Toolguy

Toolguy



14 Jun

Comment
    Toolguy on Forums - Thread - Direct

In the recent versions of the server, changing parameters while the server is running tends to not work, because the server rewrites data, which undo changes.

Try to set the check box, then save, then start the server.

But I am using the 1039 beta version ( when you have fixed the max limit player value ) . Is there any change between the 1039 beta and official ?

Exactly the same version, it’s actually the same download link, it’s only the page description that changes.

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Comment
    Toolguy on Forums - Thread - Direct

Have you tried to resize it from the bottom, see if that helps “pop back” the correct dimensions?


13 Jun

Comment
    Toolguy on Forums - Thread - Direct

Nope, I did not know (or I missed it).

When you write “after each reboot”, do you mean “reboot of the machine”, or is it at each restart of the server?


05 Jun

Comment
    Toolguy on Forums - Thread - Direct

Hi,
this is covered by the FAQ in the first post:

Q: Can this tool be used to manage Xbox or PS4 servers?

A: We are unfortunately not allowed by game console publishers to release server executable to the public. (I guess they probably fear that they could be hacked and allow people to play online without having the right subscription level.)

Sorry :slightly_frowning_face:...

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03 Jun

Comment
    Toolguy on Forums - Thread - Direct

I believe the only way at the moment to get the server to cleanly close is to send it a WM_QUIT or WM_CLOSE message.

In the Dedicated Server Launcher tool, I actually use this code:

void DedicatedServerLauncher::ShutdownGameServer()
{
  DW_Print(INFOL_IMPORTANT, e_DedicatedServerLauncher, "Shutting down the game server");

  // http://stanislavs.org/stopping-command-line-applications-programatically-with-ctrl-c-events-from-net/
  HWND handle = dw::win32::FindProcessMainWindow(m_ServerProcessId);
  if (handle)...
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24 May

Comment
    Toolguy on Forums - Thread - Direct

Cool :slight_smile:
Thanks for the report!

Good :slight_smile:
I don’t think I had ...

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22 May

Comment
    Toolguy on Forums - Thread - Direct

Hi,
that’s easy to check, just run your server directly and look at the memory usage :slight_smile:

If you are not sure where the executable is located, either look at the top of the launcher (you have the full path to the game server executable) or click on one of the two icons on the bottom left, and from these folders move up until you find the conan executable.

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    Toolguy on Forums - Thread - Direct

You have to excuse me on that point, there are so many people participating, on this forum thread and other messages, that keeping track of who said what is extremely difficult :scream:

Conan alone runs fine. I did some tries with an offical and unoffical server. I could get past both usual discopoints for my server. staying about 1 min on charcreation or finishing one and trying to play = crash on mine.

Now I’m confused… I thought your problem was that you were getting disconnected / unable to connect, not crashes??? :confused:...

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Comment
    Toolguy on Forums - Thread - Direct

Good!

Doctor, based on the symptoms reported by @SaIInS, do you have any suggestions about what may be happening?

Have you tried running Exiles while all the other servers are not actually running?

Have y...

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Comment
    Toolguy on Forums - Thread - Direct

I believe that’s the core of the issue: I hate to disappoint people about my engineering talent, but the whole Server Launcher / Game Server in term of building accuracy is closer to a “1950 VW Beetle” than say a “Philippe P Perpetual Calendar Chronograph.” :disappointed:

What that mean is that you should allow for am...

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    Toolguy on Forums - Thread - Direct

Actually, when I published my version 1.0.39 yesterday, I noticed that clicking the Stop button on the launcher did not actually stop the server at all, but the same thing happened when I tried a few of the older versions, so indeed I suspect it’s game related.

I just tried again 10 minutes ago, and there was a patch, and after that it restarted correctly, so maybe that was a small hiccups that go...

