This has nothing to do with the S5 map. It's a hint to the starting location of the S4 Easter Egg which was solved a couple hours ago. The "Giants Graveyard" is referring to the map Discarded as the starting location for the EE.
This has nothing to do with the S5 map. It's a hint to the starting location of the S4 Easter Egg which was solved a couple hours ago. The "Giants Graveyard" is referring to the map Discarded as the starting location for the EE.
This guy got it.
They need to bring back helicopters in breakthrough and double the helis/jets in conquest.
Do you not feel that introducing aircraft in that way would exacerbate and compound the feeling of it turning into a killing field even more? It would completely skew Breakthrough and maybe not for the better.
What about attack helis? They've been suffering since the start of the game, and not for lack of AA! They have weak movement, weak power and short range on lock on IRs. Wildcat and Tor can take out helis from spawn and yet they're still getting buffs. Meanwhile the attack heli is becoming more and more useless every season. Please do something for us attack heli pilots!
The team had created a Community Feedback topic on Attack Helis last week. TLDR: They're on the radar and being looked at for improvement.
for the love of god please look at jets, they are so lacklustre and loadout slots 3 and 4 can’t even be changed…….
A month or two ago we had broached this topic with the community through our Community Feedback series. Team have been reading through that and will make changes where necessary!
Solo mode is great, and there are some aim training experiences within Battlefield Portal that you can use too if you feel the need to do so.
But what I would also say is, don't take it so seriously, find what you enjoy and makes you happy while you're playing and go from there. It isn't about topping the board, or having an amazing KD ratio or win ratio, but it is about having fun. Find that place
I came in here expecting to see an actual friendly TK, and I was preparing myself for 'Wat?'
This vid however is the preferred type, and very lovely stuff indeed!
Hello there,
With Season *5 just around the corner for Battlefield™ 2042, we’re back today to talk about some additional Quality of Life (QoL) improvements that will be launching alongside the new Season.
Dozer and Irish are the subjects of today’s discussion, as we feel they need some improvements to ensure they provide similar gameplay experience as others within their class. We’ve observed that both are underutilized Specialists within their respective classes, and we’re hoping these improvements will help towards rectifying that.
This is absolutely mental!
And here I am, trying to understand the controls and somehow managing to keep throwing my sword away.
Hello there!
Today we’re sitting down with our Engagement Team for another preview of Quality of Life changes coming during Season 5.
As one of the most frequent requests by the Community, we wanted to let you know ahead of time that Squad Management will release as part of the upcoming Season 5 update. We understand that you’ve been looking forward to this feature for quite a while, and we want to start with acknowledging your patience while we’ve worked to make it available for you. The team is keen to get it into your hands, so let’s tak...
Read more External link →Consider me intrigued, looking forward to the end result.
Hello everyone!
Today we're sharing a Battlefield 2042 Community Survey for April with you all,
We'd like to hear from you about certain topics relating to Battlefield 2042, truly appreciate the time you take to fill this to the best of your knowledge.
Your constructive feedback is always important to us, every comment and every response to this Survey ensures that we continue to do better for you today, and in the future.
This month, our survey is focused on your experiences with Leviathan Rising and Shutdown, as well a...
Read more External link →Hello there,
Next week we’ll release Update 4.2.1 with a series of fixes and Quality of Life improvements. We’ve seen you enjoy gameplay on the Discarded rework, and we’ve made sure that you will no longer spawn out of bounds.
Stay tuned for further news throughout May on Quality of Life previews coming in Season 5 through a series of Dev Notes and Inside Battlefield Podcasts. The first previews on Vault Weapons are available now via ...
Read more External link →The ACW-R is not listed in the notes which is surprising. It's one of the worst primary weapons of the game and badly needs those attachments and adjustments.
ACW-R shall be included as part of this, we'll get it added to the blog as soon as possible! ☺️
Do the skins include the mastery camo?
At this time we are only planning to adapt universal skins for the Vault Weapons, like the camos in the GIF.
Appreciate the changes being made but why is it that the ACW-R not listed here? Is this intended or a mistake? It's the worst AR in the game.
It's a mistake and we'll be adding that shortly. ACW-R will be receiving attachments as part of the Assault Rifle rollout.
Hello there,
As we approach the final weeks of Season 4: Eleventh Hour, we thought it would be a good time to discuss several changes and improvements coming to Vault Weapons in Season 5.
Throughout the launch of Battlefield™ 2042, we continued to see feedback from you that you wanted more weapons to play with. As a result, we adapted Battlefield Portal weapons for use in All-Out Warfare and named them Vault Weapons.
Over time, as we continued to assess the arsenal of our Vault Weapons with your feedback, we identified areas of im...
Read more External link →Hello!
We're keen to dive into this a bit more so that we can investigate this further.
We require a few bits to help us look in the right direction, for example what region are you playing from and around what time of day do you feel you are mostly playing the same maps on repeat?
What playlist had you been playing at that time too, and how long do you feel it was in terms of map count before you felt you were back to playing one you had just played?
Is there a reason thermal scopes can’t see players inside smoke?? Defeats the purpose.
We took an active decision to do that as a balancing measure. Some elements of smoke are able to be seen through thermals, such as environmental smoke and haze. However, player-created smoke won't.