TynanSylvester

TynanSylvester



13 Jul

Comment

Originally posted by Rhodri_Kraakman

S M A S H A L O R

Writing naming content is one of the most fun parts of this job.


12 Jul

Comment

Originally posted by InfiniteImagination

It's not a bug, though! The code is behaving exactly as documented. (I guess I should've also added this to my initial post, but here it is: https://i.imgur.com/74CS9yz.png) The window literally tells you that it doesn't count non-adult or reproducing animals. My point is that the result of this design is that the automatic population control system is unhelpful and ineffective, but it seemed worth starting a discussion in case others had found otherwise.

I apprecaite that you started the discussion. I'm going to look into this.

This is why we do a beta!


11 Jul

Comment

Originally posted by 514484

Colonists with social roles will want a change of appearance to suit their position. They may ask for elegant capes, creepy visage masks, solemn hoods, painful torture crowns, or anything else to set themselves apart according to their traditions.

I hope you can set that yourself, I want armor on every single colonist. Or maybe you get alternative armor shapes like the samurai helmet.

You can customize every aspect if the initial randomized ones aren't to your liking.

Comment

Originally posted by javerthugo

So I can have a dog worshiping canabilistic death cult?!

Yes. Woof!


09 Jul


08 Jul


06 Jul

Comment

Originally posted by Mihsan

I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.

Oh yeah, forgot to mention that.

Good you all found it anyway!

Comment

Originally posted by Mihsan

I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.

Oh yeah, forgot to mention that.

Look I'm a game dev not a marketing expert ok?

Comment

Originally posted by NorseGod

I didn't see anything explicitly stated, do you need to have Royalty before you can install Ideology, or are they completely seperate?

They're separate. You can have neither, either, or both.

Comment

Originally posted by DancesWithHogs

Unpopular opinion. I really liked the aesthetic of a bunch of my colonists literally dropping their dinners to charge to the defence of the colony and some poor, probably blind, peglegged, grandpa having to hobble around and clean up after everyone.

This will still happen. The chance only applies if they were eating from inventory in the first place.

It's actually to fix cases like being on a quest, undrafting a guy, he starts to eat, you re-draft him, now he dropped his travel food.


05 Jul

Comment

Love it! It's been way too long since I saw one of these.