I can confirm that dynamite fishing won't make a return (it became a running gag in the dev team, though). However, people management is very unlikely to be part of Anno (in general). That said, the campaign should give you a closer attachment to the world than a regular sandbox game.
A few comments on the other points:
Our modders have the luxury of (worst case) accepting decreased performance (e.g. max-zoom), that's something we try to avoid.
In postlaunch we also added significantly more complex production chains to Anno 1800, but the base game didn't go quite as crazy. That level of challenge and complexity only speaks to a part of our audience.
Things like this is why we are happy to support and showcase our modding community: they can create content or do changes to the game catering to very specific player types (or simply cause they want to play that way).
We, on the other hand, still have to keep the playerbase as a whole in mind when d...
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