Toolguy

Toolguy



03 Apr

Comment
    Toolguy on Forums - Thread - Direct

I clarified that in the top post and title.

We now have two links, one for the official version and one for the beta version.


02 Apr

Comment
    Toolguy on Forums - Thread - Direct

Since it’s difficult to diagnose these time stamps issues, I added something more visual to help us:
http://cdn.funcom.com/downloads/exiles/DedicatedServerLauncher1035.exe

Basically I added a small button on the top to force call the mod checker and then display a dialog box with the results (it takes a bit of time after clicking, depending on how many mods, etc…).

ModCheckerButton.png1207×663 90.8 KB
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01 Apr

Comment
    Toolguy on Forums - Thread - Direct

Do you think you could somewhat manage to make a copy of this server installation (either on this machine or another, does not matter), with the same mod list and discord webhook, but with a different Bot name (like MODCHECK), and some invalid server ports to make sure it does not conflict with your other one, and let it run with the same mod checks parameters?

Basically I’d like to know if at some point it will detect the update and display a message, and if yes, if it’s by some random amount of time, one hour late, maybe two hours late, so I get an idea about what’s wrong with the check.

Though i noticed all the logs are in UTC?!?

Yes, that’s on purpose, else it’s hard to compare multiple logs from multiple machines that can run on different time zones.

Comment
    Toolguy on Forums - Thread - Direct

The Mod/Server updates detection is not in 1.0.28, it started in 1.0.29 but because of many issues with how things are done in the Steam ecosystem, I had to release a bunch of fixes and modifications and updates to handle time zones, daylight savings, etc…

So yes, the feature is in 1.0.34, and this version is not the official one at the moment because I don’...

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31 Mar

Comment
    Toolguy on Forums - Thread - Direct

Ok, I will let you all continue to test it for a few more days, and if it’s ok, I’ll make it the new official version after that.

I’m also thinking in changing the top message and title next time I do a version to something like that:

Conan Exiles Dedicated Server App (Live Version: 1.0.28 / Test Version: 1.0.34)

  • Link to the current “official/live/tested” version
  • Link to the latest “being tested” version

that would make it easier for everybody, because after a couple of messages it gets difficult to find the link to the latest version :slight_smile:

Does that make sense?

Comment
    Toolguy on Forums - Thread - Direct

But… assuming the mod and server update detection works, would that not be enough?

I’ve been asked for some “server health” detection (like over use of memory, not answer messages, etc…) and I can totall see how useful that would be, but not sure that would be the best way to solve what you pointed out :slight_smile:

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29 Mar

Comment
    Toolguy on Forums - Thread - Direct

So, ok people, here is a new version:

http://cdn.funcom.com/downloads/exiles/DedicatedServerLauncher1034.exe

Dedicated Server Launcher 1.0.34:

  • Sixth pass implementation of the mod update check: Adding a “timezoneOffset=0,0” Cookie to the HTTP request’s headers seems to be forcing the page to be in UTC instead of PDT/PST time

Hopefully that one will work as expected, at least for the mods. For the Server itself, I did not change anything.

Have a good weekend, and please give feedback!

Comment
    Toolguy on Forums - Thread - Direct

@l0ckd0wn and @BruteMan glad you like the tool, despite the few last versions being kind of rough on the edges :slight_smile:

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Comment
    Toolguy on Forums - Thread - Direct

So, I did some more testing, if that continues one side effect is going to be that I’m going to be bald very soon because of all the hair ripping.

So I tried with various browsers and page grabbers on my own awesome mod (just a text file that does nothing, but it’s practical to test updates).

I entered https://steamcommunity.com/sharedfiles/filedetails/changelog/1695473408 in Chrome, and the page told me “Update: 27 mar @ 4:46am”.

Then I pressed F5, and TADAAAA! “Update: 27 mar @ 12:46pm”.

I took a screenshot:

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28 Mar

Comment
    Toolguy on Forums - Thread - Direct

For the record, what is your actual timezone, and are DST currently active?

Depends of what you mean by that.

