Ubi-RealDude

Ubi-RealDude



15 Oct

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Originally posted by Gnar-The-Shred

Running a HW with BTSU for a wizard build? Dude, wut? You can make a much more viable build without using either of these items/sets and you'll receive a whole helluva alot more damage/haste as well without them. Gear sets are still not even close to something like Tactician, Striker, Nomad, Reclaimer, Pred from Div1.

For that build, it's not about running optimally. It's about wielding the powers of fire and lightning.

I can have other builds for when the going gets tough, but the wizard comes out when the Raiders are asleep.

Comment

Originally posted by gX-kiD

Still a lot of the same gear, yes... But more build opportunities, more combinations to try, more loadout slots to keep works-in-progress...

So basically you've just made the itemization even more complex, or complicated rather?

Like who is this game even for? Don't you realize that your clusterf**k of an itemization, along with boring gear sets and exotics, is what made people leave this game behind for good?

And even the ones who might want to give it a shot again, I guarantee you that a lot of those folks are outright scared to have to get an updated degree in Division 2's gearology again first.

I mean if you really developed this game for an amount of number crunching nerds that is equal to the amount of developers, then I'd say you're right on track.

But if you ever want this game to grow again, you HAVE TO make it more accessible, and unf**k all of your dysfunctional systems, concepts, and ideas in terms o...

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All fair, though a lot to address that needs to be looked at one point at a time. Pardon the jumbled quoting, some of your points refer to similar concepts, though separated.

So basically you've just made the itemization even more complex, or complicated rather?

[...]

I mean if you really developed this game for an amount of number crunching nerds that is equal to the amount of developers, then I'd say you're right on track.

That sort of depends on how you want to define complexity, especially in relation to another similar (but different) term: depth. If we understand complexity as the number of different things that go into making a build (how many gear slots, weapons, talents, attributes, skills, etc.) TU6 brings very few increases to this. Yes there are now more gear items as a result of opening up the previous slot-constrained brand sets, by adding a choice few new weapons...

...

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As others have mentioned, these changes should be coming with TU6. The wording is admittedly rather brief in our Explorers Event & Upcoming Changes post... But it's there!

Changes to...

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The servers will shut down for maintenance on Tuesday, October 15th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. We will be deploying Episode 2 / Title Update 6 during this period.

You can follow the thread here for updates at/during/concluding...

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The actual items included in the Standard Cache (the one limited to 100 items) will be on a sort of rotation, with items from other events cycling in and out. As more and more items were added to the previous Standard Pool, getting all the items in one go was possible, yes, but looking for any one particular item became increasingly more difficult (especially because the Standard Cache allows for duplicates.)

With this change, if you're looking for a particular piece of customization, you can stock up your keys and narrow your search, waiting until the item you want rotates into the cache. If you're looking to collect them all, this change decreases your overall chance of getting duplicates as you climb closer and closer to completing your collection.

Hope this helps assuage some of your concerns.

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Still a lot of the same gear, yes... But more build opportunities, more combinations to try, more loadout slots to keep works-in-progress...

More ways to more finely optimize more playstyles.

If you're like me and want to make a Wizard Build with Hard Wired and BTSU, you can.

If you want to make a Blitzer Build that never stops moving and shooting, you can.

If you want to combine True Patriot with a Liberty Pistol Build for the most patriotic loadout possible, you can.


24 Sep

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Hey. Was the only similarity between the vanished mods the 5% AR damage? Were they missing from equipped gear or just from your inventory?

Has anyone else experienced this oddity?

Also, what platform are you on?


10 Sep

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Love some of these pictures that really capture the abandoned nature of TD2's DC. Really impressive stuff.

As many others have echoed in the comments, we've got your back, Agent. You're in friendly territory here.


25 Aug

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Reddit Gold well deserved. Fantastic post. Video game soundtracks and scores can be so easily overlooked during gameplay but are so important for tone, aesthetic, and the cohesive experience.

Thanks for the in-depth look at some of the sounds of The Division as well as the impressive list of recommendations. I'll be keeping this thread bookmarked for sure.

P.S. Full OSTs and individual music tracks from various Ubisoft games can also be found on our UBILOUD channel.


