Ubi-RealDude

Ubi-RealDude



12 May

Comment

Originally posted by Omitted-Wolf

It happens on both bumpers but sometimes moving skills around fixes it for a short time.

Thank you for the follow up comments. I'll pass this along and keep an eye out for similar reports and more info!

Comment

Originally posted by Omitted-Wolf

Yeah I know about the lock but it is freezing I have to destroy it most times. I then can get it going sometimes by switching my skills to the different buttons. It must be the bug but it seems to have gotten worse in the last few days.

Hey Omitted-Wolf, is there any chance you have a video or clip of this occurring (in or outside of combat)? Also, does this happen regardless of which bumper/slot the skill is equipped to?

Comment

I know it's over a week old at this point, but is there any chance you could share the build that this was occurring with as well as the enemies that were causing the status effects on you?

I saw your comment that mentioned issues with video capture, so any additional context and details are super helpful.

Comment

Originally posted by TyFighter559

I am, yes.

When WONY hit and we all went to New York, the daily Hard, daily Challenging, and daily material projects ceased to exist.

This can be seen when players make new characters and do not go to NY. Something about going to NY removes those projects forever, but remaining in DC allows them to continue.

I believe the rationale behind removing those was to reduce overall objective clutter, streamlining the available projects into a resetting daily and weekly rather than the mess of a half-dozen different objectives with largely lackluster rewards.

As for how it ended up messing with Blueprint farming... that I've got less insight on. It's definitely a frustration I can pass along though.

Comment

Originally posted by TyFighter559

I notice that when you start WONY, many of the former daily bounties are gone including the daily BP material bounty and the daily hard and challenging mission bounties. The mission bounties rewarded you with specialization points.

Has there been any insight into why these were removed and if they’re coming back?

The daily mission felt like a good way to reward players playing together and the daily BP was good because it was a solid use of resources once you hit cap. There’s like 225 BPs. Otherwise that’s a LOT of control points.

Are you referring to some of the different Projects that were removed with the introduction of TU8 or am I misunderstanding?

Post
Hello Agents,

We previously mentioned that Title Update 9.1 was meant to be deployed during a maintenance tomorrow but we made the decision today to delay the update, as we feel further testing is needed to ensure we avoid the introduction of new issues and deliver a high quality patch. We aim to get TU9.1 into your hands as soon as possible and our current goal is to deploy the update this week.

Thank you for your understanding in the meantime.

11 May

Comment

Originally posted by Asalphagus

Thanks. I was running some bounties with a couple other guys last night and got spec points for each of them. Does NY have bounties and do you know if they give spec points?

NY definitely has bounties, though few in my experience have also offered Spec Points. You can also gain Spec Points through level 4 Control Points.

Comment

We had a brief post about this a couple weeks back shedding a bit more light on the Global Events situation. I unfortunately don't have any additional news to share right now, but when we have some it will be on that post.

... Read more
Comment

While there aren't as many activities (like Invaded Missions) to quickly increase your Specialization Points, you will get some on each level up as you go from 30 to 40. I recommend putting on a Spec that's mostly complete so you can enjoy the more hefty bonuses while still making progress during your time in NYC.


07 May

Post
Agents,

During tomorrow's maintenance (May 7th) we will be deploying a fix for a bug allowing SHD Level points spent while in the Conflict PvP mode to be re-gained after leaving the mode and being able to spend them again.

Usage of this bug is not considered an exploit and no account action will be taken against affected players. Players who have unknowingly or knowingly used this bug will see the following behavior for their S... Read more
Comment
Update:

The maintenance is now complete and the servers are coming back up.
Thank you for your patience.

06 May

Post
Agents,

The servers will shut down for maintenance on Thursday, May 7th at 14:00 CEST, 08:00 AM EDT, 05:00 AM PDT.

Estimated downtime: 1 Hour and 30 minutes.

Maintenance Notes:
  • Fixing an issue where SHD Levels added in Conflict would be regained outside of Conflict.
    • Details available ...
Read more

04 May

Comment

Originally posted by aDog_Named_Honey

So by applying that same logic, why hasn't the eagle bearer been made available outside of the raid yet?

The faster, easier, most direct way of getting it should be the raid of course, but it shouldn't be the only way to get it. Why keep it out of the exotic loot pool? Even with an extremely small chance of dropping in say, heroics or legendarys.

The Raid doesn't close and become unavailable for the foreseeable future like the Season Manhunt does.

Post
Agents,

The servers will shut down for maintenance on Tuesday, May 5th at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT.

Estimated downtime is approximately 3 hours.

Maintenance Notes:

  • Added more spawn points for reinforcements during Warhound Convoy activities.
    • This will make the activity be more in line with other Open World activities in terms of completion time.
  • Fixed an issue making it possible to kill Kajika in the Pathway Park Main Mission before the final encounter.

Please follow this thread for any updates as the maintenance progresses.

Thank you for your patience,

/The Division Team

01 May

Comment

Originally posted by skibro2002

Yes. The progression only counts in NY. Although the league missions are all in NY there nothing that says the activities only count there. But it’s working now. Thank you!

No, thank you! I'll be sure to pass this oddity along in case of future instances.

Comment

Talents like Creeping Death or Trauma while using the Flame Turret or Stinger Hive can make it pretty straight forward.

I've used a build collectively focused around the Carnage LMG and ended up dropping 1-3 Crossbow ammo in nearly every room on some missions.

Comment

Originally posted by aDog_Named_Honey

So then doesnt that make participating in the whole manhunt completely pointless? Because you can still get the end prize elsewhere?

Not exactly... we still don't know exactly how we want to implement the post-Manhunt acquisition method, and it may not be immediately accessible.

The faster, easier, and more direct way of getting the mod is through the Manhunt... it just won't be the only way to get it.

Comment

Hey Free-Striker - just a couple clarifying questions. What platform are you on, which Exotic(s) did this occur with, and did it still consume the components?

Comment

Originally posted by skibro2002

Haven’t tried that yet. But I will now. Thanks

Let me know how this turns out, please. Seems like we've got our source of the issue.

Comment

It would be interesting to see such multi-color cores where Red/Yellow would increase Weapon Damage by a bit and Skill Damage (by the amount of 1 Skill Tier) without all the other bonuses that come from a ST... Or Blue/Yellow cores that increase the health/duration as well as Agent armor, etc.