Ubi-Thorlof

Ubi-Thorlof



22 Jul

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Hey there! Indeed, we did not send out any confirmation mails for the entries, but as long as you didn't receive an error message from your email provider and also stuck to the guidelines we provided, you can be sure it made its way onto our desks :)

On the voting: we'll likely move the voting to later this week - and instead have a DevBlog this afternoon - as we need a little bit more time to decide for our favourites.

There are many awesome entries, though, with a wide variety of ideas. We had a lot of fun so far.


16 Jul

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Originally posted by Wuslwiz

There seems to be an issue with the website currently. I also noticed a long commentary with questions missing, which was posted yesterday underneath the German version of the article about the Union event - today it is gone, no comments.

You also can't access the newest blog posts without direct links, since they don't show up in the subpage.

I also noticed that tags seem not to be set correctly for the most recent blog posts either, since you can't sort for them (noticeably the statue creation contest, which does not show up in the contest filter.

They really should take a deeper look into it, I feel.

Thank you, Wuslwiz and MGuenny.

Can't reproduce that myself (tried multiple browsers), I can see all blogs and comments, but will forward to the devs to investigate.

The tags are on me, I'll adjust them, thanks for pointing that out.

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Originally posted by Dulcamarra_

ARE YOU ALWAYS LURKING OR WHAT, OLI

Maybe?

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Originally posted by Dulcamarra_

I live in former Roman lands (like a ton of European peeps) but if I had made a naked statue they would have told me for the bazillionth time that "this is family game" and so on x)

And for good reason


15 Jul

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Hey all, little bit of (kinda) self-promotion here, but we're organising a community event in Cologne in August!

In addition to the opportunity to meet fellow members of the Anno community, you can also meet (some of) us as we have some presentations prepared by e.g. Lead Game Designer Andrea and Senior Game Writer Matt.

We'd love to meet of you there - more info here: https://www.anno-union.com/union-update-anno-community-event-2024/

...

Read more External link →
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We got so many cool statue concepts, thank you to everyone!

We're going through them this week with the Art Team, voting on the Anno Union will start next week.

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Salvete Anno Community,

We’re excited to announce Anno’s first Community Event!

 

On Wednesday, August 21st, we’ll be holding the very first Anno Builder Event in Cologne, Germany – and we’re inviting you to join us at the Roonburg (Roonstraße 33, 50674 Cologne) for an Anno-themed evening. The event will start at 6pm and last until 11pm.

There will be food and drinks as well as dev panels with:

  • Andrea Fricke (Lead Game Designer)
  • Lisa Wittmann (International Product Manager)
  • Matt Cook (Senior Game Writer)
  • Manuel Reinher (Creative Director)
  • Oliver Walz (Community Developer)

Special guest: Owen Phillips, the artist blacksmith, will share his experience on what it was like crafting ...

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Extreeemely impressive - has been shared with the rest of the team as well.

And hey, you already "predicted" the two starting provinces - even if they're different provinces. Very fun read!

The efforts to grab all the different assets alone and making those slides look so clear: great stuff.


12 Jul

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Originally posted by hairybeardybrothcube

Well, my post was a personal opinion. About the eldritch pack, in the poll, they described it with gothic scary atmosphere. A haunted tree, that wobbles every second doesn't fit that vibe, imo. I just wanted a nice victorian graveyard like on bright sands, back then. The steampunk dlc was never part of polls.

And yeah, the community is all to hungry for additional content, because the game is good. Still this doesn't mean, everything pumped out is good content. In particular the SPcdlc is very niche and just doesn't well into the whole theme of the game. I see that old nate leans into it, but for me it's the first cosmetic set that doesn't fit at all. Again, personal opinion. Everybody can and will buy the stuff that he wants. For me, i stand with the devs, that mechanicwise 1800 is overdone and from my pov cosmeticwise leaning towards the ubi flashy shiny stuff(assassins creed cosmetics for example)

Totally fair, the CDLC specifically can be very much up to personal taste.

While the first ones much more focused on providing a mostly authentic bunch of ornaments and/or skins, we really wanted to try out some slightly crazier things now at the end of Anno 1800's development cycle.

That's how the Eldritch and Steampunk Pack came to be: let's see what our players say to slightly wilder cosmetics. If they don't perform well, we also learned something.

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What’s this, a new Anno logo? Have they now really abandoned the good old wooden plank from the days of Anno 1404?

Well, we used the last year(s) to not only refine our vision for Anno 117: Pax Romana and start the development of the game, but also to think about Anno as a brand overall and its visual identity. Today, let’s talk about branding with Haye Anderson, our Brand Director.

