Trello

Trello



09 Dec

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Update #1

HUD

  • Performance improvements to various HUD elements
  • The side of the G-Meter rectangle closer to the center is now a dotted line
  • The G-Meter’s dot and the direction lines now have the same color as the throttle; the color changes based on your success (from worst to best: red->white->yellow->green->blue)
  • Issue with multiple crosshairs showing up unintentionally has been fixed

Performance

  • Small improvements to the performance of animations

Update #2

HUD

  • The Rage meter only shows up in Duel now
  • The issue with teammate avatars not showing up has been fixed
  • The G-Meter’s more minimalistic mode if you tick the Hide keys option has a new appearance
  • Note that there are some issues with the scores showing up at the top and with the colors of th...
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Interface

  • Chat messages are now very slightly faster
  • The issue with the Chat getting stuck on screen should be fixed
  • The message spam issue when the Chat is bound to Backspace should be fixed
  • It’s now possible to bind most things to the Return key (binding it to Chat still doesn’t work)
  • The issue with not being able to press V while holding Ctrl has been fixed (note that the Ctrl+V bind still doesn’t work)

HUD

  • The Weapons list no longer has large gaps between weapons on higher resolutions
  • In the Weapons list, the background of weapon icons of currently unselected weapons is now slightly more opaque
  • Note that there is an issue at the moment with the Ally score and Enemy score HUD elements not displaying the scores in duels, the scores in other game modes work (for now it’s possible to press Tab to see your current score in a duel)
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Update #1

Interface

  • Custom Game teams are now being set correctly as the slots indicate on the host’s perspective
  • Custom Game team size of 7 and 8 is staying as 7 and 8 in the dropdown choice instead of changing to 6 when selected
  • In Custom Game’s More Settings, the physics option “Air control” has been renamed to “Vintage” and there’s text for a future option called “Hybrid” which is not implemented yet (recent unreported change)

HUD

  • New circle jump icon on the G-Meter (recent unreported change)
  • The size of the avatars of the team on the right side of the screen has been fixed
  • The enemy team score not showing up has been fixed
  • The issues with ally and team scores when spectating have been fixed
  • Final scoreboard is showing up again

Visual changes

  • Smoke on rocket explos...
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Interface

  • Fixed “MacGuffin match has been found” message showing up after being matched with another player
  • More decal thumbnails are now visible in the customization menu
  • Menu4 a medieval menu with 2 knightbot statues in the background, vines in the wall, based on dt_ma_02, has been updated - you might find it more atmospheric

HUD

  • Fixed intro screen playing multiple times when restarting the game
  • Fixed intro screen for modes with 2 teams
  • Fixed the issue where you would get the final scoreboard if you started a game before the play of the game of the previous game ended
  • Fixes to the player profile image being cut off - note that there are still some issues with it

Sounds

  • Mouseover sounds have been added to the customization menu and dropdown elements
  • The volume of the impact sounds of the Cr...
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Sounds

  • The Weapon9’s proximity activation noise is now only playing once

Visual changes

  • The Melee/Hammer is now textured in 3rd person - note however that its position is now incorrect and it still doesn’t have a hand attached
  • The shield effect when an eggbot is hit is now closer to the eggbot

Maps

  • There’s a new version of ca_gz_01 with art - /edit ca_gz_01_erad_wip3 to see it
  • The decals of the map /edit example next to the teleporters indicating their speed now match the correct teleporters - thank you to winz for the report

Interface and Editor

  • The thumbnails of some Graffiti decals that were mismatched are now correctly matched
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Interface

  • In the menu the Eggbot is now standing on the platform correctly
  • Not being able to click the settings and quit button while in the Customize menu has been fixed
  • Issue in Custom Game where you sometimes didn’t get moved to spectator when your slot got removed has been fixed
  • In Combat settings, the “Toggable zoom” text has been changed to “Toggle zoom”
  • Some translation updates

HUD

  • The colors of the weapons in the Weapons list have been corrected
  • The Powerbar icons are now 33% more transparent (recent unreported change)
  • There’s now a pop in effect on the weapons list when you pick up a weapon
  • There’s a new Grenade Launcher icon - it now matches the shape of the new projectile, which is spherical instead of cylindrical

Sounds

  • The Implosive, Slowfield and Explosive Weebles ha...
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Survival

  • A Survival version of Strife has been added.
  • Fixed the issues where most bot types would not do damage if server-side netcode was selected.
  • At the start of a match players can now open the buy menu to select a weeball, players will have that weeball for the rest of the match, which will go on cooldown after being used. A maximum of 2 players can select the same type of weeball. The Weeball choices are: Amplifier Weeball - creates an area of effect that amplifies the damage of players within it by 30%. Vulnerability Weeball - creates an area of effect that increased the damage taken by bots within it by 30%. Knockback Weeball - knocks back bots and players. Heal Bomb Weeball - heals players instantly by 50 hp and an additional 50hp over time with ticks of 5hp every 0.5s during the 5 seconds after the heal bomb goes off. Slowfield Weeball - slows down bots and players.
  • The Slowfield Weeball has been removed fro...
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Survival

  • New map! Tropic
  • Coins dropped by bots now stay available for 30 seconds instead of 7 seconds.
  • Fixed the weeball selection indicators in the warmup shop not being updated correctly between matches.

Visual changes

  • There is now an option to make weapons invisible in Settings-Weapons-Weapon display-Hidden.
  • Slightly tweaked the materials of most weapons (released in the previous patch but unannounced)
  • Fixed the position of the Hot Katana melee weapon skin in 3rd person.

Performance

  • Fixed a hiccup happening when someone joins an ongoing game (ameliorated yesterday in a hotfix, fixed further in this patch).
  • Fixed the hiccups that happened in between browsing different cosmetics in the locker.

Audio

  • Various fixes to unintentional audio changes (published...
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Queue changes

  • The Ranked Wipeout map list has been updated, Crystal Cove, Refinery have been removed, and Arcol, Habibi, Morpheus, Prod have been added.

Audio

  • Fixed an occlusion issue where sounds would not be played or would abruptly cut out.

Performance

  • Fixed an audio occlusion issue causing performance issues, most noticeably in Survival (previously released in a minor update).

Survival

  • In Survival the initial Shop now shows up as soon as the warmup starts (previously released in a minor update).

Editor

  • Fixed the low framerate issue in the editor (previously released in a minor update).
  • Fixed the slow block manipulation issue (previously released in a minor update).
  • Fixed an editor crash (previously released in a minor update).
  • ...
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08 Dec

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Description We’re aware of an issue with Med-Mist where picking up a new item while the mist canister hits 0 may cause you to no longer perform any actions that match.

Please finish applying Med-Mist before swapping it out.

This should be resolved in a hotfix shortly.


07 Dec

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Description Players who play on console may see mouse and keyboard prompts and a mouse cursor.


Platforms PS4, PS5, Xbox Series X|S


JIRA FORT-353476

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Description

The elemental Husk appear dark and in a different texture. This should be fixed in the next update.


JIRA

FORT-412167