Hi, it simply didn’t as we haven’t adopted 2.8 yet even now.
This was for many reasons, but the main ones:
- the initial versions of 2.8 did not support all of the features we really need (mostly stuff related to how we render things, so incompleteness of the new view layer system in compare to renderlayers from 2.79). I believe this is feature complete in latest versions.
- we have a significant amount of scripts we use for quite a few things, from generating render compositor nodes with standardized output paths from a list of renderlayers, including parsing some keywords to identify for example AO, height and shadow passes, through rendering scripts that handle all kinds of things like disabling some renderlayers so only the animated parts render all frames of the animation, disabling lights, rendering from all scenes in a blend file and/or multiple blendfiles, swapping materials (blender does not have exclude/include list for material override in renderl...
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