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21 May

Comment
    Toolguy on Forums - Thread - Direct

I just published a new beta which should help with these issues:

  • Changed the default value of MAX_PLAYER to avoid it to reset when set to 40 (many players)
  • Slashes in paths to unmanaged mods should not get replaced by underscores on loading anymore (@Vitrius)
  • Hacked around a solution for the dialog being truncated if the screen resolution is smaller than 1205 pixels (@Sher)

You can get it there, or in the first post: ...

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20 May

Comment
    Toolguy on Forums - Thread - Direct

Common applications eating your CPU and memory budget like a Cookie Monster, definitely.

I don’t use Adobe ARM, so I can’t comment on that, but it’s quite common to have services in the background doing very intrusive updates that kill the performance of even the strongest machine.

Hopefully your problems will be solved after that, but keep monitoring :slight_smile:

EDIT: If you only use Adobe to read PDF files using Acrobat, you can use Sumatra PDF instead, i’ts very compact, very fast, and uses almost no disk space at all :slight_smile:...

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    Toolguy on Forums - Thread - Direct

Running with the Resource Monitor on the side could help find out if the stutter is caused by memory, cpu, network or disk usage: Keep it on the side of the screen so you can see the small graphs and see if they spike.

Common culprits have been things like anti-virus deciding to scan your files while you play.

Comment
    Toolguy on Forums - Thread - Direct

Other than the crazy amount of warning messages, the most probably culprit seems to be the timeout/latency on the steam connection.

LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 9.83. SteamNetDriver_0
(...)
LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Elapsed: 60.02, Real: 60.03, Good: 60.01, DriverTime: 243.45, Threshold: 60.00, [UNetConnection] RemoteAddr: 192.168.0.1:60807, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0
LogNet: NetworkFailure: ConnectionTimeout, Error: 'ConnectionTimeout'
LogNet: UNetConnection::Close: [UNetConnec...
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19 May

Comment
    Toolguy on Forums - Thread - Direct

Do you have any idea of what may have changed between?

If the server was running fine with the previous configuration, there’s no obvious reason about why it should start to fail.

Did you do anything on the machine, like installed some other software, rebooted the machine and had steam running, … ?

Comment
    Toolguy on Forums - Thread - Direct

The only things the DedicatedServerLauncher tool is touching (and only when you press SAVE) are the following files:

  • Engine.ini
  • Game.ini
  • ServerSettings.ini

that’s it, nothing else.

I redownloaded the ded tool and saved it on my HD, copied nothing but the modnumbers and ports used in. The Problem is gone.

I suggest comparing the files in the folder where it’s not working with the ones where it’s working, see what differed.

Am i not allowed to use an SSD w.o. risking it to fail again?

I’ve done my tests on SSD, HDD and SSHD, ther...

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    Toolguy on Forums - Thread - Direct

Fixed :slight_smile:

Comment
    Toolguy on Forums - Thread - Direct

I can confirm it’s a bug in the tool.

Entered 880454837,D:\Downloads\server\gameserver\ConanExiles\Liveserver\DedicatedServerLauncher\ConanExilesDedicatedServer\steamapps\workshop\content\440900\880454836\Pippi.pak,1234 in the UI

Got
DedicatedServerLauncherModList=880454837,D:\Downloads\server\gameserver\ConanExiles\Liveserver\DedicatedServerLauncher\ConanExilesDedicatedServer\steamapps\workshop\content\440900\880454836\Pippi.pak,1234 in the ServerSettings.ini

but indeed got 880454837,D:_Downloads_server_gameserver_ConanExiles_Liveserver_DedicatedServerLauncher_ConanExilesDedicatedServer_steamapps_workshop_content_440900_880454836_Pippi.pak,1234 a few seconds later in the UI

Comment
    Toolguy on Forums - Thread - Direct

No, it’s not supposed, maybe it’s a victim of some changes I had to do to sanitize the inputs when supporting non latin languages.

Could you send me the complete input you tried to set up (before it get converted to _ symbols, so I can try to reproduce that in real conditions?