How did the complexity of SE compare to Bob's mods, and/or Bobs+Angel's?
Honestly I haven't played Bob's mods for years, last time I did it was just "and now go get the next tiers of machines" which wasn't really interesting for me.
I haven't played Angel's either, but I guess the processing chains are even more complicated/unreadable in Angel's.
The real meat of Space eploration for me was the completely different things, not just "the new recipes", though those were really nice as well. Not too over the top retard complex, but there are some loops that are pretty cool.