ZOS_GinaBruno

ZOS_GinaBruno



08 Jul

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Thanks all, confirming we've seen this and are actively investigating.
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Hi everyone! Today, we’d like to present what we’re focusing on regarding combat changes for Update 27. As always, be aware these are just the current proposed adjustments and are subject to change during the upcoming PTS cycle. With the ongoing focus on overall server/client performance for combat, we are continuing the audit on item sets. For this round, we are continuing the item set adjustments we started in Update 26, and as you’ve come to expect with DLCs, there will also be several new sets to acquire from the new dungeons.

We are also doing some class adjustments from long standing player requests and outliers. As a reminder, we are currently addressing class abilities on a singular basis and not as a whole package just yet. This means larger Class reworks are not in the cards in this update, but other adjustments will be made to help with server/client performance and functionality that may be missing in various class kits.

Performance:

... Read more
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This is the official discussion thread for the blog article ESO Live: July 9 @ 3PM EDT—Q3 DLC Announcement & Preview. Tune in to Twitch.tv/Bethesda tomorrow for the first live look at the upcoming Q3 DLC release and Update 27. See you then!

07 Jul

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Today's maintenance consisted of some backend infrastructure work that needed to be done on all the megaservers. You can expect the next incremental patch to be next week for both PC and console.
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Dalsinthus;c-6851855

Colinr1968;c-6851753

8 hours of maintenance and no fix on nunatak guess we have been ripped of by zos again well done zos


I just killed the boss again on my sorc and no achievement. It’s unbelievable that this wasn’t fixed with this morning’s patch. They had an opportunity to correct this and just didn’t. SMH



This morning's maintenance wasn't for a patch, it was some backend infrastructure work. We know this is a frustrating bug, but it's not something we're able to hotfix and needs to go into a full build.

02 Jul

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Hey all, just letting you know we've seen these reports and are investigating. Thank you!
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Hi all, confirming we've seen this post and are working on getting this fixed. The next incremental patch isn't scheduled until after Midyear Mayhem ends, but it will be fixed by time the next Midyear Mayhem rolls around. In the meantime as a workaround, getting the killing blow on Nunatak should trigger the achievement.
Comment
Hi everyone,

Due to some scheduled maintenance that will be taking place on July 7, Midyear Mayhem is being extended to Wednesday, July 8 ending at 10am EDT. This way, maintenance won't coincide with the conclusion of the event. The in-game timer has already been updated to reflect this change.

Enjoy!

29 Jun

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Just to update, we're going to move forward with rolling out this fix over time. As previously mentioned, this means the next console incremental patch is going to be larger than usual (compared to other incremental patches) and anything remaining will be added to Update 27. After Update 27, you can expect console patch sizes to be smaller as part of the patching overhaul we did earlier this year.
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heaven13;c-6841799

Also disappointed to see a number of bugs not addressed.
[list]
[*] Screen shake on excavation.
[*] The plethora of audio issues including continual dragon roars, missing audio from quests (or alternatively audio but no lip movement), and sound cutting out completely in fights like KA.
[*] Multiple lorebooks that continue to glow and do not show up within Eidetic Memory as either known or not known (at least two in Shadowgreen delve I've reported).
[*] Dislocated jaw.
[*] Seafarer hair color still way too dark and not even a dev post about it.
[/list]



[list]
[*] A fix for the screen shake while excavating is being worked on.
[*] The dragon roar is being worked on, and others need either more information or for you to submit a bug report when you come across them. Individual quests/NPCs missing audio will likely require a separate fix for each one as it's not a gl... Read more
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Hi everyone, just wanted to let you know that this morning, we closed the Morihaus campaign on PC NA and EU due to there being issues with some missing gates. Anyone previously assigned to this campaign have received end of campaign rewards and can choose a new home campaign.
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The Elder Scrolls Online v6.0.8 includes several fixes for Antiquities – including some Leads not dropping properly – the addition of new Wayshrines in Western Skyrim, some adjustments for Harrowstorms, a fix for a framerate stutter that could occur when updating skill experience or rank, and more. The size of this patch is approximately 90MB.



[list]
[*] Fixes & Improvements[list]
[*] Greymoor[/list]
[*] Combat & Gameplay[list]
[*] Itemization & Item Sets[/list]
[*] Base Game[list]
[*] Alliance War & PvP
[*] Art & Animation
[*] Audio
[*] Crown Store & Crown Crates
[*] Dungeons & Group Content
[*] Miscellaneous
[*] UI
[/list]

25 Jun

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To account for the already-full campaigns that we opened earlier, we're in the process of opening a few more campaigns for PC NA and EU only:

[list]
[*] Cyrodiil[list]
[*] Morihaus, 7 day non-CP
[*] Savirien-Chorak, 7 day standard
[*] Shor, 7 day standard [/list]
[*] Imperial City [list]
[*] Ruby Throne, CP[/list]
[/list]
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We're in the process of opening new campaigns now and can find details on these campaigns here: https://forums.elderscrollsonline.com/en/discussion/534744/

24 Jun

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Kazren;c-6835793

ZOS_GinaBruno;c-6835764

Ok everyone, we've continued to make some adjustments and we're seeing a lot more of you able to login now. It may take a little time for everyone to get back in as so many are trying to log in at once, but the issue should be largely resolved. Thanks again for your patience today while we worked through this issue.



No, no it's not resolved.



As mentioned in the post, it's going to take a little time for everyone to be able to log back in since everyone is logging in all at once. If you're running into issues, please keep trying.
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Ok everyone, we've continued to make some adjustments and we're seeing a lot more of you able to login now. It may take a little time for everyone to get back in as so many are trying to log in at once, but the issue should be largely resolved. Thanks again for your patience today while we worked through this issue.
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Hi everyone, just wanted to let you know we're continuing to work hard on getting everything back up as quickly as possible. We're actively making a few adjustments so there may be periods where you're able to log in, but will let everyone know when we have a rough estimate of when the issues will be fully resolved.
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Thanks everyone, confirming we're looking into the login issues.

23 Jun

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The Elder Scrolls Online v1.20.1.0 includes several fixes for Antiquities, including the issue where some Antiquity Encasements could have their visuals desync with their placement in an Excavation site, and a few different crash fixes. We also fixed the issue where you could not sell stolen items to Fences and made some adjustments to Harrowstorms, among a few other additional fixes. The size of this patch is approximately 954MB.



[list]
[*] Fixes & Improvements[list]
[*] DLCs & Chapters[list]
[*] Greymoor
[*] Murkmire
[*] Orsinium[/list]
[*] Combat & Gameplay[list]
[*] Itemization & Item Sets[/list]
[*] Base Game[list]
[*] Audio
[*] Crown Store & Crown Crates
[*] Dungeons & Group Content
[*] Exploration & Itemization
[*] Miscellaneous
[*] UI
... Read more
Comment

The Elder Scrolls Online v2.05 includes several fixes for Antiquities, including the issue where some Antiquity Encasements could have their visuals desync with their placement in an Excavation site, and a few different crash fixes. We also fixed the issue where you could not sell stolen items to Fences and made some adjustments to Harrowstorms, among a few other additional fixes. The size of this patch is approximately 903MB.



[list]
[*] Fixes & Improvements[list]
[*] DLCs & Chapters[list]
[*] Greymoor
[*] Murkmire
[*] Orsinium[/list]
[*] Combat & Gameplay[list]
[*] Itemization & Item Sets[/list]
[*] Base Game[list]
[*] Audio
[*] Crown Store & Crown Crates
[*] Dungeons & Group Content
[*] Exploration & Itemization
[*] Miscellaneous
[*] UI
[... Read more