Ubi-Thorlof

Ubi-Thorlof



11 Jun

Comment

Originally posted by Gwynnbleid3000

I'm a bit sceptical about the new stuff with sessions - them not being forcefully interconnected. It smells like Ubisoft is pushing for Anno to be more opened and dumbed down. But we'll see. Hopefully there will be enough incentives and interconnection of product chains and needs fulfillment across different regions/sessions to even do that.

I would say: wait a bit for when we go more in-depth on those topics.

Having the option to do X doesn't mean you don't have the option to do Y. One key principle for us is player choice.

Comment

Originally posted by Temeraire02

Due to the claim that you can stay in a session, I am guessing that you can build either native residences AND/OR Roman residences (as colonizers). So if you start in Albion and choose to build natively, you don't necessarily need to import from Latium, but if you want to increase Roman rule (or some mechanic) then you gotta ship that olive oil up north.

Presumably there will be a mechanic almost like eco balance (cultural balance?) that weighs Celtic residences against Roman colonizer residences and maybe you'll have rebellions if the balance is off.

Very interesting theory.

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Just dropping here that if you ask our Brand Director Haye, she will tell you that the correct way would be "one hundred seventeen".

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I salute you, mate, that's some fine prediction of Anno's future, be it skill, luck or sheer hope :D

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Originally posted by aisthetike

I’m going to call it and say similar to Enbesa in Anno 1800, you’re going to be called to assist Egypt with a Cleopatra-esque character. There’ll be pyramids in the npc settlement. Something something Nile river as the primary water source.

The goal will involve revitalizing totally not Alexandria and like Enbesa will grant research boosts with a great library back in Latium.

I’m also just going to out on a limb here and say there’ll also be a totally not Constantinople dlc where like Cape Trelawny you get access to a huge landmass to build a super city on.

Cool theory. Here's a deal: if you're right about an "egypt" DLC in general and the features in particular, you'll get a key for it.

If not, why not write a nice poem about it?

Comment

We also think it's a great setting for an Anno game.


07 Jun

Post

How often do you think about the Roman Empire? Because we… we’re doing it daily!

We’re proud and excited to announce a new chapter for the Anno franchise:

 

Anno 117: Pax Romana!

Take on the role of a Roman governor in the year 117 AD and journey through the uncharted territories of the Roman Empire. Uncover the allure of Latium and Albion, the twin provinces under your stewardship as governor. Seize the opportunity to expand your influence and harness the unique advantages and challenges each province presents.

“We will not only deliver the fantasy millions of strategy players are waiting for: to govern one of the most iconic ancient empires, we will push beyond that, and change how people see the Roman Empire in games. Explore different province...

Read more

04 Jun

Comment

At least right now that's not a priority, we're having all resources on our current project.

Who knows what we might do in the future but a good remake is not an easy thing to get right, and with the History Editions released a few years ago, there is a version of the old games out there.


28 May

Post

Hey Anno Community,

Last week we showcased Taludas’ “New Frontiers” mod for Anno 2205 which adds a whole bunch of new features and content for the game – including Mars as an entirely new region!

 

Today, we’re returning to Anno 1800 with a full spotlight on Hier0nimus who you might know from mods like the “Perfect Specialist & Items Pack” or ...

Read more
Comment

That's a cool graph, interesting analysis/prediction. Very excited what the future will bring.


23 May

Comment

Originally posted by AlbertinhoPL

Sorry but I don't buy it. 2 months of investigating, no official communication, evasive answers from customer support? Anno 2205 is most likely on the bottom of the priority list . My guess is - all of this is a preparation, a groundwork to give us some bullshit excuse to never turn it back on. 'sorry dog ate our homework and rats bit some important cables and neighbor flooded us so we are unable to turn it back on. It is not us! We promise' Ubisoft customer support since you are so lazy you can use it - ctrl+c ctrl+v it to official channel. Better that than 2months of silence.

You are of course free to not believe me, but what I wrote above is the current situation and there are no plans to deactivate any online functionalities.


22 May

Comment

The servers were not shut down... something like this would have been announced.

We are aware there are currently issues with the world market, it's under investigation, but the cause of it has not yet been identified. We hope to have an update soon and return the world market functionality to Anno 2205.


17 May

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Originally posted by Ghetto_RS

I don’t have the ornaments in the construction menu. I’ve been checking every day to see. It’s also the only pack that has the buy option.

Thanks for confirming, has been forwarded.


16 May

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Originally posted by Ghetto_RS

Is this not included in the Ubisoft+ sub? I have Ubisoft+ atm and it’s the only pack I can’t use and tells me to buy.

If all other Cosmetic Packs are included there, it should also be the case for the "Steampunk" one. You don't have the ornaments in your construction menu?

We'll have a look.

Comment

Originally posted by NekyoArc

Do you have an ETA or update on the definitive annoversary edition and people that bought the cosmetic pack 2?

The CDLC is not yet accessible

Just checking: do you own the game/bundle on Steam or on Ubisoft Connect?


15 May

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Originally posted by luxuria_BE

Thanks for the answer! <3 :-D Good to know it's not my fault ;-)

Should be fixed :)

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Originally posted by Ubi-Thorlof

Hey there, copy-pasting my message from the other thread:

We're aware of the current issue with the Cosmetic DLC not unlocking within the game despite the purchase having gone through correctly. It's under investigation, but we do not have an ETA yet.

Apologies for the current inconveniences, hope to have good news soon.

Should be fixed!

Comment

Originally posted by Ubi-Thorlof

Heya, since a few of you tagged me separetely:

We're aware of the current issue with the Cosmetic DLC not unlocking within the game despite the purchase having gone through correctly. It's under investigation, but we do not have an ETA yet.

Apologies for the current inconveniences, hope to have good news soon.

Good news: should be fixed now! Thank you for your patience.

Comment

Hey there, copy-pasting my message from the other thread:

We're aware of the current issue with the Cosmetic DLC not unlocking within the game despite the purchase having gone through correctly. It's under investigation, but we do not have an ETA yet.

Apologies for the current inconveniences, hope to have good news soon.