ZOS_Kevin

ZOS_Kevin



17 Feb

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Hi All, just wanted to share a brief update on the 2023 ESO Community Event. Please see the tweet posted below.

https://twitter.com/TESOnline/status/1626688545376051200

16 Feb

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Hi All. The team discovered a situation in which owners of the Aurora Firepot Spider could open Bags of Jubilee Yesteryear that were empty, or contained only grave soil. The team is aware of this issue and is investigating a solution.
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Ready for another Battlegrounds weekend? Our Capture the Relic Weekend starts now! Take advantage of the 25% AP bonus this weekend.
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This is the official discussion thread for, "Community Spotlight- Heart's Day Homes"

"Marvel at these positively adorable Heart’s Day-themed homes, designed and shared by the ESO community."

15 Feb

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Hi All! Thanks so much for your questions. We are now temporarily closing down the thread to give our Loremaster time to answer your questions. We'll follow back up here in a few weeks with a Loremaster's Archive Blog to share some answers! We'll also reopen the thread then.

14 Feb

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Hi All, we should be opening back up PS NA for everyone. Give it a few minutes, but you should be able to log back in shortly. If you continue to have issues, please ping and we'll get additional info over to the dev team. Thanks!
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Hi all, just wanted to follow up here. There is an active investigation going on to fix this issue. We'll follow up once we have more info to share.
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Just checked in with the dev team and Q1 extension into Q2 is only for the morphing collectible, and will not extend to the indriks. We are passing you feedback to the team, but this is the current stance on indriks.
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Hi all. Just wanted to clarify here. Due to the way this particular item shows up on the Assistant's inventory, seeing it post-Jester's won't properly reflect on PTS. However, it will be visible when the event runs officially. So the team is aware of this.
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Hi All, just wanted to clarify here. What is represented on PTS is not how it is going to look on Live when we extend the Q1 morphs. The Q1 morphs will be included as part of the event when it is officially live. It's just not showing right now on PTS.

And yes, there will still be two Whitestrake's Mayhem events. We are still locking in dates and will announce those as we get closer.

13 Feb

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Hi All, here is a roadmap for the Scribes of Fate DLC and Update 37. We'll update this roadmap throughout the year. You can also find it anytime at https://www.elderscrollsonline.com/en-us/roadmap.



09 Feb

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This is the official discussion thread for, "Community Guides- New Player Guides 2023"

"Have you recently begun your journey into The Elder Scrolls Online and find yourself with questions in need of answering? Here is a handful of community-crafted guides to assist you throughout your adventure in Tamriel."

07 Feb

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In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.

Mr_Stach;c-7806827

ESO_Nightingale;c-7806455

MashmalloMan;c-7805492

I concur!



yep. the changes are good, but there are still some underlying problems with frost dps skills.



There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon. ...
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Hi all, just wanted to provide an update here. The dev team is looking into re-evaluating this set to do a better job at countering high incoming healing for shorter windows of time. They'll be investigate the duration, cooldown, and damage. If you have any additional feedback regarding these areas, let us know and we'll pass on the feedback.
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XomRhoK;c-7802875

[list]
[*] Overall i like the idea of elusive gameplay with Mist form, often go in and out of Mist form create really good vampiric atmosphere and gameplay.
[*] At this point, Mist form skills are bugged, character just don't streak to the pointed direction with any settings of ground targeting, he only streaks if Mist form used second time in a raw or if any other skill were used right before using Mist form. Seems not all players affected by this bug.
[spoiler]https://vimeo.com/794316969[/spoiler]
And another bug, where character try to streak to Invalid location and regain all magicka, but still receive all buffs. Potentially can be abused.
[spoiler]https://vimeo.com/794316992[/spoiler]
[*] Animation of casting Mist form need to be change...

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React;c-7802781

Wrecking blow has a severe targeting issue. Dizzying swing does NOT have this issue, ONLY the wrecking blow morph has this issue.

The bug: With the wrecking blow morph of uppercut, if you character model turns slightly away from the target you are channeling the ability on, it instantly cancels the channel. This is extremely problematic in PVP, where players are frequently moving around and the server struggles to establish precise locations. This bug is not present on the dizzying swing morph, only on the wrecking blow morph. This doesn't occur if your camera moves away, but only if your character model turns away, as seen in the clip below.

It is so great to finally see this ability getting a much needed buff, and I am excited to once again have the option of playing an uppercut build in PVP - but PLEASE fix this targeting issue so that the skill is useable.

...

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heaven13;c-7802754

I'm sure someone has already pointed it out but DKs and templars had similar reasoning for some changes in some vastly different approaches that feel incredibly unbalanced.

[list]
[*] Dragonknight: Chains of Devastation: This morph now grants Major Berserk for 10 seconds after casting, rather than Empower, as Molten Armaments already grants it in a much more effect way.
[*] Templar: Everlasting Sweep: Increased the duration of the pulsing Damage over Time to 10 seconds at base, up from 6 seconds.This morph no longer grants Empower, as Solar Flare and its morphs already grant this buff.
[/list]

So DKs get an added named buff (and a major one) and templars get...4 more seconds of pulsing damage? Seems balanced.



In chatting with the dev team, we wanted to highlight the Chain of Devastation morph was one of the least used abilities in the DK's arsen... Read more
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The_Titan_Tim;d-626592

@ZOS_GinaBruno, patches ago you mentioned that part of the direction Dragonknight was heading was towards a more difficult sustain management back when Combustion was nerfed yet we have players throwing one reduce magicka cost glyph on an infused piece of jewelry able to cast Ash Cloud for free, repeatedly, exploiting Helping Hands to obtain unlimited Stamina while block-casting.

Is this working as intended? Or in the direction that your team envisioned for Dragonknight?

Edited to include the High Isle reasoning behind the Combustion nerf…



Wanted to follow up here after chatting with the Dev team. The specific behavior you are reporting with Ash Cloud is not intentional. We are investigating a fix for this now - we also wanted to note that there are some performance considerations we need to keep in mind.
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Yamenstein;c-7802954

Can a dev please explain the harmony/boneyard nerfs in relation to necro pvp? Is there plans to buff necros or fix up several skills in their skill lines?



As noted in another post, Harmony was being used in ways outside the intended goals of rewarding group play. Additionally, dev has seen Necromancers used as a "bomb" class and this is outside of the intended scope of play. It contributes to creating an unhealthy play environment.

However, we would like to hear from y... Read more
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CameraBeardThePirate;c-7802530

There have been 4 or 5 "Necro needs help" feedback posts the past patch cycle alone, each one talking about different areas the class was hurting. Harmony graverobber was Necro's only real use in PvP anymore, and with it gone, Necromancer feels aimless right now.

The developer team often states they want each class to have a certain "feel", flavor, or gameplay fantasy they perform well, so I urge you to consider the question "What does a Necro play like?" with these upcoming changes.

Are they a DoT class? Well, they have 10% DoT damage and 15% DoT reduction, but they aren't really a DoT class - they only have 2 class DoTs, both AOE.

Are they a burst class? Well, blastbones is a strong burst ability, but that's only when it wants to be. Taking out Graverobber doesn't really leave necro with anything that would fit this role.

Well surely they hav...

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