flair: ubiresponse
flair: ubiresponse
I wanna ask them where walkers costume is at for wildlands. They've Been pretty quiet about that.
It's coming after May! We'll have more exact info for you ASAP.
flair: ubiresponse
So, does this tiered loot system mean there are multiple versions of one weapon (like, a gray, green, blue, purple, and gold M4) or does this mean each weapon is a certain tier (like, maybe an M16 is a green weapon but an M4A1 is a blue weapon)? I don't want a system like the former, where we have a bunch of junk in our inventory because we have multiple copies of the same weapon, just at different tiers/rarities. I don't want that.
One thing we want to reinforce is that Breakpoint is going to be a military shooter, and the weapon tier system won't affect that. Tiers won't change damage.
I don't have a precise picture of what the system will actually be like in practice yet. I would stay tuned for E3, gamescom, etc. :)
flair: ubiresponse
Whew. Nbd.
flair: ubiresponse
Apparently it doesn’t affect damage, just handling, ADS speed, etc.? If that’s the case I’m fine with it
Yeah, we do want to reinforce that it's a military shooter.
The enemies may be the toughest you have yet to face, but Tom Clancy’s Ghost Recon Breakpoint is a military shooter game. Unless the human enemy is wearing a helmet, like the Heavy archetype, headshots will be one-shot kills if you’re able to land the hit.
flair: ubiresponse
I’m really disappointed with the tiered loot system like Division and Borderlands— this is going to make weapons as you progress through the story feel like they shoot nerf darts instead of bullets.
I’m not looking forward to having to grind to keep my gear in line with my level so I’m not shooting enemies 30 times and they’re surviving.
We've mentioned in several places that "headshots kill." I believe the devs said so on the livestream, and we also have this in an article we just posted.
The enemies may be the toughest you have yet to face, but Tom Clancy’s Ghost Recon Breakpoint is a military shooter game. Unless the human enemy is wearing a helmet, like the Heavy archetype, headshots will be one-shot kills if you’re able to land the hit.
flair: ubiresponse
I am also but hey, memes
Meme away, this one made me laugh. :)
flair: ubiresponse
Hey there! It is indeed a known thing that we have reported to the team.
flair: ubiresponse
At long last. :)