This is indeed a known issue and we're working to address it. Definitely frustrating (to say the least) since the College is only open for so long.
This is indeed a known issue and we're working to address it. Definitely frustrating (to say the least) since the College is only open for so long.
If you're able to get some high ground and provide overwatch to a group (or just have a view on rushers when solo) I imagine new Sawyer's will be a nice addition.
Like sputnik implies, the context of the fight is everything.
Thanks. Having shotgun pellets each count as a hit would be a minor buff but it would make talents like Fast Hands much more useful.
100% for sure. Main potential drawback is just having only specific shotguns be viable with Striker, where the difference between best and worst option is a huge range (somewhat reminiscent of TD1).
I've passed the issue of Striker indifference to shotgun shells along to the team.
As saagri mentions though, striking a balance between the automatic shotguns vs. something like a double-barrel can be tricky territory.
As soon as you begin the Warlords of New York expansion, the World Tier/Gear Score system pretty much evaporates. Once you're back in DC at level 40, it should be functionally as if you're in World Tier 5 endgame with everything at level 40.
If however you're being locked out of certain content like Strongholds due to not having a 'high enough gear score' despite having completed the Warlords content, please let me know.
Turrets and other deployable skills dying too quickly has been talked about since like TU6, but is this health issue in particular something that you've only noticed after TU8.5?
In any case, thank you for the video.
This is incredible. Very nicely done (and beautifully organized to boot). I'll bookmark this and be sure to redirect those looking for this info to the thread.
Thank you for putting it together in such an easily digestible way.
Field Research is still possible for the automatically unlocked Specializations but it will unlock unique cosmetics rather than the Spec. However, it sounds like this is an issue beyond just that.
If possible, please take a screenshot or screencap of the Specialization selection screen and pass the info along to Ubisoft Support.
I'd have to agree on the Cleaners for similar reasons. Plus the thematic contrast of the flamethrowers against the snow covered NYC in The Division was haunting in its own way.
The problem that I'm seeing is that we do not get enough keys to open apparel caches. Kinda to force us to buy premium currency. I wish we had options to find clothes in game like Div1.
The current cashes are so diluted with crap it's hard sometimes to RNG some good clothes. Also why do we get Exp for duplicates, why not E-credits?
Keep in mind the upcoming Textiles implementation. (Full info)
Duplicates will give a standalone currency that can be used to buy specific apparel instead of XP.
Welcome aboard, Agent. Glad to hear you're enjoying your time so far. You're in the meat of it now with the World Tiers, and with more missions awaiting you in WT5!
How does new gear, weapons, exotics, etc fit into this paradigm I wonder?
If you simply mean no additional overhauls on a similar scale as this update, that's understandable... But no balance or other gear improvements?