TigerCr4ne

TigerCr4ne



28 Feb

Comment

Hey @Thenares, players will actually be able to earn 1 complete armor skin from the Free Season Pass, 1 armor skin from the Season Journey, and 1 armor skin from the Premium Season Pass, along with weapon skins, tool skins, and a tent skin also from the Premium Pass.


08 Feb

Comment

Thanks for the feedback on our latest update. Regarding the removal of chests from certain POIs in Brimstone, these were removed to in order to bring those solo chest runs gold-per-hour more in line with other routes and activities. Our goal is to keep an equitable balance across a variety of activities in New World, and make sure players don’t feel obligated to participate in a single slice of content or in-game activity. The aim is to rebalance more options for solo players across Aeternum.


11 Nov

Comment

Thanks for the feedback! We’re always looking at ways to improve our rewards and strike a healthy balance in the open world between chests and kills. he named enemies in most elite end game POIs do deliver really loot. Some of them are the only ways players can specific trade skill items like trophy materials like the Ancient Mandible dropped by The Surgeon, the Weaponsmithing Hat from Hight Priest Oseguera, or unique named items like the Bloodsucker’s Great Sword from Maceo. There’s certainly things chest farmers will miss out on if they ignore mobs but we’ll keep an eye on making that balance better.

Comment

Thanks for bringing this up! We’re aligned with the feedback and are exploring adjustments the umbral curve to be less punishing for lower GS ranges.

Comment

Thanks for all the creative feedback on a mechanic we’re testing in PTR. We agree this feature isn’t balanced well with combat strategy, or ready to use in a live environment. We are taking this back to drawing board, with your feedback in mind, and will test again in a future PTR.


22 Jun

Comment

In the PTR the new amount of total attribute stats you can earn if you have a 625 dual attribute items in all slots is 320 (currently 270 in Live). This is enough to get you to an additional 50 attribute point threshold bonus. Again, experimental in PTR, so please check it out and give feedback.

Also please share any feedback on the other perk balance changes as we polish those up before release.

Comment

This is a very experimental change and we are looking for feedback through you all playtesting on PTR to evaluate the balance and impact of these changes before we consider them going live. Please check them out in-game and continue to share your feedback. If these dual stat changes become desirable we will appropriate updates to Timeless Shard Recipes.


17 Jun

Comment

What we announced in the June dev update, all tuning orbs in your inventory (including mutator orbs) will be transformed into item caches that roll on Expedition specific bosses. Since mutator orbs are agnostic of expedition they will roll on multiple bosses. They still won’t be as valuable as running an expedition outright, but more details will come in our patch notes.

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Post

Thank you for your feedback on our latest dev announcement, specifically regarding the removal of Expedition tuning orbs and the new rate limits.

The limitations of an entry mechanic for Expeditions allows us to provide great loot and progress on the expertise system. For example, acquiring tuning orbs required players to utilize the game’s other activities, such as crafting, Faction Missions, and closing Corruption Breaches. Those activities make instanced farming inefficient for bots. It also makes economic and power progression less severe between players who have time to play dozens of expeditions a day from those players who don’t have as much time.

Looking back, we missed the mark with the initial implementation which had much more friction to daily play than intended. After hearing your initial feedback on tuning orbs, we added them to the faction shop as an interim step while we worked toward goal of removing the orb requirement altogether.

The intention...

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02 Jun

Comment

Agree with your point! We are looking into providing a more focused approach to players pursuing specific Gathering/Refining/Crafting apparel.

Comment

In our effort to balance providing strong rewards in the PvP rewards track and preventing Arenas from being lucrative for AFK players and bots we intentionally set the floor of the rewards low and missed the mark. We hear your concerns and will be making adjustments in a future patch, and will continue to monitor feedback. In the future we will be more mindful on creating rewarding experience for all participants of a mode.


03 May

Comment

@xyo Since we are limiting each notch in the PvP rewards track to three reward rolls, we implemented a simple weighting system specifically for this feature. When you get a weapon roll it is giving a roughly 50% chance that it will roll a weapon you have equipped in your primary or secondary slots, including shields as well. There is currently no biasing by armor weight. We’ll look to tune this based on feedback and are investigating how this type of system can be more broadly applied in the game.


18 Mar

Comment

We have received a lot of questions about how Luck works in New World. In addition to our developer updates and blogs, we’d like to share a more detailed overview of the luck system as well as answer some frequently asked questions.

In New World, there are two general types of luck, Global Luck and Gathering Luck:

  • Global Luck = When the player finds something in a chest, or gets a drop from a monster, this improves the player’s chance that the item(s) received will be Named (in the case of weapons and armor) or Rare (in the case of items like schematics or storage chests). This applies to all creature kills, opening stockpiles, chest, containers, and elite chests. It increases the potential for low drop-chance items to be earned such as furniture schematics, higher-end storage chests, and Named Weapons and apparel. Increasing your Luck will definitely make this more likely to occur, but each chance to earn something is independent of all others and there is s...

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15 Mar

Comment

Thank you for all the feedback on the Tempest Heart so far! The team has made changes, and increased the variety of the exclusive rewards that can be earned from the expedition and it’s bosses in for the March release, based on feedback.


09 Dec

Comment

Thank you for the feedback on the harvesting gear make good that was delivered to you. Apologies for the confusion related to the grant you received. To help clear things up, I’d like to provide more context around what specifically was delivered and the criteria that was used to deliver tiers to players.

In our Nov 1.1 update, we accidentally removed the Harvester themed gear from the game, which has a guaranteed chance to deliver Harvesting Luck % perk bonus, and an INT attribute bonus based on the rolled gear score. That set was returned to the game on our Nov 24 patch. However, “Harvesting Luck” is a random perk that can also show up on other pieces of armor. Although the Harvesting themed gear was removed, other in-game armor at Tier 3 and above, could previously roll and was still able to roll that perk. That armor was not removed from the game and did not count towards criteria for this make-good. We were unable to replicate exactly what Harvester themed items were los...

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04 Dec

Comment

Thank you for your participation and feedback about the Gypsum system! We hear you on the coin cost associated with crafting Gypsum Orbs and Casts, and because of your feedback, we will dramatically lower the coin costs before the feature hits the live game.


26 Nov

Comment

This post was flagged by the community and is temporarily hidden.

Comment

In our last patch we shipped a speculative fix for a bug that was preventing armor to be looted from elite areas. Indications point to the issues being resolved and chests and mobs are dropping loot as intended. We will continue to monitor and make adjustments as needed to ensure elite areas remain one of the best sources for gear at end game.


24 Nov

Comment

"In our upcoming patch, the Harvester gear has been re-added to the loot tables, and is earnable in-game once again. Unfortunately, we found issues with the horticulture gear we intended to grant players. The gear we intended to provide had stats and player level requirements that would have caused significant and unintentional imbalances in both PvE and PvP play.

We want to make sure to get you the gear exactly as described while keeping the experience fair and balanced. We will be correcting this and issuing the gear later than we had thought - we will update when we know that schedule. We apologize for the inconvenience this has caused and thank you for your patience and understanding."

Comment

In this release the in-game Harvester gear has been re-added to the loot tables, and is earnable in-game once again. Unfortunately, we found issues with the horticulture gear we intended to grant players. The gear we intended to provide had stats and player level requirements that would have caused significant and unintentional imbalances in both PvE and PvP play.

We want to make sure to get you the gear exactly as described while keeping the experience fair and balanced. We will be correcting this and issuing the gear later than we had thought - we will update when we know that schedule. We apologize for the inconvenience this has caused and thank you for your patience and understanding.