T0TALfps

T0TALfps



01 Aug

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Playing a match may remedy it. If you've already claimed it once, you won't be able to claim it again. Reloading the game may fix that if you're still seeing a claim option.

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Hello loyal but disgruntled customer, first off we would like to take a moment to thank you for your ongoing service on the Battlefield in ensuring that Lassie, otherwise known by ordnance as Ranger or Doggo Models have a brief home before they're turned into scrap metal.

We here at command would like to state that the current shortage of Doggo Models is temporary and had only taken place today. We're working with the relevant stakeholders to get a new batch sent out as soon as possible, this may be next week or the week after.

As soon as we know, we'll relay that and get it out there in an update.

Naturally, people's enjoyment on the field is just as important to us as off the field and we sincerely apologise for any inconvenience this brief moment of diagruntledness may have caused you.

TLDR: It's the penguins man, they're on a strike. Give us a little bit of time.

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Appreciate that it's disappointing, but as we have already stated we have included as many Vault Attachments for Sidearms as much as possible.

We've been pretty clear that these Vault Weapons (all Vault Weapons) were never intended to be adapted for All-Out Warfare let alone for Attachments. When we make this conversion there are a lot of things that we must tackle, such as alignment of the attachments themselves onto models as well as sizing constraints and positioning of those attachments versus the functionality of the actual gun.

We had stated within the Update Notes that we have made some available, where possible. That is not having the gall to mention it, it is having the will of transparency to be upfront on what is taking place.

We've been clear on that, and we will continue to do so. If there are further adaptations for attachments in the future, we'll relay that too.

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Hey there,
Just wish to set expectations here, that it is not going to be DLSS V3. We've done this to take some of the improvements and fixes in later versions while still using DLSS 2.5.
We have no current plans for DLSS 3, but we'll continue to look at it where improvements make sense versus performance losses or gains.

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Hey there,

Just wish to set expectations here, that it is not going to be DLSS V3. We've done this to take some of the improvements and fixes in later versions while still using DLSS 2.5.

We have no current plans for DLSS 3, but we'll continue to look at it where improvements make sense versus performance losses or gains.


31 Jul

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I was always told to look both ways when crossing roads, never got told to look up!


30 Jul

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Just a heads up that we're aware of this and have been working on improvements and fixes regarding it. We'll get it in an update as soon as it is possible to do so.


28 Jul

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Originally posted by HiiipowerBass

Can you explain why. It was very common knowledge that that was the most appreciated part of the map

The disappointment from some of you is understandable, given the amount of expectation that was placed on Hourglass as it was the final map rework and the length of time it had taken to get there but also because of how recognisable the Stadium is. It is only natural.

However there comes a point during the rework process for each map that there needs to be a decision on what to focus on, and what they wish to achieve with the rework. It was felt that it's best to drive attention through high-traffic zones and that simply is the other side of the map, especially when it comes to flow of gameplay.

Unfortunately there are some comments that suggest it's a case of lifting up an entire stadium and then placing it elsewhere, but this simply is not the case. And it most definitely is not as simple as what you may have seen with the Rig on Breakaways Rework.

So what CAN you expect with Hourglass? There's a larger focus on urban combat with this rework, fightin...

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Fine as you asked nicely, within Update 5.2 there will be a Designation Assist bonus when using the likes of SOFLAM and Tracer Dart.

We didn't have time to include that within the Update Notes, so look forward to it once the update lands, next week.

Have a great weekend :)

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Originally posted by Atoastedbread

honestly this is why i always love looking forward to the next patch notes to see what they would put in there

We sometimes get odd questions as to why we do it, but you know why, you know why. 🐧

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Originally posted by Hotspurs81

Still no Sundance rework... Crashland into concrete? No problem. Bulletholes in wingsuit? No problem

Sticking a dart in someone to bring them back to life? A dude grappling onto the ceiling ledge? All weapons often taking more than a single bullet to take someone out? Getting rocket ammo out of tiny resupply points?

I mean, not everything is the epitome of realism - and hey, that's totally OK. We're a game, just have fun :)

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Originally posted by Dedzigs

What about Hourglass stadium? will it be inside the playable area?

The Stadium is not a playable part of the Hourglass Rework, sorry.

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Originally posted by Sethdrew_

Lmfao I was gonna say, I bet some people don’t even know how “long standing” this issue is! Bravo if they fixed it 😄

We hope we've caught it in its entirety, there is a caveat though - so if you spot it still existing please do let us know!! Longstanding indeed :D

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https://preview.redd.it/zlk0mc27xpeb1.jpg?width=1920&format=pjpg&auto=webp&s=8726c6ad28c96aeb0d33a5a67c19cc5dd78d3ea9

Hello there,

Update 5.2.0 is rolling out next week and includes a wide range of balance changes, fixes and other areas of improvement.

Here is an overview of what’s new:

  • Map Rework: Hourglass
  • Vault Weapons: All-Out Warfare attachments for SMGs, LMGs, and Sidearms
  • Squad Management: Squad Orders, Lock/Remove functionality
  • Ammo Crate improvements
  • Dispersion tweaks to SMGs and LMGs

With this release we have fulfilled our commitment that we made to you during last year’s lead up to the launch of Season 1...

Read more External link →

20 Jul

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Originally posted by lv4_squirtle

Can’t they just disable it on breakthrough and leave it on in conquest? It’s not an issue there.

We have disabled the CAV-Brawler for the single mode, All-Out Superiority (Land Vehicle vs Air gameplay). We have taken the decision to remove Flak Cannons from both the LATV and LCAA because of feedback from the community regarding its efficiency towards infantry, and this extends to all modes rather than simply Breakthrough.

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Originally posted by OkProfessional8364

Everyone's saying helis are going to rule the skies. Bro, they haven't removed the wildcat or stinger missiles. What's with the doom and gloom?

First time?

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Members of the Dark Market Council are often obfuscated by names such as The Dragon, The Sparrow, The Broker etc.

The Sparrow for example is responsible for the sale of intelligence, whereas the Dragon is responsible for armies and mercenaries.

Comet from the player community does an amazing job at collecting most of the lore from the game if that's of interest to you.

https://theexodusarchives.com/


18 Jul

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Originally posted by TryingToGeek

would really appreciate it if you reply when it is fixed

Hey folks,
Matchmaking has now been resolved, thank you for your patience as we navigated through this!
https://twitter.com/BattlefieldComm/status/1681255873631465478