Ubi-Thorlof

Ubi-Thorlof



01 Feb

Comment

Originally posted by ZealousidealTurnip73

Hello, how can I build this way? I can't find a way to make my menu look like this.

https://preview.redd.it/ddhz453fkcge1.png?width=1920&format=png&auto=webp&s=c75af57f376b0f5880a2d86e6f52f863f4fc7f85

Those are custom stamps created by the YouTuber in question. You can create your own (on PC) to suit your needs.

You can find a "how to" in these places:

- Anno Union: https://www.anno-union.com/union-update-its-annoversary-update-release-day/

- Anno Stamps (where you can also find plenty of Stamps created by other users): ...

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31 Jan

Comment

It's true that in our real world, both during ancient as well as medieval times, taxes were not necessarily paid in coins but occasionally in goods. However, in Anno 117: Pax Romana, money/coins will once again be used as a way to measure your income, pay for upkeep costs etc.

Comment

Originally posted by luxuria_BE

that's not ingame footage, that's footage made with the game engine but beefed up ^^

This clip was captured in-game and represents the current visuals of the game at the time it was captured.


27 Jan

Comment

Originally posted by UnknownDude1

Just as a heads up:
Anno 117 is unlikely to be affected by this, as it's developed by Ubisoft Mainz.

I tend to not comment on any business topics here for obvious reasons, but making an exception today: As stated by several in the comments and the subreddit mods (thank you!), Anno 117: Pax Romana is developed by Ubisoft Mainz and its development is not impacted by this recent decision.


22 Jan

Comment

I can confirm that dynamite fishing won't make a return (it became a running gag in the dev team, though). However, people management is very unlikely to be part of Anno (in general). That said, the campaign should give you a closer attachment to the world than a regular sandbox game.

A few comments on the other points:

Our modders have the luxury of (worst case) accepting decreased performance (e.g. max-zoom), that's something we try to avoid.

In postlaunch we also added significantly more complex production chains to Anno 1800, but the base game didn't go quite as crazy. That level of challenge and complexity only speaks to a part of our audience.

Things like this is why we are happy to support and showcase our modding community: they can create content or do changes to the game catering to very specific player types (or simply cause they want to play that way).
We, on the other hand, still have to keep the playerbase as a whole in mind when d...

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Comment

Hey all! Unlikely to happen for the release version, but happy to keep this in mind for the free updates in postlaunch - assuming the demand for it is high enough to warrant the efforts :)


21 Jan


20 Jan

Comment

Originally posted by crispybacon404

u/Ubi-Thorlof can you already say if you are planning to bring back assistance tools like the statistics screen where you see statistics about production/consumption/inventory history/etc.?

This really was transformative to my Anno experience and the best update ever - I would happily have paid for that (maybe I shouldn't say thath ;) ). And judging by comments online, I'm not the only one.

Before that update, Anno at a later stage was just too much for me and felt overwhelming and I spent way too much time in text or excel files where I had to jot down numbers and track figures over time. I spent so much time counting buildings, calculating production needs, etc. I much more felt like a book keeper than playing the game and spent what felt like half my time outside of the game, looking at the notes I took. And that was just not very fun for me.

The statistics you introduced resolved all that in the blink of an eye and I now s...

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We're very aware how much value the statistics menu provided our players on Anno 1800 (including myself!). So, for Anno 117: Pax Romana, providing our players with such a management tool for their provinces is on the list.

Post

Hello Anno Community,

It is time for the third and final Community quest dedicated to Anno 117: Pax Romana – where we ask you to use your creativity and imagination to create something that will make its way into the game.

Your third and final quest

From statue designing to quest writing, you have had quite some fun in the past few months! And we have loved seeing your creativity and imagination being applied to Anno 117: Pax Romana. This time, we challenge you to design an island for Latium, one of the twin provinces under your stewardship. Latium is close to the heart of the empire, a place of luxury and tranquility, covered in wheat and lavender fields. Cypress trees adorn paths and provide much-needed shade during the warm summers. With its beaches, open fields and breathtaking views, this province makes the perfect retreat for the wealthy.

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Comment

Originally posted by Gingrpenguin

There was a bot (or intern)that let us know they'd done a thing with our comments

That was my team and me - but glad to hear you all liked it!

Comment

Originally posted by WineMom4Pinot

(I might've missed this but -) Will Albion or Latium be the 'main' session? Or will they be equal, like the Ecos vs Tycoons in 2070, and you can choose which to start and which to add later? That's my hope.
Or other?

You will be able to start in either of the two provinces and expand to the other if you so desire, so, neither is the "main" one from a gameplay perspective.

From a narrative perspective, Latium is the "home province".

Comment

Originally posted by 8wayz

Mini-games;
Will we have the choose your own adventure expeditions, or possibly something akin to the newspaper with the Towncrier playing a prominent role?

Religion;
I guess there will be a small clash between the roman gods and those of the local people. Not to mention Christianity and Judaism. How deep of a role do you plan religion to play in Anno 117?

Trade and passive trade;

Will there be special neutral traders like in Anno 1404 and will the passive trade mechanic from Anno 1800 be expanded upon? What about dynamic prices?

Sorry, missed that one last week - trickier questions :D

What I can say for now: Some systems in Anno 1800 very much fit to that setting (e.g. newspapers), just as e.g. the environment rating was a perfect fit for Anno 2070, but might not work so well in other games.

So, some features will return - others will not - and there'll be some new ones that fit the setting of Anno 117.

Neutral traders: You don't mean the likes of Archie and Kahina, but the off-map traders like in the first few games?


17 Jan

Comment

Originally posted by Ashamed-Photograph

gonna share something today?

Yeah, take a look at our social channels for a little teaser

Comment

Originally posted by Strider_GER

When can be pre order the Collectors Edition?

Hah, who said we're doing a Collector's Edition?

We first want to show you more of the game before we ask for your hard-earned money.

Comment

Originally posted by Trabolgan

Will there be aqueducts that increase farmfertility, like in Enbesa?

It would probably make sense to have aqueducts cause of the setting ;) How they work and what they do is a topic for another time

Comment

Originally posted by DadJuice

How is your day going :)

Good, today! Almost no meetings and: it's Friday! Happy Friday everyone!

Comment

Originally posted by Seilofo

Are you sticking to the announced release date?

If yes, why are you choosing to make a shorter marketing strategy compared to 1800? Any data you've collected?

The planned release date has not changed.

On the other topic I can't comment much: it's a purely communication-related decision, it's not related to the state of the game.

Comment

Originally posted by AloofConscientious

I CANT WAIT FOR NEW ANNO!!!!! ALSO CAN YOU GIVE US REASSURANCE IF UBISOFT GOES UNDER, ANNO WILL BE SAFE? ITS THE ONLY THING I LIKE FROM UBIIII

As dev team, we do not comment on business topics - but we are excited to show more of the game soon

Comment

Originally posted by neXITem

I'd love to know more about the changes made to the engine, and if buildings are still using a grid or is it more free form? stuff like that which most likely has been decided early in development.

That's good, some of those points we'll talk about in the coming weeks/months :)

Comment

Originally posted by DylanV255

Oooh, not the poster, but if you’re allowed to share: Mining and/or river sites, will they have an infinite supply like in 1800, or a limited one like in 1404/2070?

That'll follow in 1800's footsteps