T0TALfps

T0TALfps



28 May

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Probably one of our best keyarts yet, really glad we gave it a refresh!


26 May

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Originally posted by ProtoZigi26

Still early?

Still early.

Update Notes are released when an update takes place.

Comment

Originally posted by NotJamesTKirk

Well, you could drip feed it to the community, one entry every other hour or so ;) Here's the first one:

> bumped the version number to 5.0.0

Not too bad, ain't it? I expect your reply in 2h.

We'll be reacting to the RM68 feedback.

That's as much as I'll say for Update Notes!

Keep your eyes peeled for when they go live.

Comment

Bit early ain't it?


24 May

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Originally posted by MistaJelloMan

So I’m curious about this, and not sure if it was mentioned elsewhere.

You say that you’re trying to reduce explosive spam, but give Irish’s APS a nerf. What was the reasoning? Do you feel like you’re reducing spam enough to justify the cooldown? Is it something you’re open to readjusting if it turns out to hurt more than intended?

I believe this is being looked at through the angle of singles and what this change does for me as an individual, rather than what the change means for a group and your Squad.

What about multiple Sentinels at a single moment in time?

The cooldown becomes mitigated to near enough zero cooldown when there are two Sentinel systems in the area for example.

Because in a two-sentinel scenario: One will trigger and counter a projectile and then go through and counter any further projectiles for a few seconds before spinning down and needing to recharge.

When it is recharging, any further projectiles would be detected by that second sentinel - and when that one hits cooldown, the other one would be near enough ready to repeat.

That effect is felt even more when you start to introduce even more Sentinels (or even Jammers) into the area, thus making a no-go zone.

What I am saying here is, and this is just my opinion the presence of a cooldown w...

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Comment

Originally posted by DueRepresentative417

Should have put cropped pictures side to side instead of gif. Thanks for the post tho!

(I dont have enough time to check every spek before it changes)

Clicking the GIF should expand it, allowing you to pause it in your preferred area. :)

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https://preview.redd.it/u1tso7z8wr1b1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=9e5363818b881059415c66edb8ea1800082c635d

Hello there!

Today we’re back with a new note from the vehicles team about Quality of Life improvements coming to Battlefield™ 2042 as part of the Season 5 update*. We’ll talk about how we’ve seen vehicle gameplay evolve over the past few Seasons, and which changes we’re making based on that.

Explosives and Vehicle Roles

As a start, we’ve heard your feedback on the current prevalence of explosive weaponry. While explosives have their place on the battlefield, they should be a strategic choice and not the default choice or...

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23 May

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Originally posted by Charble675

Now to REALLY show them you just gotta post the season 5 trailer... or even just a teaser? Please?


22 May

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Originally posted by Paulexpeditions

This has nothing to do with the S5 map. It's a hint to the starting location of the S4 Easter Egg which was solved a couple hours ago. The "Giants Graveyard" is referring to the map Discarded as the starting location for the EE.

This guy got it.

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Originally posted by Winterbliss

They need to bring back helicopters in breakthrough and double the helis/jets in conquest.

Do you not feel that introducing aircraft in that way would exacerbate and compound the feeling of it turning into a killing field even more? It would completely skew Breakthrough and maybe not for the better.

Comment

Originally posted by PlanktonGreat2165

What about attack helis? They've been suffering since the start of the game, and not for lack of AA! They have weak movement, weak power and short range on lock on IRs. Wildcat and Tor can take out helis from spawn and yet they're still getting buffs. Meanwhile the attack heli is becoming more and more useless every season. Please do something for us attack heli pilots!

The team had created a Community Feedback topic on Attack Helis last week. TLDR: They're on the radar and being looked at for improvement.

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Originally posted by Elecctricc

for the love of god please look at jets, they are so lacklustre and loadout slots 3 and 4 can’t even be changed…….

A month or two ago we had broached this topic with the community through our Community Feedback series. Team have been reading through that and will make changes where necessary!


20 May

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Solo mode is great, and there are some aim training experiences within Battlefield Portal that you can use too if you feel the need to do so.

But what I would also say is, don't take it so seriously, find what you enjoy and makes you happy while you're playing and go from there. It isn't about topping the board, or having an amazing KD ratio or win ratio, but it is about having fun. Find that place


19 May

TK

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I came in here expecting to see an actual friendly TK, and I was preparing myself for 'Wat?'

This vid however is the preferred type, and very lovely stuff indeed!


17 May

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https://preview.redd.it/11efs45ire0b1.png?width=1920&format=png&auto=webp&v=enabled&s=69b0c61d2f63e95bb08d9695b1ee08fa38e7ec66

Hello there,

With Season *5 just around the corner for Battlefield™ 2042, we’re back today to talk about some additional Quality of Life (QoL) improvements that will be launching alongside the new Season.

Dozer and Irish are the subjects of today’s discussion, as we feel they need some improvements to ensure they provide similar gameplay experience as others within their class. We’ve observed that both are underutilized Specialists within their respective classes, and we’re hoping these improvements will help towards rectifying that.

    ...
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14 May

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This is absolutely mental!

And here I am, trying to understand the controls and somehow managing to keep throwing my sword away.


10 May

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https://preview.redd.it/3b359297q0za1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=3b349ac037d2fb6faa8bc0fa6465e519f8a46a25

Hello there!

Today we’re sitting down with our Engagement Team for another preview of Quality of Life changes coming during Season 5.

As one of the most frequent requests by the Community, we wanted to let you know ahead of time that Squad Management will release as part of the upcoming Season 5 update. We understand that you’ve been looking forward to this feature for quite a while, and we want to start with acknowledging your patience while we’ve worked to make it available for you. The team is keen to get it into your hands, so let’s tak...

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06 May

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Consider me intrigued, looking forward to the end result.

Comment

Originally posted by JimBobJoeFrog

Gamechat and scoreboard when?

/s


05 May

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https://preview.redd.it/ktzjb6ze33ya1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=a410853bfc93695d06fa03d4a7f096a4a51cc9b0

Hello everyone!

Today we're sharing a Battlefield 2042 Community Survey for April with you all,

We'd like to hear from you about certain topics relating to Battlefield 2042, truly appreciate the time you take to fill this to the best of your knowledge.

Your constructive feedback is always important to us, every comment and every response to this Survey ensures that we continue to do better for you today, and in the future.

This month, our survey is focused on your experiences with Leviathan Rising and Shutdown, as well a...

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