Ubi-RealDude

Ubi-RealDude



22 Apr

Comment

This is indeed a known issue and we're working to address it. Definitely frustrating (to say the least) since the College is only open for so long.

Comment

If you're able to get some high ground and provide overwatch to a group (or just have a view on rushers when solo) I imagine new Sawyer's will be a nice addition.

Like sputnik implies, the context of the fight is everything.


21 Apr

Post
Agents,

The servers will shut down for an unscheduled maintenance today, Tuesday, April 21st at 07:00 CEST, 01:00 PM EDT, 10:00 AM PDT.

Estimated downtime is approximately 1 hour.

Maintenance Notes:

  • Resolving the issue with missing Striker Kneepads


We are also investigating:

  • Progression being blocked on Coney Island main mission
  • Exotic Reconfiguration deleting armor mods
  • Progression being blocked on Kenly College Tech Laboratory


Please follow this thread for any updates as the maintenance progresses.

Thank you for your patience,

/The Division Team
Comment
Update: The maintenance has been pushed back by 1 hour - now starting at 8:00 PM CEST / 2:00 PM EDT / 11:00 AM PDT.
Comment
Update: The maintenance has concluded ahead of schedule. Enjoy TU9, Agents! Thank you for your patience.

09 Apr

Comment

Originally posted by saagri

Thanks. Having shotgun pellets each count as a hit would be a minor buff but it would make talents like Fast Hands much more useful.

100% for sure. Main potential drawback is just having only specific shotguns be viable with Striker, where the difference between best and worst option is a huge range (somewhat reminiscent of TD1).

Comment

I've passed the issue of Striker indifference to shotgun shells along to the team.

As saagri mentions though, striking a balance between the automatic shotguns vs. something like a double-barrel can be tricky territory.

Comment

As soon as you begin the Warlords of New York expansion, the World Tier/Gear Score system pretty much evaporates. Once you're back in DC at level 40, it should be functionally as if you're in World Tier 5 endgame with everything at level 40.

If however you're being locked out of certain content like Strongholds due to not having a 'high enough gear score' despite having completed the Warlords content, please let me know.


08 Apr

Comment

Turrets and other deployable skills dying too quickly has been talked about since like TU6, but is this health issue in particular something that you've only noticed after TU8.5?

In any case, thank you for the video.


06 Apr

Post
Title Update 8.5

Title Update 8.5 and the changes below will go live on April 7, during a scheduled maintenance at 9:30 AM CET / 3:30 AM ET / 12:30 AM PT.

Bug fixes

  • Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.
  • Fixed an issue causing players to be unable to revive other agents.
  • Fixed an issue causing the revive UI to disappear if a player was killed too fast.
  • Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.
  • Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.
  • Fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.
  • Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.
  • Fixed an issue ca...
Read more
Post
Agents,

The servers will shut down for maintenance and implementing TU8.5 on Tuesday, April 7th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.

Estimated downtime is approximately 3 hours.

Maintenance highlights:

Bug fixes
  • Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.
  • Fixed an issue causing players to be unable to revive other agents.
  • Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.
  • Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.
  • Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.


Gameplay changes
  • Control Points can now be reset by changing Global Di...
Read more

23 Mar

Post
Agents, we wanted to share some updates on our progress we’re making to address issues that have been reported by our community and also the balance changes we mentioned on State of the Game last week.

Before we jump into the details we also wanted to address that we are constantly working on several issues at the same time with different teams and that some fixes or changes require more time to setup, test and patch. This means that some changes to smaller issues that might not impact as many players will be coming first, while other, more impactful changes need a bit more time.

As you know we deployed a new update last Tuesday that implemented several fixes, including a change to fix the infinite loading screen loop players experienced in the Dark Zone. Additionally we made some changes that have improved the long waiting times when matchmaking for activities. We are now working on the next update, which we internally call TU8.4 and are planning to re... Read more

09 Mar

Comment

This is incredible. Very nicely done (and beautifully organized to boot). I'll bookmark this and be sure to redirect those looking for this info to the thread.

Thank you for putting it together in such an easily digestible way.


07 Mar

Comment
We are now planning to deploy the maintenance at 6:45pm CET / 12:45pm ET / 9:45am PT and include the following changes:

  • Fixed an issue causing players to be locked out of their inventory under certain circumstances.
  • Reduced the amount of XP earned from failing the Target Practice activity to prevent an exploit.
  • Reduced the XP gained from multikills.
  • Increased Specialization Points rewarded from Bounties and Projects.
  • Fixed Blueprint reward preview in Projects not showing correctly.


Estimated downtime: 30 minutes.

24 Feb

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Hey everyone,
My name is Dan and I�ll be stepping in as the newest Community Manager for The Division 2. I�ve been on these forums and The Division specifically for a while now and am happy, humbled, and honored to be able to announce this to you now. Here�s to one of the best and coolest communities I�ve ever seen, and I hope together we can elevate The Division 2 and your passion for it even further.

21 Feb

Comment

Field Research is still possible for the automatically unlocked Specializations but it will unlock unique cosmetics rather than the Spec. However, it sounds like this is an issue beyond just that.

If possible, please take a screenshot or screencap of the Specialization selection screen and pass the info along to Ubisoft Support.


09 Feb

Comment

I'd have to agree on the Cleaners for similar reasons. Plus the thematic contrast of the flamethrowers against the snow covered NYC in The Division was haunting in its own way.


04 Feb

Comment

Originally posted by cubanxdante

The problem that I'm seeing is that we do not get enough keys to open apparel caches. Kinda to force us to buy premium currency. I wish we had options to find clothes in game like Div1.

The current cashes are so diluted with crap it's hard sometimes to RNG some good clothes. Also why do we get Exp for duplicates, why not E-credits?

Keep in mind the upcoming Textiles implementation. (Full info)

Duplicates will give a standalone currency that can be used to buy specific apparel instead of XP.


03 Feb

Comment

Welcome aboard, Agent. Glad to hear you're enjoying your time so far. You're in the meat of it now with the World Tiers, and with more missions awaiting you in WT5!


25 Jan

Comment

How does new gear, weapons, exotics, etc fit into this paradigm I wonder?

If you simply mean no additional overhauls on a similar scale as this update, that's understandable... But no balance or other gear improvements?