[2019-03-15 13:32:55.903] [TID:19040] IMPORTANT: DedicatedServerLauncher - DedicatedServerLauncher Started

On the Dedicated Server Launcher logs, the timestamps on the left side of each line, is always in UTC.
It’s something we have standardized at Funcom for many years: It’s the only way to be able to cross reference logs from multiple clients and servers which may be running on different time zones, or with different daylight savings settings.

Now, if a date or time is displayed as part of one of the messages, then in general this time is dis...

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27 Mar

Comment
    Toolguy on Forums - Thread - Direct

Actually I think it’s totally, absolutely, reliably… incorrect, but it depends where you live.

If you live in Washington, you probably perfect mod detection…

…I was investigating the problem, and I realize that when fetching the HTML content from the workshop page I was receiving different time stamps that when looking at the page directly in my web browser, from Oslo I actually have a 8 hours time difference.

I’m not quite sure of how to approach the issue, either I can find some headers to add to my HTTP request (using cURL) to try to get the Valve webserver to return me data in UTC format, or I keep the existing query and I add the missing 7 hours required to be back to UTC.

Comment
    Toolguy on Forums - Thread - Direct

How is that even possible ???
:exploding_head:

Comment
    Toolguy on Forums - Thread - Direct

@MDic

I just got informed that there used to be a bug in the game with the admin panel: Sometimes, when changing some of the server settings, the server password would end up being lost when the server rewrote the ini file.

I was supposed to have been fixed, but could that be something? Did you (or some admins on your server) change some settings on the server, which could explain the password vanishing?

Comment
    Toolguy on Forums - Thread - Direct

The server does not actually know about Discord, it’s the Launcher program that does that, sending messages both to the Discord Chan and to the server through RCon’s protocol.

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26 Mar

Comment
    Toolguy on Forums - Thread - Direct

What exactly happens, it does stay running, does not even show the confirmation dialog asking if we want to quit?

Guess I’m probably missing som WM_CLOSE or something like that in the code.

Always so annoying to test stuff that involves restarting a machine :smiley:

Regarding the password thing, I checked your logs (I forgot to answer, sorry...

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Comment
    Toolguy on Forums - Thread - Direct

Sorry for the lack of answers, I had a pile of stuff to go through and did not have time to do any more work on the launcher.

So, let see:

@Jarlaxale I assume this was was you were asking about?

I did transmit the requ...

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22 Mar

Comment
    Toolguy on Forums - Thread - Direct

Possibly nothing, what I asked people to send me was text configuration files and screenshots, for the text files they basically added them in “preformatted text” section in their posts.

That being said, I asked to our community site people if we could have an official Funcom system to share stuff with players (kind of private dropbox/google drive/whatever) to help with support requests in a safe and protected environment (you know, GDPR compliant, regularly flushed when not necessary anymore, etc…)

Comment
    Toolguy on Forums - Thread - Direct

I’ve successfully used private messages for that before :slight_smile:

Comment
    Toolguy on Forums - Thread - Direct

Hi, thanks for the report.

Could you provide me your ini files (engine.ini, game.ini and serversettings.ini) which should be in the ConanExilesDedicatedServer\ConanSandbox\Saved\Config\WindowsServer folder?

Additionally, could you:

  • Open Engine.ini in a text editor, and validate that you correctly have a “[OnlineSubsystem]” section, with a “ServerPassword=(your password here)” entry that matches your password
  • Start the DedicatedServerLauncher and see that you have the password correctly displayed
  • Press Save, and Quit the Dedicated Server Launcher
  • Check again with the text editor that your password is still there
  • Go to the root of ConanExilesDedicatedServer and manually launch “StartServer.bat”
  • When the server has been started for a few seconds, check in the text editor if the password is still there
  • Manually close the server and do the server start again a number of time, to see if at some point the pass...
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20 Mar

Comment
    Toolguy on Forums - Thread - Direct

I would be interested by knowing the mod id, your DedicateServerLauncher logs for that day… and your timezone.

I realize that there may be some discrepancies between the SteamWorkshop website and the actual timestamps in the ACF files of SteamCMD, that could be enough to delay the detection of an update by a few hours depending where you live.