WotC_Jay

WotC_Jay



11 Nov

Comment

Originally posted by Prize-Mall-3839

i mean, why not make rage a 1R...maybe increase it to +3/+0 too...would balance it out pretty good

We thought about routes like that, but we didn't feel confident enough that was a card that any existing deck wanted.

Really, we felt like the problem was about having too high a density of "cheap pump spell" in Red (given the other cards in the meta). Since we want rebalancing to preserve the original design intent of the card, we can't really take a cheap pump spell and make it something else. So, while we prefer to rebalance rather than ban in Alchemy, this is a case where we felt like the ban was most appropriate

Comment

Originally posted by Domwolf89

What was the flavour text?

[[Time Warp|TMP]]

"Let's do it again" - Squee, goblin cabin hand

Comment

Originally posted by Alamaxi

Could you pass on a big thank you to the team for getting these alchemy rebalances/ban out? It's been a while since alchemy has gotten some rebalancing and these changes are excellent!

Done! And thank you kindly

Comment

Originally posted by Echotime22

I wonder if these will be in starter deck duel.

They will be, but not yet. These will become our new player decks soon, but making a new set of starter decks takes some real time for balance, complexity tuning, etc. Once we get the time to do that with these decks, we'll move them over to be the rewards from the new player experience and the decks used in Starter Deck Duels.

Those versions will likely be slightly different from these initial versions, but hopefully close. We wanted to give out these early versions now, since players will get the most benefit from the new cards that way.

Comment

Originally posted by Villag3Idiot

Foundations is meant to introduce new players to the game. New people just starting in Arena gets a bunch of cards to play with.

Not sure if these will be the same as the current Starter Decks and have a mix of cards from all Standard sets or these will just be Foundation cards.

All of the cards in these decks came from Foundations. There are likely some that are reprints of cards already on Arena, but they're totally different than the current dual-color starter decks.

Comment

Originally posted by Faust_8

I can’t fathom why they Alchemy rebalance some cards like The One Ring but when it comes to Temporal Manipulation and Time Warp, they’re like “no we couldn’t possibly rebalance them by adding one line of text that exiles them as they resolve, or adding 1 more mana to the cost, it’s ban or nothing.”

Wtf are Alchemy rebalances FOR if not for this?

Some cards are too old and iconic to rebalance. I can't think of Time Warp without smiling as I remember Squee's old flavor text. That card is an old friend, too well-known to rebalance. Temporal Manipulation is only barely younger than Time Warp.

The One Ring or Nadu, on the other hand, are recent additions. Players don't have a decade of memories about them, and that makes them more malleable.

Comment

Originally posted by Equivalent_Ad_8413

Will they be refunding the cards with wildcards?

Yes on Monstrous Rage (but it's uncommon, so no big excitement there).
Temporal Manipulation isn't on Arena yet; it's coming tomorrow as a Special Guest in Magic: The Gathering Foundations. So this is a pre-ban, and no one has any copies to refund


08 Nov

Comment

I don't know what this thread is talking about. I'm pretty sure we didn't implement any kind of special pop-up ghosts on the cards. Are you sure it wasn't just a smudge on your monitor, or maybe you were playing late at night? It is a pretty spooky set.


05 Nov

Comment

Originally posted by Twilightsojourn

slowly doing an Animorphs cover

Love this 😁

they leave Alchemy the hell out of it

That was the whole point of Explorer — it was created after Alchemy affected Historic, and players wanted a true-to-paper eternal format with no digital-only cards. And since it’s explicitly planned to turn into Pioneer, adding Alchemy into Explorer would be 100% against the purpose of the format. So we’re safe! Come join us!

This is absolutely correct - The whole point of Explorer is to be an analog to Pioneer in Tabletop. It would never get digital-only content.

Comment

Originally posted by PunchSisters

Do we know the breakdown between Brawl and Standard brawl? Are they lumped together? Standard Brawl is my favorite format and I'd be curious how much love it actually gets

This chart is showing Brawl & Standard Brawl lumped together. Brawl is, by far, preferred over Standard Brawl, but we know Standard Brawl has its fans too.

Comment

Originally posted by Andromanner

u/wotc_jay

Will the set's Special Guests cards be available? 

Yes! As usual, the Special Guests cards from the set will be available on MTG Arena, appearing in packs and being craftable with wildcards. Additionally, we've adjusted the rarities of some of these cards to match their latest printings. This doesn't change how often they appear in packs, just what wildcards are needed to craft them.

https://magic.wizards.com/en/products/foundations/card-image-gallery?cigcolor=all-colors&cigfreshness=all-cards&cigproduct=all-products&cigset=SPG&cigsubset=all-subsets&cigsubtype=all-subtypes&cigtreatment=all-treatme...