Note: If you’ve watched our livestream on July 2nd (VOD can be found here) you will have already heard most of this. But we wanted to also have this information here on the Anno Union – and share the Behind the Scenes video with you!

... Read more

11 Jul

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They are all digital paintings. Some are by Karakter (Greg Rutkowski), as has already been pointed out, many others are from our internal Art team.


02 Jul

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Originally posted by jake7578

Could you please fix the Steam version of Season Passes so that it correctly shows that you own the DLCs?

Currently, the Steam packages for Season Passes are set incorrectly, causing the DLCs included in the Season Pass to show as unowned.

For example, Season 1 Pass includes The Sunken Treasure, Botanica, and The Passage, but because the Season 1 Pass package was set up incorrectly and doesn't include the apps for those DLCs, Steam thinks you don't own the DLCs included in the Season 1 Pass.

As you can see in this image, some DLCs are showing up as not owned, despite the fact that I own all of the season passes and cosmetic bundles.

Affected Season Passes:

Anno 1800 - Season 1 Pass

Anno 1800 - Season 2 Pass

Anno 1800 - ...

Read more

Thank you for highlighting this, will forward this to our Store Team to investigate.


01 Jul

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Originally posted by Tulpen20

Animation as in Cut-scenes? or animated objects like Nate's windmill or flags flapping?

More related to the two things I mentioned: feedback units and animals. We might be able to look at animated objects as well, but it wouldn't be the focus.


28 Jun

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I got a question, actually:

We said "no gameplay", as you know, but what's everyone's stance on some insights into animation - on top of the topics we already said we'd cover this year? Of course we'll have feedback units in Anno 117 (i.e. all the people walking in the streets) but also animals to populate the world (incl. oxen like Lola, from the reveal trailer).

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Too early to say anything from our side. Of course, with all DLC regions, Anno 1800 has a significantly higher impact on performance than with just the two starting regions. So, some light performance problems in late game Anno 1800 with 5 regions will likely not translate into big performance issues for Anno 117: Pax Romana.

But of course we're pushing things further on a graphical level as well, for Anno 117, compared to 1800.

For smoother performance, CPU and RAM have slightly higher importance than your GPU, so, if e.g. your CPU is your oldest/weakest component right now, that might become a bottleneck in the future.

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Originally posted by omginput

Given they release already next year my guess is they use the same engine from 2205 and 1800

We're using the same engine since 2006, technically. Or at least the foundation - it has seen massive improvements, changes and additions over the years, and in between every title a lot of work is done on the engine/our tools to make it future-proof.

Self-promotion, I suppose, but we did write a blog post about that in 2021, if anyone wants to read more: https://www.anno-union.com/devblog-the-anno-engine/

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Originally posted by empathetical

the people that make these things went to school and got a degree and probably aren't even gamers. it's just a job and are out of touch in knowing what people want to see. legit waste of time. glad i didn't bother with it.

We had a livestream just a few weeks prior with both Haye and Manu where we even talked about the games we're all playing right now.

While I understand some of you might not have gotten the information you wanted from this livestream, I'd very much appreciate you not assuming things about people without having anything to back it up.

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Originally posted by TheUnknown2903

Fine for me, I trust in the Anno Team

<3

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Originally posted by PineTowers

A red flag is risen.

No gameplay footage in 2024 because "we are still very much in development, there are plenty of moving parts left: features and mechanics that might change – even drastically -, or are still missing, unfinished visual elements etc. etc."

For a 2025 release I expected the game was in some sort of late beta, with gameplay balance and graphical optimization, but feature complete.

We'll have a blog in July/August talking about Production Phases and Milestones that should also help clear up a few things. I'm aware that knowledge might not be very widely know outside the game dev sector itself, so, hope this will make things clearer.

But you wouldn't be in Beta so far from release; that would also be way past the point where we could gather meaningful feedback. Same was true for Anno 1800 back then.

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Originally posted by defeated_engineer

"We are gonna make a stream explaining what Anno is"

This game is gonna be designed towards not Anno players.

I think there's a misunderstanding. We are not trying to explain to you what Anno is.

We're trying to highlight the work that goes into creating a new Anno game and that "What actually makes Anno "Anno"?" is a very important part of that. You can see these kind of discussions even amongst players here all the time, for example:

- Is it a city builder or primarily a logistics game?
- Do military aspects belong in an Anno game?
- Does Anno need islands?

Not looking at your own brand and reflecting on what the DNA of your game(s) is, can easily make you lose track of your identity and lead to a game that goes completely past your fan base.

It's fine if that's not a topic you're interested in, but please don't misconstruct our announcement into a "they want to explain to us what Anno is".