Hey! This is actually a reported bug with Wall. Thank you for the report!
Hey! This is actually a reported bug with Wall. Thank you for the report!
Try these browser steps to see if anything improves!
Just to clarify, are you running into this option throughout the game or specifically during the Showdown? Players were raising this as an issue specifically during the Showdown. What platform do you play on?
Ball seems to only really be an annoyance on console rather than PC. You can shoot at the ball to make it break faster. What kind of loadout do you tend to run when getting into fights like this?
This bug has been reported!
Read moreLike, seriously, do you guys even play your own game? Because it sure as hell doesn't look like it.
Aim assist was never the problem. The fact that the hex is a GOD DAMN ASSAULT RIFLE WITH 150 ROUNDS WHEN EVERY OTHER WEAPON HAS 30 AT MOST. Honestly, it couldn't be any more obvious. 150 rounds of pressure. No risk, high reward. You make a mistake, pfft, still got another 100 rounds. Opponent makes a mistake, misses one shot, done. Dead. No counter.
Add a movement penalty. Add spin up time. Massively reduce accuracy. Anything.
Monitoring feedback from the community? Look at your data from in game, the numbers will be obvious. We've been telling you this is a problem from day one, and you still need "feedback"?!? WTF are you guys doing?
This is the same as the aim console aim problem. I can't explain it other than straight up incompetence. Seriously. Go play Apex and pay attention to why they have millions of players after 5 seasons, and you have none b...
I have been playing the game since before Tech Test and play it once a day. The Hexfire is a minigun. The team does look at the data from the game and cross-matches it with suggestions from the community plus any solutions they would like to test internally. The team wanted to be careful with not changing too many things at once. Thank you for your input regardless.
Hey! This typo has been reported to the team. Thank you!
What platform do you play on? If it is PC, you should try verifying your game files.
Oh dear, this is super weird. Will get this reported up!
Thank you so much for the love!! It really means a lot to us :D
Read moreThe linear curve is no good because it's impossible to strike a balance between fine, precise aim and fast speeds for quick turning on controllers. The Original response curve is a dual zone and feels better with aim acceleration disabled. Dual zones allow you to have a low sensitivity in the inner zone for fine aim and high sensitivity in the outer zone for fast turn arounds which is needed in these types of games. But the problem with the original curve is that there is no control over how much extra turning speed is applied in the outer zone. There is no way to set the outer deadzone to control how far you have to push the stick in engage the extra speed. Also there is no way to control how long it takes for your sensitivity to transition from the inner zone speed to the outer zone speed. Whats happening is people are trying to track fast moving targets and pushing their sticks slightly too far and hitting the outer zone which instantaneously ramps their turning speed up to a hi...
Thank you for sharing your suggestion! I'll flag this up to the team in my report for sure.
Dude all I wanted was to be able to turn left as fast as I can turn right (literally facing a 50% difference in speed, it's insane) and what I got was deal with the literal inconsistency or play with linear for the first time in my life. Ig I'm the only one in the world who sees the beauty in running a 60/80 sens with classic+AA on, but I literally can't bc I turn left so ridiculously slow at full tilt. I even opened my controller and cleaned off the right sticks horizontal sensor wheel and it had zero impact whatsoever. It works perfectly with linear, but I've never played linear before.
The difference between aiming left and right has been previously reported to the team and they are looking into it.
I play on Ps4🤘 it happens pretty much every game but inconsistently throughout. Some moments it works great others there's nothing. Most noticeable when using Slam and breaking doors for me
I would suggest trying to rebuild your database since sometimes some files can be corrupted after installing an update. Do you have any clips of when this starts? We've had reports of it happening after landing in certain areas.
Our team is trying to gather more details from players experiencing this error message. If you have not already, please reach out to Ubisoft Support with the name of your Internet Service Provider, what platform you play on, and if you are on WiFi or a wired connection.
If you are on PC, try closing out extra programs that may be running. This error message seems to pop up if your network is being overloaded.
You should be able to! There is a slight risk the download may get corrupted this way and you would have to verify your game files afterward.
Here is how you update NVIDIA drivers and AMD drivers!
Many players were mentioning that the Hex's large mag size in combination with the aim assist were what made the Hexfire super strong. As stated in the Dev Notes, the team is monitoring feedback from the community about if this change has made a difference in the Hex's pickrate.
Hey! The team is working on the fix for audio bugs. What platform do you play on by chance?
I've reported this up! Thanks for reaching out :D
Have you tried using Linear instead of Classic? What are your sensitivity settings at?
I appreciate you sharing your experience! Just to clarify, you are playing on console and not PC, correct? I'll be keeping tabs on what other players have been saying as well about how using controller feels compared to the previous patch.