06 Aug

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Greetings Warriors,

With the launch of Year 3 Season 3, we would love to hear your thoughts on a number of topics. We�d like to ask that you leave your comments, feedback, and thoughts for our newest hero, Jormungandr. This will allow us to better organize your initial feedback for the fight team.
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Greetings Warriors,

With the launch of Year 3 Season 3, we would love to hear your thoughts on a number of topics. With changes to rolling, unlocking, and escape standardization, as well as numerous hero improvements, we welcome your thoughts, comments, and overall feedback on some of the changes that have taken place in the game with patch 2.11.0. This will allow us to better organize your initial feedback for the fight team.

For quick reference, here are the 2.11.0 Patch Notes.

05 Aug

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Originally Posted by cn555ic
The EB is not comparison to any other weapon. I have to disagree but I guess each person has their own opinions.
Indeed. To each their own. Thanks for the feedback here, everyone!
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If you are suspicious that this player may have been cheating, please submit a Report to Ubisoft Support, and include as much information as you can including those screenshots. From there we'll take the appropriate actions.

As a side note, I appreciate that you didn't come on here hard and fast to try and make a public hackusation. Oh, and Welcome to the forums!
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This conversation seems to be in a similar vein as the post-mission readout. While there are definitely some that might use the information available to be more toxic, additional information tends to lead to more benefits than drawbacks.

That said, as TimesLostArc brings up, we can definitely talk about some of the more specific pros and cons of having such data available for easy access.
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Originally Posted by xcel30
I won't deny that having an alternative way to get status effect without relying on granades or skills is not nice, but that also is limiting the use of crossbow to skill builds that came after a rework, old issues of crossbows are still there if you get what i mean
For sure - synergy is ideally an addition, not a crutch or compensation (at least in this case).

Please be respectful of other's opinions and gameplay preferences, everyone. This is an insightful thread so far and I would appreciate it if we could keep it that way.
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As I've mentioned on other threads talking about builds and the meta... hybrid builds (jack of all trades builds) being among the best and mostly predominant in the meta seems (to me, personally) to be the ideal jumping-off point. With this, each of the different polarized builds give and take from the core of the hybrid - ideally.

MutantCowby, with this video and discussion, has pointed out that hybrids very well may be too strong, with negligible gains for pretty serious losses if you try to specialize, or pretty consistent gains for minimal losses if you just go harder into the hybrid.

To jump off of something MutantCowboy said specifically...
A full red build should have a huge damage advantage, but they just don't. A full yellow build should be beyond any other skill users in terms of effectiveness...
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Obviously a lot to respond to here. Thanks for taking the time to write all this up in a (quite frankly gorgeous and) easily legible format. I imagine I'll be reading and rereading this quite a bit while making references in my notes.

Edit: The "untitled" title is deceiving. Any plans to change it?

Edit 2: For future comments, please be sure to mention or restate, at least briefly, the sections or points you agree with.
(And please, for the sake of the thread and scroll wheels everywhere, do not quote comment the entire original post.)
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I appreciate the various feedback and anecdotes here everyone. That said, please be respectful of each other's opinions and experiences regarding their time with the game. Topics as complex and nuanced as this seldom have 'right' or 'wrong' answers.
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Balance is always a touchy topic, since it fundamentally impacts everyone but can be (in a lot of cases) largely subjective. To that end it can help to have those subjective views from both people who do and do not primarily use whatever the thing is. Please be mindful of this as discussion about balance evolve so we can ultimately cultivate better feedback and less toxic discourse.

On a more personal note, I had an interesting conversation with a player about the Crossbow. The main conceit was that because the Crossbow is the only Spec. weapon that can proc an infusion on the BTSU gloves that it is in a unique spot against the other Spec weapons (giving it a huge bonus from possible synergy). Which, needless to say, I found incredibly fascinating.

04 Aug

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Originally Posted by eskimosound
Oh I didn't actually mean that, I meant how to actually hold it in your hands and fire it...I thought it was good down both bumpers but that's not working...
Hold down the button to swap weapons on a controller. [one press to change primary, double tap to change to pistol, hold to equip spec.]

Keep in mind the Minigun also brings a bit of extra tankiness with its use - a little bonus that no other Spec has.