V453000

V453000



19 Aug

Comment

Originally posted by wPatriot

The Devs: "We need a break and the freedom to think about long term plans without the obligation to cut it into small chunks"

Also The Devs: https://reddit.com/r/factorio/comments/icjhe4/request_to_wube_one_more_fff_post_about_the/g23d0j6/

I love you guys.

Well, this is the past, not the long term plans :)

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There’s not terribly much to say, we decided to add it roughly at the start of June, which may sound like a long time ago but in order to implement it, it’s last minute.

The gameplay design was briefly mentioned in the FFF. We wanted to have it be a proper feature, not just “lol it has legs”, which is why it remained a meme until now. Some FFFs ago I wrote this to make people understand it’s not coming https://forums.factorio.com/viewtopic.php?p=484584#p484584 ... and having written the post, it got me to think one night about it, and it just connected to me that if it were remote controllable, it could build things using equipment grid with roboport, or kill things with PLD. I mentioned it to others half-joki...

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17 Aug

Comment

Originally posted by triffid_hunter

One of Factorio's devs, /u/v453000, is a huge fan of spaghetti

Does not mean I don’t do planning btw :)


16 Aug

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Originally posted by Marco3104

What makes me realy wonder is that they had, in all 3 trailers, the green polluted water already in it. But it is a feature that was firstly released in the 1.0 update.

It was a special “green water” tile type, now even “normal water” gets turned to green dynamically

Comment

I was wondering how long until people start using it like a huge chest :)))


14 Aug

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Originally posted by yoriaiko

some hype stats - SPOILERS

its big, really

dont need any fuel?!?!?!?! OP!

can move above buildings!

can move above small water (the other edge must be in reachable distance)

can move above cliffs (ok, all spiders can, no big deal)

can move above trains!

if sitting above starting rocket (silo), the animation is slightly weirdo (probably is also immune to shooting artillery, but untested)

IT IS IMMUNE TO TRAINS?! YES!

have 10x6 grid, putting extra exo dsnt add extra leg, just make him faster

coming with 4 rocket launchers

its not made by inserters, like prototype, have new unique fancy design, but not inserters, new players will enjoy, old players will get mods

safe travels and no more Watch your step achievement!!!!!!!!!!

have fancy spiderman-like icon on map

can autoshoot by rockets - its optional and independent switch for both auto mode and with driver/gunner - watch yo...

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BTW it is powered by the fucion reactors in its recipe :) Legit doesn't need fuel, GG

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Originally posted by neumast

What happens when you equip the belt immunity thingy?

Exactly what you would probably expect! :)

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Originally posted by asoftbird

Congratulations on delivering one hell of a management game. It feels like the end of a journey, especially with the FFFs stopping.

Aside from that, why were the sounds from inserters/assemblers/furnaces reverted to 0.17 sounds? l'm not complaining, just wondering what the reason behind that decision is.

We have been trying to iterate many sounds in 0.18 until last minute, but in the end we decided some of them were just better in 0.17. This doesn't necessarily have to mean the end of the road for these sounds, we might still give them another try later, we just need to sit down and think real hard about them.

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Originally posted by Uranium_Isotope

Wait, on the 2020 trailer at 1:50 there is a spider in the top right with lights; yay potential spider vehicle! I wonder if it can walk over objects easily to traverse the factory

It can :)

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Originally posted by Lurker-in-Chief

Has there been any mention of when the 1.0 update will be made available for download from factorio.com? And are their download servers prepared for the rush?

(Worrying I'll spend two hours waiting for it to download while everyone else is having a party...)

The time is the same as the launch trailer - 11 a.m. Prague time. As far as I know, pretty much all of the downloads are going to go through Steam so servers should hopefully be fine.


10 Aug

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Originally posted by _The_Blockhead_

Semi-constructive criticism in order of appearance:

Medium electric pole:

-The lighting on the top is a bit much and the viewing angle makes the proportion look all weird. The top looks way bigger than it should be compared to the in game entity. The rest of the power poles also suffer from this.

Roboport:

-Very fat looking, we only get to see the top half of the roboport in the icon. It misses the iconic spinning radar thingy and lots of other details.

