UbiInsulin

UbiInsulin



29 Apr

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I don't think everyone here is going to agree with your take on things, but I can certainly understand your PoV based on the way you wrote this. Thanks GrimTwilight.

28 Apr

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Originally Posted by Trep06
I posted awhile back about "answering the call". I was doing some farming for the chatterbox and completing the invaded Roosevelt missions last night when I responded to an agent needing backup. I dropped in and immediately came under fire. I'm like, Oh snap...get to cover! I literally made it to cover with no armor and one health bar as I got lit up from behind by multiple NPCs. Yeah, this guy was in a world of hurt and I'm thinking this may not have been a good idea lol

We started dispatching multiple NPCs except one that was extremely crafty and kept healing himself. Pissed me off so when I got an opportunity, I dropped 2 nades on him from my launcher and we was dead. Then I saw this blue light where he died so I ran over. It was...
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The issue is indeed still present. The team is continuing to work on it. Until the team applies a fix, please know that not alt-tabbing may lessen the impact of the problem.
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Appreciate your feedback on the change, OP. I'm seeing that some of you aren't fans.

Originally Posted by Natfrog
It's ALWAYS the same people saying the game is to easy/hard.
EASY guys are running gun builds... gun type doesn't matter
HARD guys are running PURE skill builds.... NOT EXPLOSIVE DAMAGE BUILDS
It's the common factor in almost every post. Devs can't seem to figure it out. Players are too stubborn to admit it. Gun damage multipliers are BROKEN.
Hmm, that's an interesting way to break it down.
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Nobody has to prove or not prove anything, tbh, but it would be nice to talk about where exactly the easiness is coming from. What are you getting away with that the game should punish? What level of difficulty should be aimed for? I would love if we could point to specific things that used to happen to players that you believe should still happen in the most difficult content.

Also, please keep in mind that this topic is very subjective. No-one on either side is trying to be stubborn; people have a range of opinions on this and it's always going to be that way to some degree.
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Originally Posted by TribeCheckAHoe
No! Don't do that ****. This dude is a trash can and just making excuses without trying to improve.. read this entire thread, it's filled with people giving absolutely correct information about how to not suck at this game.. don't go thinking about nerfing the AI again because of the tears.. the last Nerf was too much as it is.
I'm not overreacting to one thread, but I do think it's worth mentioning that the problems that OP is describing are ones that the dev team has made adjustments to. In one case, very recently. I've seen that not everyone agrees with the NPC nerfs.
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Originally Posted by Yohrin
-Grenade spamming boss (with unlimited grenades of course, where would be the fun if it wasn't?)
-Unlimited double drones with no refresh time
-Enemies who can hit you from angles that physic wouldn't even comprehend
-Melee doing absolutely nothing to them, not even pushing them back a little, while they one shot you at the slightest caress.
-They can outrun bullets, not to mention that, when you aim at them they suddenly become the flash and run at the speed of light.

And I'm sure I'm forgetting many things. But that's what I've seen in the last hour in Tidal Basin. That would be quite nice, guys, if you could kindly STOP YOUR ********.
What is this crap? Who the hell had the stupid idea to do that? And who thought n...
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23 Apr

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Originally Posted by FrozenRope2
Same here. We have 3 PCs running the game and mine is the 4th. I haven't had a problem until now.... I created a ticket and their response was "It's probably your network firewall blockin gout request to access the patch."

We have 3 other PCs who didn't have a problem accessing the patch... so why am I?
Have you ... Read more
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Glad you took a chance and enjoyed yourself, OP.
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All the discussion on the NPC difficulty changes is appreciated! I do think blaming the changes on solo players is a bit unfair, as the community was saying that the scaling for group play was actually creating some of the problems. This is just from my opinion as someone who was reading a lot of difficulty threads when the game first released.

I know that once you've completed difficult content, it can feel weird to see it made easier for the people following in your footsteps. That being said, we're talking about content that is catered toward dedicated players (Challenge and Heroic difficulties). I don't think the goal was to make those difficulties "casual", but to make the difficulty something that dedicated players found rewarding instead of feeling like the AI had too many unfair advantages.
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Appreciate the feedback on the ally AI, everyone.

Originally Posted by NORTHBOERN1
Can a mod please remove oreo from the thread title? I'm being triggered into oreo binge eating whenever i read it, which is often! Help!
That sounds awesome though.
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Originally Posted by Corspa
The guy who places the orange traffic cones upright after some agents run them over so they can run them over again once they left the safehouse.
You'd think he'd be angry that they keep running over the traffic cones, but it actually provides job security.
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I'm sorry that you've been experiencing the longer PC loading times since the update. They are being investigated by the team.

In terms of frequency of changes, you can check here to estimate how frequently we update the game: https://forums.ubi.com/forumdisplay....-Server-Status . We have a PTS going right now in order to test even more changes.

As to why certain important issues aren't fixed as fast as others, it can depend on the nature of the issue. If it's an easy fix, it may come to the game faster. The game's health is a huge priority for the team.
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Originally Posted by mckrackin5324
I checked. They're gone. They were specifically replies disagreeing with mods. Gone.
This is the only post I can find that seems to be directly interacting with a mod (it's me in this case), and it's still publicly viewable: ... Read more
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Originally Posted by sgtnogo
I have trouble juggling the mic button with PTT, and I usually play with friends that are all open mic. But I can see how crunching potato chips/slurping food or heavy breathing can be annoying.
You have no idea how much I appreciate that you're changing to PTT now that you know, btw. Thank you!

I get that it's a just a thing where people don't realize it feels "rude" or genuinely off-putting. If you have a nice gaming mouse, an extra button is a good place for the PTT input to be.
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Thanks everybody for the feedback on Nemesis. I know that people don't like it when their stuff gets nerfed, but at the same time, balance is important.

@SlawGarbage , it sounds like you're pretty much in agreement that it's powerful, but just don't want to see it nerfed because of the time investment in acquiring it. Are there any smaller tweaks you think would keep it viable but fair? Do you think the Nemesis is merely powerful enough to be good, as opposed to truly overpowered?

22 Apr

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We've forwarded the flashlight/NVG requests for consideration.
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All right, I don't sense that this thread is going to emerge from the flames any time soon. Thread closed.

If you receive any abuse from other players, we encourage you to report them to us: https://support.ubi.com/en-us/Faqs/0...-PS4-XB1-PC-TD . "Hate-filled and racist" comments absolutely go against the ... Read more
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The issue with PC loading times is being looked into. Thanks everyone for providing the info you have.
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It wasn't me.



I did check your profile on the back-end and I'm not seeing anything weird, but I am seeing that post histories look incomplete (including with some mods). It may be a more general problem. I can't confirm right now but we're keeping an eye on it.