for 128 players on Reclaimed, for All-Out Warfare selection in the future.

If you wish to dial this map up to 11 with the player count, you can do so via Battlefield Portal experiences.

More context here: https://www.reddit.com/r/battlefield2042/comments/13xmopm/comment/jmlojfq/?utm\_source=reddit&utm\_medium=web2x&context=3

Post

Hey Everyone,

Season 5 for Battlefield™ 2042 deploys across all platforms on Wednesday, June 7 at 12:00 UTC, while Update 5.0.0 goes live at 08:00 UTC.

https://preview.redd.it/7jxh480mpl3b1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=dfebc9c943fca290ed6223f39bbccfc2c5c38a0f

What’s new in Season 5?

Here is an overview of the new content in the Season 5 Update, alongside highlights for changes and improvements:

  • New Map: Reclaimed
  • New Weapons: XCE BAR, GEW-46 & BFP.50
  • New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade, RPG-7V2
  • ...
Read more External link →
Comment

Hey folks,

Wanted to pick this one up before the weekend, I can indeed confirm that Reclaimed is set for 64 players within All-Out Warfare.

When creating maps, we often have a set amount of players and vehicles in mind for the size and experience we want to offer with that particular map, and we think 64 offers that appropriate mix of infantry and vehicle combat alongside the chaotic moments you come to expect.

If you wish to dial all of that up to 11, you can do so within Battlefield Portal and select a player count upto 128, play around with vehicle numbers etc.

Naturally, as with anything we do, we are open to feedback and thoughts and if we see you really are wanting a 128P Reclaimed experience for All-Out Warfare then we will take that feedback on board, over time, and check in with the levels team.

Can't wait for you to get hands-on with the map and experience it for yourselves next week!


30 May

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Danny, you know he literally did just finish binge watching Battlestar Galactica, right?

Comment

It's only an official season when Alexia says it is, via her hair color. We salute Alexia.

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It’s a New Dawn.

Today we invite you to join us for our latest Development Update where we give you an overview of everything new in Season 5: New Dawn for Battlefield™ 2042*.

Let’s take a look

https://www.youtube.com/watch?v=iv7JpXJA-TI

If you’d like to read along instead, then we also got you covered below.

New Map: Reclaimed

In 2048, war descends upon an abandoned industrial facility slowly being retaken by nature in Czechia with the battle taking place over a secret train route.

...

Read more External link →
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You're a ninja.*

*Disclaimer: Opinion. Not factually proven.

Comment

RM68 balance tweaks on their way as part of Season 5.

Stay Tuned for the Update Notes.


28 May

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Probably one of our best keyarts yet, really glad we gave it a refresh!


26 May

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Originally posted by ProtoZigi26

Still early?

Still early.

Update Notes are released when an update takes place.

Comment

Originally posted by NotJamesTKirk

Well, you could drip feed it to the community, one entry every other hour or so ;) Here's the first one:

> bumped the version number to 5.0.0

Not too bad, ain't it? I expect your reply in 2h.

We'll be reacting to the RM68 feedback.

That's as much as I'll say for Update Notes!

Keep your eyes peeled for when they go live.

Comment

Bit early ain't it?


24 May

Comment

Originally posted by MistaJelloMan

So I’m curious about this, and not sure if it was mentioned elsewhere.

You say that you’re trying to reduce explosive spam, but give Irish’s APS a nerf. What was the reasoning? Do you feel like you’re reducing spam enough to justify the cooldown? Is it something you’re open to readjusting if it turns out to hurt more than intended?

I believe this is being looked at through the angle of singles and what this change does for me as an individual, rather than what the change means for a group and your Squad.

What about multiple Sentinels at a single moment in time?

The cooldown becomes mitigated to near enough zero cooldown when there are two Sentinel systems in the area for example.

Because in a two-sentinel scenario: One will trigger and counter a projectile and then go through and counter any further projectiles for a few seconds before spinning down and needing to recharge.

When it is recharging, any further projectiles would be detected by that second sentinel - and when that one hits cooldown, the other one would be near enough ready to repeat.

That effect is felt even more when you start to introduce even more Sentinels (or even Jammers) into the area, thus making a no-go zone.

What I am saying here is, and this is just my opinion the presence of a cooldown w...

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Comment

Originally posted by DueRepresentative417

Should have put cropped pictures side to side instead of gif. Thanks for the post tho!

(I dont have enough time to check every spek before it changes)

Clicking the GIF should expand it, allowing you to pause it in your preferred area. :)

Post

https://preview.redd.it/u1tso7z8wr1b1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=9e5363818b881059415c66edb8ea1800082c635d

Hello there!

Today we’re back with a new note from the vehicles team about Quality of Life improvements coming to Battlefield™ 2042 as part of the Season 5 update*. We’ll talk about how we’ve seen vehicle gameplay evolve over the past few Seasons, and which changes we’re making based on that.

Explosives and Vehicle Roles

As a start, we’ve heard your feedback on the current prevalence of explosive weaponry. While explosives have their place on the battlefield, they should be a strategic choice and not the default choice or...

Read more External link →