The_Cactopus

The_Cactopus



02 Mar

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Originally posted by xXdimmitsarasXx

Thought they were going to do an open source crowdfunded fixing LMAO

LOL, maybe we should, really lean into the "small indie company" meme

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Originally posted by Nichisi

Thanks janitor team

yw

sweeps stuff while whistling

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Originally posted by Fuzzikopf

In the process of going after specific speed metrics (which we explain in-depth) we'll be opportunistically tackling bugs too.

You had me in the first half, not gonna lie.

But this sounds just like what I was worrying about.
I'm pretty sure that 'opportunistically tackling' bugs is just not gonna do it with the sheer amount of bugs that already exist and the new ones that pop up every once in a while.

I appreciate you taking the time to answer me, but I feel like you missed my point.

I'll put it more directly: we're going to be reworking plugins and ember apps. These same plugins and ember apps are at the very root of the bugs you're talking about. Therefore, when we rework them, we'll be making sure we're addressing any and all related bugs.

For bugs that aren't necessarily related to plugins or ember apps, we'll be going after them too, "opportunistically."

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Originally posted by Wildercard

Sometimes plans change—if they do, we'll tell you about it.

Aaaaaaaand did you tell us about the "no content for clubs" change?

Checkmate, mate.

damn, now I'm gonna have to go rewatch every stream Ghostcrawler has ever been on or imma be repeatedly checkmated RIP me

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Originally posted by Fuzzikopf

In the process of improving these metrics, we'll also be tackling things like bugs, crashes, etc.

This is very worrying.
They talk like making the client faster is their main goal, as if that was the problem.

The problem with the client is not that it's too slow (okay, sometimes it is), but that it has more bugs than the amazon rainforest.

Be sure to check out the whole post! We know speed isn't the only problem. In the process of going after specific speed metrics (which we explain in-depth) we'll be opportunistically tackling bugs too.

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Originally posted by Mahomeboy_

Can you please make the client the priority?

yes

(it is)

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Originally posted by oV3

yeah. few years ago when ghostcrawler was doing streams on twitch with another rioter (forgot the name) where the community can ask question i asked them if they plan on adding more content to clubs like missions etc. and they said "yeah a lot of content for clubs comming" and nothing was done in like 3+ years so unless it's actually there, i doubt it.

Sometimes plans change—if they do, we'll tell you about it. But if we weren't pretty damn sure about this client stuff this time, we wouldn't be coming out here and showing our sorry faces lol

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Originally posted by 8-Brit

Can I make it bigger yet? The tiny size of the client when browsing stuff is irritating!

Did ya try cntrl + ?

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Originally posted by Avarrocka

riot should hire that guy tbh

ikr what a lad

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TL;DR: We're trying out something new here, both on the product side and the publishing side.

Product: Reworking big chunks of the client (plugins, ember apps)

Publishing: New transparency on exactly what we're changing + our performance targets

We're showing a bunch of data that reveals just how bad the client can be for some players. That might seem weird, but I'm hoping we'll be able to then follow up with clear, measurable improvements to those same metrics in the months to come. It's gonna take some time, so wish us luck!

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Originally posted by Avarrocka

fixpubg.com 2.0

yeah i really liked the work that u/pubg_riggles put in on that campaign


22 Feb

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Originally posted by GodPleaseGiveMeAName

Thank you very much for your answer, I would totally understand if you didn't/couldn't answer them. I'm planning to start an MBA soon (tm) and the gaming industry seems very fascinating to me, so I would like to know more about the perspective of some of the professionals in it. Again, thank you very much. Also, your games are pretty cool. Keep being awesome

God bless, and good luck with your MBA!

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Originally posted by GodPleaseGiveMeAName

u/dzareth, hope you're the right person to ask this and the questions aren't too invasive

  1. What is your stance on the dynamic pricing some mobile games are using?
  2. Ideally, do you believe microtransactions should be kept for FtP games only or should it be used (as it is right now) in AAA games?
  3. Did the skins randomly dropped by chests affect LoL's revenue? Was it a "short term loss with middle/long term gain" situation or did it have a negative effect on revenue and Riot is taking the financial hit for player retention?
  4. What do you think would be better for the LoL franchise/brand?
    1. LoL 2 after the end of LoL's lifecycle; or,
    2. Extending LoL's lifecycle indefinitely with regular updates;
  5. What sort of academic background do you need for this job? Do you think it is the driving factor behind the way you do your daily functions or it is "IRL experience" or a mix o...

I’m texting u/dzareth rn telling him to get back on because these are actually cool questions.

While I’m here, on 2) I think it depends on longevity of support—premium-priced games that turn into long-supported games may very well merit some sort of ongoing monetization. These can be ethically done, if you’re smart. The decision to go FTP or “premium” priced should mostly be determined by how niche you think your game is. Niche market games should probably charge an entry fee, at least in today’s market

On 4) I personally think LoL 2 should never happen. Ongoing support and “Ship of Theseus” style replacement of the parts seems more player focused. That said, definitely bookmark this post so you can come back and call me a liar if we release League 2 ten years from now

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Originally posted by JustinL223

Does the custodian/janitor get a Riot account?

Those sorts of jobs tend to be managed through contracting orgs, which makes it complicated. I would absolutely LOVE to get folks like our custodians in a Reddit AMA one day. Would be tons of fun.


21 Feb

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Group 2 starts now! Now featuring 100% more localization tech experts, internal tools developers, and ex-Starcraft-pro Lawyers

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Originally posted by Verrem

Who is the most underappreciated riot employee?

There are tons of super valuable people at Riot that players never hear about. If I had to nominate JUST ONE I would mention a person named Megan P. (she knows who she is). She is basically a producer and organizational machine who works behind the scenes to make events like the League 10 Year Anniversary happen. She's a complete beast and I think a lot of cool stuff that players love is secretly dependent on her continuing to be a beast.

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A bunch of us will be hopping off now: wave 2 of responses coming starting around 2:30pm PT! (Two hours from now)

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Originally posted by Rexorapter

/u/the_cactopus are you looking to stay in your current position or move up eventually to a role like maples before he left?

Seems like everyone here knows who you are.

my boy maple was a product manager, and i'm more on the marketing communications side of things. i feel pretty good about the type of work I get to do for Riot, so whatever the future holds for me i'm pretty sure it'll still be in that marketing/comms niche

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Originally posted by westofhello

what's L10?

the League 10 Year Anniversary :) I'll edit it to be more clear

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Originally posted by CosmicNeeko

Oh wow thats actually something thatd be looked at seriously? That makes me feel way better about doing it for so long! :D get better i shall, thats my goal forever as i will def always have ways to improve, tbh ive been feeling really downtrodden about not knowing if i could truly cut it, but this is the exact inspiration i was needing to get back into it with the passion i felt years ago. Bless you cactopus 💚

All of us want to work with other people who are passionate about the work! That's why personal projects like that DO matter.

Bless you too!