Read more

That's an error in the gallery. Special Guests will appear in Arena store packs at the normal rate

Comment

Originally posted by wormhole222

There are so many reasons why this could be. Maybe some of them already exist as reprints with different names. Maybe some of them were just very inferior cards.

The most obvious reason though is that Pioneer Masters is a draft set and there is a limit on how many cards you can just sneak in for constructed reasons.

This is exactly right. We made sure to include the key cards, that saw real play. Cards on the fringes of play, like these, got included or excluded based on building a better draft environment

Comment

Originally posted by Wifilitdnb

Is it designed intentionally that historic and brawl have similar rebalancing but are two different formats? E.g. galvanic discharge, guide of souls

Short answer: Yes

Longer answer:

All of our digital formats (largely Alchemy, Historic, Brawl, and Timeless*) share rebalances. We do this because we think it would be more confusing if a given card worked differently across those formats. (It's hard enough that cards work differently across the digital formats and the tabletop-analog formats.)

When we rebalance any card, we consider its usage across all of the formats. This is much like designing a new card, where we also consider impact across a variety of formats.

* Timeless is a bit different, since it uses the original version of any rebalanced card from the tabletop game. But Timeless is a weird place anyway.


04 Nov

Comment

Originally posted by JesseWayland

Would it be a lot of extra work to eventually automate this process based on dynamically updated card data? I end up playing against the same 5 or 6 commanders with each different brawl deck I have. I play against Poq a weirdly high amount with my life gain deck and not at all with my other decks.

The process is based on data, but it's not simply "Number says X, do Y". It takes someone who understands the format to look over the data and understand what needs to be tweaked, or often times even what the right questions to ask are.

As one example, if a commander's winrate has spiked, is that because new cards are letting players make a stronger version of the deck, or just because a new, super-popular commander is a favorable matchup?

Comment

Originally posted by Dutty_Mayne

Any information on deck sharing? This is a very important part of the social aspect when trying to get friends to engage with power levels that are outside of their budget but inside of their friend group.

It was promised years ago in a blog post and never mentioned again.

It's something we're (still) interested in. It's been hard to prioritize, because it's meant building some different types of tech than what we have now, which makes it expensive. No promises, but it's something we agree would be valuable and are trying to find a way to make work.

Comment

Originally posted by PurifiedVenom

I won’t argue on Paradox but an unconditional Counterspell that also ramps you & a ritual that lets you play a 3 drop commander on turn 1 or a 4 drop on 2 I would argue cause a lot of non-games or sudden swings that are nigh impossible to come back from when they are played. Not to mention they’re genetically powerful and easily slot into any deck that runs the colors.

You have the data while I don’t but you’ll never convince me those cards make the format healthier/more fun overall. That’s my 2 cents anyway. Appreciate the response though

Honestly, that makes sense. I wouldn't have believed it without seeing the data either.

Before we had data, our lead data person (who's also a very good Magic player) was 100% convinced we would have to ban Mana Drain. But I had been 100% convinced that we would need to restrict Dark Ritual in Timeless, and the data has been clear that we don't. So now I don't trust even what seems obvious, and I almost always want the data. And it says they're fine. Good, but fine.

And I'm never going to try to convince you what's fun. Every player knows best what they think is or isn't fun. I think there's a good debate to be had about whether those cards are net more fun to keep in the format.

Comment

Originally posted by TheRealArtemisFowl

On the topic of actively monitoring Brawl, can you share anything about whether or not action was taken to rebalance matchmaking?

You know, the whole weight thing, did the team get together and change it one-and-done, is it undergoing frequent revisions, or did nothing happen?

The weights are regularly monitored and updated. We've also recently been improving tooling and hiring more people on that team so that we can make these updates more thorough and frequent.

Comment

Originally posted by fjklsdhglksj

Some of them probably aren't worth including. Cards that're identical or strictly worse than others, cards that were only played for budget reasons, or cards the player just thought would be funny to have in their side.

They were all cards that, basically, one or two players had in their sideboard. Many of them were cards that showed up literally once across all the decklists.

Nothing was left out for complexity or any reasons like that. They were just the least-popular cards that still see a tiny bit of play. And, if any of them prove important, we'll add them in down the road.

Comment

Originally posted by mrbiggbrain

I think it was a requirement more or less for 4 player support. Things like a lobby system, clans, robust friends lists, better chat, etc are really important to the Commander experience.

Username checks out

Comment

Originally posted by Smokeskin

Am I reading between the lines that they’re going to do BO1 balancing of cards for the best digital experience while letting BO3 remain “true to paper”?

If you mean "We may see more Bo1-only bans like Leyline", then yes. That's a possibility, if we end up in a similar situation. If you mean rebalanced cards in Bo1 Standard, absolutely not.