T0TALfps

T0TALfps



04 Sep

Comment

Originally posted by VincentNZ

Could I please not have to give the community team good marks every month. They are the department that fulfills or surpasses expectations generally.

I would very much more like to talk about the UI/UX department, the vehicle design department and, most of all, the weapon design department and give assessments about them.

Community team is fine, really. The rest is the issue.

🥹🥹

Thank you for that, if you ever want to raise feedback like that please send it through too.

Post

https://preview.redd.it/w862plegn8mb1.jpg?width=1920&format=pjpg&auto=webp&s=ffbbf5efffa715ca77959cfe9cfd0002bd920cf8

Hey there folks,

We're back with another Battlefield 2042 Community Survey!

These surveys allow us to better understand the needs and feedback of you, our community, around certain topics in Battlefield 2042 and your experiences in the game!

Take a moment, make your voice heard, and fill it in for us,

We're truly thankful for your time:

...

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03 Sep

Post
Click here to view the Vehicle Counts for Discarded, Exposure, Kaleidoscope & Stranded. ...
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02 Sep

Comment

Originally posted by Temporary-Purpose431

our penultimate map rework

???? Are we getting another rework?? Renewal perhaps??

Typo :')

Comment

Originally posted by navyproudd34

I'm so excited

Happy Cake Day ;)


01 Sep

Post

Prepare for the Vehicle Count Overhaul that's taking place next week on Battlefield 2042 across all reworked All-Out Warfare Conquest maps

Over the coming days, we will be sharing the updated counts, once live, all of them are subject to change based on your Community Feedback!

https://preview.redd.it/fjen3eccznlb1.png?width=1080&format=png&auto=webp&s=cded079f89516317d0604f0f730730c2fe904e99

Discarded will become catered toward ground combat focus. Aircraft will be part of its gameplay, but the majority of combat will be between colliding infantry and ground vehicles.

Learn more about this change via our Update Notes: ...

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30 Aug

Comment

The Vehicle Count Overhaul for our launch locations on Conquest will take place in the following week, we will provide messaging on BattlefieldComms as and when this takes place.

We wanted a grace period before this takes place so we can assess and validate feedback regarding 5.3 :)

https://www.ea.com/en-gb/games/battlefield/b...

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26 Aug

Comment

Seeing some of these comments has made my evening. 🤗

I think it's often hard to remember that we're all here out of one common thing, and that's passion for Battlefield. No matter how heated some critiques may be, we all want Battlefield to succeed.

Always remember that when it comes to chatting with folks 🧡

Comment

Engineer balance changes are on their way, and are currently on course as part of the update for Season 6. We will be discussing more about that as and when we're able to do so.

Comment

Just wish to reiterate here, as I had done within the Update Notes thread.

This is not the "Engineer Update."

That is currently on course to arrive as part of Season 6 and will constitute far more than an alteration or two to a single aspect of the Engineer class. There will be a substantial change taking place for some Engineers at a later...

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Comment

Originally posted by Wide_Entertainer_407

HOVERCRAFT:

Increased yaw acceleration to allow for quicker and more responsive turning.

Can we get more responsive turning for controller as well?

We will be discussing more about that in the coming month, stay tuned for it. I hope you'll like the changes being made. Cannot share anything at this stage as we're still working on it :)

Comment

Originally posted by Greaterdivinity

Rofl, this is the engineer update?

No real strong opinion on the other stuff but...man why do y'all hype up the most underwhelming shit ever rofl.

I feel like vehicle counts varying by map is gonna get real confusing real quick but oh well, what do I know.

This is not the "Engineer Update." That is currently on course to arrive as part of Season 6 and will constitute far more than an alteration or two to a single aspect of the Engineer class.

I'm not sure where the hype has been driven from, but there will be a more substantial change taking place for some Engineers at a later date.

Vehicle Counts have often been varied on a map-by-map basis across multiple Battlefield titles in the past, and were factored around the experience we want to achieve on those maps and player counts and theme of the overall map. Battlefield 2042 is one of the only titles that had a flat number across every map.

As we stated within the Update Notes, this is something we believe will enhance the gameplay of Battlefield 2042, and we may not immediately get these Vehicle Counts spot on for the majority of players, but we will make changes where necessary to fine-tune them to an even footing.

Stay tuned to ...

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Comment

Originally posted by T_BONE_GULLEY

Glad to see they finally addressed the awful feeling pitching up and down in Jets.

Ever since S4 dropped it felt so horrible to fine tune aim.

This came out of our Community Surveys and Community Feedback posts. It was clear you guys were having some friction with the movement and it taking a little while to react - hopefully, it feels a bit better once 5.3 lands.

Comment

Originally posted by henchman3

So there’s going to be 6 attack helicopters and 4 Jets on exposure 128 player conquest? Really?

That's correct, yep!

However, I also want to reiterate that these counts will change based upon data that we're seeing and feedback that you're sharing. These counts may not be the same for every map, and they are also defined by the difference between 64 players and 128 players.

We listed Exposure as an example on purpose, this is one of the most air-intensive maps that will exist, and we wanted to gauge early reaction already. Yes - we're already taking in that feedback.

We believe that 64 players will be the most balanced and fairest way to experience these locations, however with 128 players comes an increase in players - that also means an increase in vehicles at times. This is us turning things up to 11 based on the location, theme and experience we want to achieve.

It is now time that we take that into consideration. It will play vastly different - and that's okay. It may take a little while, but we will make changes when necessary.

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Comment

Originally posted by markymarkmadude

So are they just not gonna fix the controller aiming anytime soon? 2 updates ago, they destroyed the way aiming feels on controller.

You will find us discussing this in more detail in the coming month, but there will be improvements on their way.


25 Aug

Post

https://preview.redd.it/xnuxehsus8kb1.png?width=1920&format=png&auto=webp&s=73ed9e1f4a547767591b5546e652c08e455ca30a

Hello there,

Update 5.3.0 is on its way to launch next week alongside Battlefield 2042: Redux! Take a look below to discover everything new in this game update.

Here is an overview of some of the more important aspects of this update:

  • The in-game Codex - The Lore of Battlefield 2042 now all in one place
  • Conquest-wide Vehicle Count Overhaul for All-Out Warfare maps
  • Vehicle weapon balance and handling improvements
  • Reduced RPG & Recoilless projectile travel speed for Engineers

//The Battlefield Team

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15 Aug


11 Aug

Comment

Originally posted by IntronD

So the Uwu Weeb Airsoft gun is possible then ? https://youtu.be/3I5_M2uziyo

What in the hell is that! XD

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https://preview.redd.it/4jm7tqzn5hhb1.jpg?width=1920&format=pjpg&auto=webp&s=b40642bbf567d7265c037b8ce12c59884e31636e

Hello there,

Next week, we will be rolling out a small Quality of Life Update to address some immediate issues that have been brought to our attention following Update 5.2.

It has been a blast witnessing your reactions to Hourglass as you got to grips with new routes to take on our final reworked location.

While we cannot share details with you today, we’d encourage you to keep your eyes peeled on our Social Channels next week for a look towards what is over the horizon.

For now though, keep those Battlefield™ clips coming in!

...

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