Ubi-Thorlof

Ubi-Thorlof



12 Dec

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Hey Anno Community!

Last week we released the “End of an Era” Pack, and we didn’t choose the name as a joke: With this Cosmetic DLC ends the postlaunch phase for Anno 1800 – about five and a half years after the initial release in April 2019.

What a ride it has been!

Announced in August 2017, Anno 1800 was at the center of everything we were doing for many years: from the big exciting announcement and the launch of the Anno Union over many, many DevBlogs, fan meetings at gamescom, playtests and livestreams to the release, over four seasons of postlaunch gameplay DLC and then two more years of support with Cosmetic DLC and updates. It’s certainly been quite a journey!

We were also happy to ultimately add mod support to the game (and see the modding community flourish), successfully launch Anno 1800 on consoles and celebrate both the Anno s...

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06 Dec

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Great catch! There are multiple scenes with the detective, actually.

If you want to read a bit more on it, we covered this (and the work of our Game Writing team) in a blog post back then :)

https://www.anno-union.com/devblog-game-writing-and-detective-stories/


05 Dec

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It’s the End of an Era! – The release day of the “End of an Era” Pack that is. Our newest Cosmetic DLC is available now!

As the name very subtly hints at: This is the very last Cosmetic DLC for Anno 1800, and the very last piece of content we have planned for the game.

Accordingly, the “End of an Era” Pack is all about celebrating Anno 1800, its citizens and you and your achievements: decorate houses with colourful lights, hold festivals of light on your public plazas and invite your people to a show they have never seen before.

Oh, and don’t forget the fireworks!

If you want to have a closer look at the contents of this final Cosmetic DLC, check out last week’s Twitch livestream...

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Originally posted by FeistyDivide6619

Thank you. Should I make a reddit post everday or is that considered as spam?

Sorry for the late reply: not for me to say, maybe a mod has some input on this.

If you do a post every week, for example, that should be totally fine, though


02 Dec

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That's a great initiative, looking forward to the rest of the advent calendar!


29 Nov

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That is super impressive and must have taken a WHILE. Mad respect for this project.

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Originally posted by Titan7771

Looks gorgeous but show me some buildings, dammit!

No buildings this time in Anno, sorry. It's mostly about landscapes and long hikes through the hills and along the beaches.

(we will, next year!)


28 Nov

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Originally posted by Trabolgan

Looks like Assassin's Creed Odyssey.

Then we're in good company, that's a gorgeous game.

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Originally posted by Starbucks__Coffey

Single player only? Please tell me that’s not right.

The store page is very much an early version and will be expanded with more information next year.

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Hey Anno Community,

Not too long ago we’ve released a DevBlog on the first months of our work on Anno 117: Pax Romana, how we tackled starting a new Anno project and creating the vision. If you missed it, you can find the blog here.

 

But how are things looking like on Anno 117: Pax Romana right now, development-wise?

While – as communicated before – you will have to be a little bit more patient until we show you our “baby” in action, we nevertheless want to give you an update on the current stat...

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26 Nov

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Originally posted by Tsugumi_Henduluin

Jumping back into 1800 after a good long while, I can't quite recall:

Do higher tiers of citizens still require the goods and buildings for lower tiers if it's not directly listed in their needs window? I'm fairly certain that was the case in older titles, but I'm not sure about 1800 anymore.

Thanks!

Nope, they only need the goods + service buildings listed in their respective interface. The need usually just carries over to the next tier but not further.

(I believe there's a mod that changes that, however, if you prefer the extra challenge)


22 Nov

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Originally posted by Dojando1

Correction: Blue Byte IS part of ubisoft and not an indipend studio. It's even called "Ubisoft Blue Byte". 🤓

Even more specific: we're Ubisoft Mainz. "Ubisoft Blue Byte" is the combination of all three German studios (Berlin, Düsseldorf, Mainz).


