WotC_Jay

WotC_Jay



31 Oct

Comment

Originally posted by HairyKraken

dont like the sleeve

still buy it

my brother in christ ??? what do you think WOTC understand from this operation ?????

We understand what they said in the OP. We monitor reaction and performance in a variety of ways, including both raw sales data and social sentiment.

Comment

Originally posted by fractalspire

You might be asking this because you've noticed that some cards will auto-target (for example, A-Blood Artist automatically targets your opponent). If so, the difference here is that Arena will automatically pick the only legal target for abilities (so, Conclave Tribunal will automatically target the only nonland permanent your opponent controls, for example) but will not automatically pick targets when you're actually casting a spell. Probably this is intended as misclick protection by making you actually confirm all targets when casting.

This is exactly right. When casting a spell, we like to make sure there's at least one choice you're making, so that you get an "Oh wait, what? No! Cancel!' window

Comment

Originally posted by bodhemon

I didn't realize the pony was for sale at the time of this post. I'm not trying to encourage people to rob wotc. I will delete.

That's awesome! Thanks for being a good human.


30 Oct

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Fair warning: This is a bug, and at some point we'll fix it. If you want the Pinkie Pie avatar to actually keep, you'll want to buy it from the store (which also contributes to charity).


24 Oct

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Originally posted by BazaarofBaghdad_mtga

Are card styles no longer attached to particular card versions, even if it's the parallax of one of the arts? So, for a given card, if I have 3 copies of Card Art A, 1 copy of Card Art B, and a parallax of Card Art B, can I put four copies of the Parallax Card Art B in my deck? If not, what about other alt art Card styles?

They’re not fully interchangeable yet, no. But that is the goal. We were hoping to get that alongside this feature, but ran into some thorny technical problems. We’ll keep at it.


18 Oct

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There's nothing that makes them expire, no. First thing I do when I see something weird like that is restart my client (sometimes a message gets dropped so it gets confused and shows the wrong thing). If they're still gone, definitely contact supprt.


17 Oct

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We’re aware. It should be fixed in the update we’re releasing in an hour or so


09 Oct

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Originally posted by unsunskunska

Ah that makes sense thank you, was Meathook nerfed with Historic in mind then? I don't actually remember why.

Yes, we always consider all formats when nerfing a card. When something is a player in both Alchemy & Historic, like Meathook or the cards from this round, we aim for a rebalance that works well for both formats. Golgari food was a real terror in Historic prior to the Meathook nerf, for example.

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Originally posted by DSmith19911

I thought they said they weren’t going to rebalance “iconic” cards?

"Iconic" there meant "In the history of Magic", not iconic to a particular IP.

That means we're not going to try to create "balanced" versions of Lightning Bolt or Counterspell or Necropotence. Those cards have a storied history in Magic, and they do what they do.

Universes Beyond cards will always stay in keeping with the IP and intent behind the original cards, but we will adjust power level (like we did here) to bring outliers into the proper space.

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Originally posted by Trobairitz_

I want to say it's to not punish early disconnects - I play on a bad internet connection with a mediocre laptop (don't really have another choice) and sometimes even on the lowest quality settings my game will crash the instant something happens turn 1, but will be stable if I reconnect on time. I have no idea why this is a frequent crash point but it is a real nuisance for both myself and I'm sure my opponent

That's a big part of it. Early turns can also be long ones for new players (or players on a new deck), because you have a whole hand full of unfamiliar cards to read and think through.


02 Oct

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Originally posted by Cosmolution

Are you limited to 10 at a time? I'm gonna be opening about 180-200 packs here in 2-3 weeks (need to finish drafting). I would think opening 200 packs like that would be kind of annoying, honestly.

Still caps at opening 10 at once. There's a universe where we could use something similar to this to enable opening higher counts of boosters at once, but, as you say, there would need to be some extra safeguards or tweaks to make that not be annoying. (I usually open 100-120 packs at once, so I get it.)

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Originally posted by Meret123

But most of you will be right about that one card.

I can't believe you have finally banned Colossal Dreadmaw.

Turn 3, Gigantosaurus. That's how you do it!

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Actual event name will be "Historic All-Access, Basically no Bans"

You can speculate amongst yourself about what is & isn't included there. But most of you will be right about that one card.

(Edit: Should be updated in the article now too)


29 Sep

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Accurate! And thanks!


28 Sep

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Originally posted by alegal98

Does it also happen in ranked or just in play queue?

Just Play (and Brawl, which is also unranked). Ranked matchmaking totally ignores anything about your deck.

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Originally posted by ProbablyWanze

Or it could mean you spent $100 to buy gems and just never got the gems. Which we consider just about the worst thing that could happen.

yeah, as soon as players losing money is involved and accounts get auto-banned from the internet service provider, if payments are reversed, its a nightmare, not to compare with a few late rewards and a bit of downtime of draft.

I ended up with a raw JSON dump of 32,960 transactions that failed, and I had to go through them all to determine what the player was trying to do, what actually happened, and what we needed to do to make it right. We got it all sorted out within (I think) 24 hours, but that was very un-fun.

this number reminded me of a completely unrelated anecdote of my life that i like to tell every once in a while. Well, at least it also has to do with lots of money.

15 or so years ago i was working on a sailing ship, that sailed gene...

Read more

That's hilarious! Working in digital sure has it's Fun Times, but I'm also thankful every time I hear about the funny constraints that operating in real-world goods imposes

Comment

Originally posted by ProbablyWanze

u/WotC_Jay: Which patch, bug, exploit or other issue had you sweating the most since you have been in your current position?

By far the worst to me was when we had a problem during the STX launch and a large number of player inventory transactions that we tried to make failed. They got dropped on the floor and just didn't happen.

That could mean non-harmful things, like you tried to exchange gold for a pack, nothing happened, you tried it again, and then it worked. Or it could mean you spent $100 to buy gems and just never got the gems. Which we consider just about the worst thing that could happen.

I ended up with a raw JSON dump of 32,960 transactions that failed, and I had to go through them all to determine what the player was trying to do, what actually happened, and what we needed to do to make it right. We got it all sorted out within (I think) 24 hours, but that was very un-fun.

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Originally posted by LemonFennec

u/WotC_Jay what advantage is there to the current system of in-game inbox messaging promotional rewards, versus the previous system of promo code input via the store page or WotC website?

Distribute rewards via promo codes: ~30% of players who log in during reward period claim the reward
Distribute rewards via inbox: 85%-95% of players who log in during the reward period claim the reward

The portion of the player population that sees twitter, our website, or other ways to communicate the code is fairly small. Inbox works much better (when it's, you know, working)

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Originally posted by Hjemmelsen

Sad for those of us who didn't get any at all, but nice of you to admit this is on you.

Once mailbox is safe to use again, we do plan on getting back to the players who were inappropriately missed. (That was another consequence of these problems.)

Comment

Originally posted by MrPopoGod

I'm actually quite curious if you ever pinned down why you were having database performance issues on writes. Was it lock contention, a bad index that was being thrashed by these writes, or something else?

Still working through that the managed provider we're using. Current theory is that this is due to an internal change in how they process operations that is, in most cases, an optimization, but in our use case (large, largely binary documents) turns out to be a pessimization. We've managed to find some other settings we can tweak to reduce some of the impact, but there's still more ground to make up