Beacon:

-Anal probe? Suction device? Futuristic miner? Tesla turret? What even is the new beacon design?

Nuclear reactor:

-This one is the worst, it looks way too cute and cartoony for a NUCLEAR reactor. Right now it looks more like some sort of weird hat without a brim or an odd toy. Its doesnt even remotely resemble the in game nuclear reactor

Low density structure:

-I...

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Thank you for your feedback. I think most of it is actually fine, but it's interesting to read others perspective, and some of it I agree with.

For example I'm really surprised people often hate the nuclear reactor, I find it to be one of the best new icons, same goes for the roboport.

The pipe is IMO much better vertical because you can see it's round, where previously you just saw a square. The engine original version (the treads only) wasn't a good representation, but I thing the current one is really nice, even on belts. They indeed create a pattern - but a special one that gets recognizable.

The accumulator electricity is for sure questionnable, but a lot of icons have "working animation" and so on to make them recognizable.

The flamethrower turret is just mega difficult. I admit that one isn't the best but frankly I've spent a lot of time with it already and I'm not sure how to improve it.

The low density structure I don't have a proble...

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Comment

Originally posted by entrigant

It feels like a last minute grab for mass appeal prior to 1.0 to me. Bright and exaggerated (cartoony) appeals widely. Ask Riot, Blizzard, Epic, Mojang, etc. I don't like it, but I suspect you and I are in the minority. Still the best damn game I ever played, tho.

The entire community has been harassing us for years for "not enough colour". And they were right - and we didnt' deny it - we just didn't feel like we are in a solid enough state to start any kind of large scale colour tweaks, but this was planned for multiple years now.

In the end we added sliders so you can customize it to your liking, also because not every screen outputs the same results.


09 Aug

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Originally posted by DDDGamer

This is what happens when you play so long and get used to all the different graphics haha Did not even think about updating those!! Thanks!

You're welcome :) I thank you for your efforts, the page is really nice and informative.


08 Aug

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Originally posted by DDDGamer

Good points ill add them in!
I'm assuming you are talking about the banner? :p

The banner is the first obvious one, but there's more

https://factoriocheatsheet.com/assets/images/belt-signal-circuit.webp this one has older GUI

https://factoriocheatsheet.com/assets/images/balancer-4x4.webp this one has old icons

https://factoriocheatsheet.com/assets/images/military-range-comparison.webp this is 0.17, judging from icons and ...

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Comment

I've read through it again, a couple things that I thought:

- Lies, some of the bigger screenshots aren't from 0.18 :P

- Advanced oil processing mainly unlocks light/heavy at all, not just cracking

- Efficiency modules (tier 1) are REALLY useful in mining drills, might be worth putting it in their section


07 Aug

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Originally posted by triggerman602

With the new crash site adding to the story at the beginning, I think the rocket launch at the end could be a lot less anti-climactic. When you finally hit that launch button the rocket launches but you're still standing on the ground next to the silo. Kind of odd considering the entire reason you built this factory was to escape and then you just, well, don't. I think a small touch that would go a long way is to load the player into the rocket on the first launch of the map if they manually hit the launch button. I know it can already be done with a car in the rocket but I think it should be the default to really complete the story.

If this is already the case and I just havn't noticed, please feel free to ignore this post.

If you built a rocket, would you really jump into it on the first try?

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Originally posted by StormTAG

Is it mod tintable or would you need to just make new sprites?

You would need to add the tintable layer. Which is not impossible, it's just about masking it.

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Originally posted by MyNameIsTrez

The picture under the header "Technology icons update" shows an icon where an engineer is running on a belt that's going in the opposite direction, but what's with the cyan MS Paint-like blobs under his shoes? I hope that was a small mistake that was fixed for the icon in the game

It's the belt immunity equipment that looks like hoverboots since the new icons update

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Originally posted by MojoD1

u/V453000 With the sneaky big brain perception skill check by making the underground belt on the Logistics 1 icon backwards compared to the Logistics 2 and 3 icons.

fixed in 0.18.45 :)