15 Nov

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Originally posted by Trebonianus0815

So does that mean with will get so alternativ skins?! 😀  I would also be quite disappointed, if it would just contain, flags, arches, gates, pavement and fences.  

*just read your latest comment   Where you answered my question   But what would you say is the philosophy of these "Cosmetic-DLCs"? Some of them contain ornamental buildings. 

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Well... it's quite a colourful pack, that could also include skins, of course...

It's not about ornamental buildings as such, but about the huge ones that Seilofo was asking about. Sure, the rollercoaster, swan pond or the ice rink are larger structures (that's why there's also just always only one of them in a CDLC, if any) but I believe not quite what the original comment was about.

The philosophy is to provide additional, purely ornamental content with no gameplay impact. It's to provide players with more options to bring their cities to life and/or create themed areas (a Christmas market, an old town, etc.) in their cities.

Visual clarity is also important in Anno, i.e. players should see on first glance and without UI help what they're dealing with (that's a factory doing smelting, this place is cooking something, that's a residence, that's a public building, and so on). That also applies to the CDLC, where even larger structures should be clearly ide...

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13 Nov

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Originally posted by Seilofo

Of course, that's why I'm not surprised. You decide the scope, and you've got bigger fish/garum to fry right now. But it's something to keep in mind for the future.

Oh, it's not Anno 117 that's the reason here. Our design-approach for Cosmetic DLC was that we want it to be smaller objects that fit well into cities (or landscapes) to fill up any "empty" tiles and are as flexible as possible.

Most cosmetic packs have a larger structure included (e.g. the bath in the Steampunk pack, the large swan pond in the City Lights pack, etc.) but the rest of the pack focuses on smaller to medium-sized structures.

Large structures (the big ornamental building you mention) are very expensive in terms of workhours; that would mean that (considering the 5€ price tag for CDLCs) there would be VERY few of those in one cosmetic pack. Additionally, from our perspective, putting all this effort into such a huge building (let's use the Cathedral example) and then not having it have any gameplay impact would feel like a waste. There's also a good chance of it not matching player expectations: us adding/selling a huge Cathedral but not giving it any ...

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Originally posted by Sninz_

Looks like valentine's day or something

It's not themed to a specific real life event ;)

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Originally posted by Seilofo

Some big ornamental buildings would have been nice. This is more of the same, not surprised, but a bit disappointed

I understand the wish for ornamental buildings, but that's not within the scope for the Cosmetic DLC and also not part of our design philosophy for these packs, I'm afraid.


07 Nov

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Hello Anno Community,

It’s November, going outside is becoming increasingly uncomfortable and 2024 is slooowly nearing its end. Before that, however, here are some updates and announcements from us for the end of the year: Let’s talk about the two previous Community Contests and the upcoming livestream.

Quest Design Contest

We’re excited to announce the winner of the second Community Contest.

You have spoken, and with a small but decisive lead, the “Weapons from the Stars” quest concept (link) took first place! (30% of the votes, followed by In Vino, Veritas with 24%) Clearly, the hunt for special metals to forge something unique for the peo...

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04 Nov

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Originally posted by VanillaDust-

Bought the console edition recently and I’m loving it- heard about tractors and silos from one the DLCs. Only can find cosmetic dlcs, and some have said they’ll never releases these for console- is this still the case?

That is still the case, yes. We are not planning to release any of the gameplay DLC that exist on PC for the console version, sorry.

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Originally posted by NormanTolliver

Maybe this is more of a Ubisoft question than an Anno question, but is it possible to start 1800 over again completely from scratch? By that, I mean no achievements, no saved games, or anything else. Just a brand-new completely blank slate. I want to load Anno 1800 on a new PC and start completely fresh. Is this possible?

Achievements: no, those are bound to your Ubisoft account.

Savegames: You can delete all of your savegames if you so desire, and also deactivate cloud syncs in Connect. That should mean that on a new PC, no old savegames should be present.