Ubi-Thorlof

Ubi-Thorlof



04 Nov

Comment

Originally posted by VanillaDust-

Bought the console edition recently and I’m loving it- heard about tractors and silos from one the DLCs. Only can find cosmetic dlcs, and some have said they’ll never releases these for console- is this still the case?

That is still the case, yes. We are not planning to release any of the gameplay DLC that exist on PC for the console version, sorry.

Comment

Originally posted by NormanTolliver

Maybe this is more of a Ubisoft question than an Anno question, but is it possible to start 1800 over again completely from scratch? By that, I mean no achievements, no saved games, or anything else. Just a brand-new completely blank slate. I want to load Anno 1800 on a new PC and start completely fresh. Is this possible?

Achievements: no, those are bound to your Ubisoft account.

Savegames: You can delete all of your savegames if you so desire, and also deactivate cloud syncs in Connect. That should mean that on a new PC, no old savegames should be present.


31 Oct

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Can anyone who has this (or similar) issues please let me know if you're using any mods?

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Just gotta say, that we're impressed (or frightened?) every time someone posts their Anno 1800 playtime.

Hope you don't forget about coffee breaks.

Comment

Originally posted by The_Wkwied

How many entries were received?

Over 120 total, if I remember correctly.


30 Oct

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They have not - yet.

But we'll soon start dropping some hints and have more info in the second half of November.


29 Oct

Post

Hello Anno Community,

Here we are, at the end of October, ready to launch the final phase of our second Community Contest: the voting!

Back in September, we challenged you to write a little in-game quest for Anno 117: Pax Romana – tied to the region of Albion and featuring buildings, people and themes of this region.

 

We ended up receiving so many entries that we had to adjust our internal timeline for the start of the voting. It took us longer than planned to settle on our five favourites from the far over one hundred quests that we received.

A huge THANK YOU to everyone who submitted thei...

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24 Oct

Comment

Originally posted by trollkorv

Something tells me that's isn't random at all, lol. I'd love a viking Anno 900 at some point, but I don't think it it'll happen for a while now.

You try to pick to an example that clearly makes little sense... and people end up thinking it's a teaser of sorts. You really can't win...


18 Oct

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How are we creating the vision for a new Anno game? Which challenges do we need to face when working on the concept of a new game? Let’s dive into the topic of designing an Anno game together with our Game Director Jan Dungel!

 

For this blog, we’ll first go a bit back in time to the beginnings of Anno 117: Pax Romana. Then we talk about the roles of Game Director and Creative Director in our team and about our overall approach to Game Design.

This is the first of two blogs on this subject: the second blog will go a bit more into the day-to-day work of the Game Design team on Anno 117.

First Steps

So, a little while ago, Anno 1800’s postlaunch was still ongoing and we started working on the console version, a small group of the team here in Mainz started brainstorming on the next project. Clearly, we wanted (and needed) a new project to follow after Anno 1800 – but what ki...

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16 Oct

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Originally posted by asterix1592

Am I corect in assuming that announcements for Beta tests will be on Anno-Union

Not just there, but yes, all big announcements for the game will of course also be featured on the Anno Union.

Comment

I assume it's not specifically about beta-testing (beta tests like e.g. a Closed Beta will be announced publicly and will have pulic sign-up phases) but playtests in general?

One good way for a chance tobe selected for playtests (which we have used for the past ones) is signing up here: https://playtest.ubisoft.com/

We're working closely with User Research Labs at Ubisoft to organise (remote and in-person) playtests, managing the surveys etc.


08 Oct

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Originally posted by playwrightinaflower

the person who hosts the match [on PS5] has to stop playing at the exact same time the other person does. cuz if they continue to play you will have to start a brand new one. I tried multiple different times to play with a friend and we could never continue the same game that we had played the day before

That sounds... not ideal. Have you put in an Ubi support ticket?

Maybe /u/Ubi-Thorlof would be able to shake some trees and see what falls out (thank you!).

Especially since on PC it is the exact opposite - it is super flexible, and you can even load and play a coop game alone (without the other player(s), save, and then load the newer save with all previous participants again!

Phew... first time I've personally heard that, but it does indeed not sound ideal. I'd still advise creating a support ticket, but I'll also see if we can investigate on this.

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Originally posted by Let-Rich

Are you guys planning to do any ray traced graphics in the Anno Pax Romana?

We'll definitely talk about the tech aspects and the PC version specifically at some later point.


04 Oct

Comment

Originally posted by 8wayz

When can we expect a deep dive on how you create and work on island topography maps, Thorlof? I am especially wondering about elevation and special topographical features like rivers, waterfalls, volcanoes, swamps and more. :)

Some time at the beginning of next year (exact timing TBD) we're planning to showcase the work of the Level Art team, including island shapes, rock textures - and waterfalls :D


03 Oct

Comment

Originally posted by S_Inquisition

Do we know if they are using the same engine as 1800? I hope so, my 3060 can barely keep up with that game

Yes and no. We're using our own, proprietary engine for all Anno games since 1701. Since then, it has of course seen massive overhauls in terms of its toolset, the graphic technologies it supports etc. We tackled the topic about 3y ago in a DevBlog, if you want to know more: https://www.anno-union.com/devblog-the-anno-engine/


02 Oct

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Thank you all for the kind words and the trust you're putting in our team, it's been a constant source of motivation for us over the last years.


27 Sep

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Hey Anno Community,

It’s been a week since the release of the Pirrrate Cove Pack for Anno 1800 – we couldn’t resist the urge to release it on “Talk Like A Pirate Day”. We hope you’re having a great time bringing some pirate-spirit into your settlements!

We have one more, one last, Cosmetic DLC releasing at the end of this year. It’s the end of an era for us – and we’ll have more information on this last cosmetic pack in the coming months.

Community Contest: Quest

The submission phase for our latest Community Contest ended last Sunday and we were blown away by the number of emails we received. Clearly, we struck a chord with this quest design contest!

Right now, we’re in the middle of going through all the quests we received and picking our favourites. We’ll update you, when the voting is about to start.

Thank you to everyone who participated. Amongst the ones we already went through...

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26 Sep

Comment

Originally posted by Meiseside

I look for the regular one with the 3 article, but without any text or image.

Thank you

You can download a zipped layered .psd of the regular newspaper, as well as an empty one with transparent background here: https://ubi.li/jVk2W

Hope that's useful :)


25 Sep

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This is something we could provide. Are you looking for the regular newspaper or the "special edition"?

The regular one has 3 images + a text box each, the special edition one large image and text.


18 Sep

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Interesting post - we'd also love to hear what kind of content you'd want to see as part of a potential Collector's Edition :)