i am on NA-Offlineraidprotection-Theisland-Crossark6 and my character data is still missing
If you uploaded between the patch and the rollback, it's likely that you lost your character. You'll need to file a ticket with support if that's the case.
i am on NA-Offlineraidprotection-Theisland-Crossark6 and my character data is still missing
If you uploaded between the patch and the rollback, it's likely that you lost your character. You'll need to file a ticket with support if that's the case.
NA-Offlineraidprotection-Theisland-Crossark6 dont forget about this server please.
NA-Offlineraidprotection-Theisland-Crossark6
Missed it in our first pass - fixing it up now.
it did when i joined my friend on his hosted, but im not sure about official as I just havent ever hopped on an official server on pc.
If it would help, i can have a look on now?
Worth checking - ya.
/u/WC_ChrisW please can you clarify. Are you bringing all the servers like mine (extinction 464) that has rolled back to a 2-day ago backup to a more recent backup?
Thanks
Yes.
single player, steam version.
If you join a server, does the issue happen there too?
Are you playing sp or mp?
Just a clarification if we will be able to get tek grams and imprints back.
Support restores imprints.
This is a side effect of not rolling the servers back to the same time. How you gonna roll back 1 server 1 hour, but another server 2 days, all in the same cluster. Anyone on ORP crossark6 that was not on the island Tuesday at around 5pm, but was on the server today when it went down lost their character.
We're bringing those servers back to the correct time.
We're working through them, apologies for the issue.
This is a side effect of dupe protection that's part of the rollback process. You have to work with support to restore anything that you lost. My apologies for the inconvenience.
We're rolling back.
Alright, I heard there were a few minor problems with it like the deathwalls in caves someone mentioned in a different thread.
But knowing it's coming is still really nice to know. If all goes well i know plenty of tribe-mates personally that would want to start playing again. Anyways, thanks for the quick replies.
If there's something wrong with deathwalls, it's unrelated to this. This is detection only.
Thanks for clarifying. Is this going to be something we'll be able to have on console as well? Awesome update either way!
The plan is to refine a bit on pc because of rapid iteration and then deploy to console.
I've been hearing about this but i'm not quite understanding what it is. Does it actually alert a dev when someone enters the mesh? Or is it just extra information for a dev to review when following up on mesh tickets?
The former sounds exciting. The latter sounds great for pc still, but not really something that'll matter for console where meshing is the most rampant.
It allows us to catch and ban people who mesh whether they were reported or not.
I asked our partners to investigate.
Well then, what do you think is causing the issue? Doesnt really help much sir
Double checking - are you on PC? The last two pc server updates contained only statistics reporting changes. Are you seeing it in sp as well? we haven't updated the client in 2 weeks.
Do you have any comments on the cave building issues players are reporting? Out server admin reenabled clipping temporarily and i noticed the build zones where a bit...iffy. Cant place cliff plats in so many spots i used to be able too on official before this update
We haven't modified collision detection related to building in either of the last two updates.
Thats interesting, is there any comments on where and what maps these were added to or where people have trouble building?
And has anyone tested trying to get in the mesh on single player with this new system?
Could meshing on singleplayer get you banned? It is not official but a non intended part of the game none the less.
Example, getting skins tranfer from single player to official, would breaking through the world barrier on single player set off an alarm for official in the same way with this new system?
Our detection metrics only run on Official Servers atm.
Is there some fundamental piece I'm missing that would prevent this from working or that causes false positives? I suspect there are some obvious holes in a few maps that might cause issues for people just looking around and not actually trying to mesh but in my testing so far I have not really found anything fundamentally broken with the method.
It can produce false positives in a variety of circumstances in real world tests, but we've been working to eliminate them. We generally don't talk much about these changes to keep them effective, but when you see a patch like you did Friday, it's because we're tweaking things like this.
The fact that it produces false positives means that it cannot be used automatically, but ideally we could get it there. Don't get me wrong, it's a very good method - we just can't rely on it solely if it's going to ban innocent players.
Generally we don't talk specifically about what we do to catch cheaters because it gives them an advantage to know what we're doing, but I think it's worth saying that this is a method that we are aware of and have used. Thanks for passing it along.