Will we ever get modding
Maybe someday?
It's not on the plan, though.
Will we ever get modding
Maybe someday?
It's not on the plan, though.
I think it’s only one dev. A lonesome Swedish dude. Love to him still
Not true!
About 15 people work on Polytopia in various ways.
It began as a solo project, though
Why does the AI spam Knights or MB's? The AI is programmed to train units to counter what you/their target is training. We don't say "just churn out Knights", but "Hey, the player is making Archers, so make Knights to counter them."
I tested this out today, and I started mass producing knights. The AI started mass producing Mind Benders. If I'm correct, Knight counters Mind Benders. But the AI still continued spamming Knights and then Mind Benders even if I only produced Knights.
Edit: I tried it again but this time against Cymanti. I spammed Knights and they still spammed Shamans. I spammed Swordsman and they spammed Shamans. I spammed catapults and they spammed Shamans. They rotate between spamming Shamans and Doomux regardless of what I produce
Hmmmmm, interesting.
I'll mention it.
Also, quick question, why doesn't the AI use Battleships even when their ecomony is flourishing? They make a battleship occasionally, but they always destroy it by landing the troop.
That's just an issue with the AI. We just haven't fixed it yet.
I heard a month or two ago that google’s using Polytopia to train some bots. Is that still going on, and if so are you guys allowed to use those bots in game for more challenge?
Yes, that was like, 2 years ago.
No, it was nothing more than a curiosity for researchers. We never had any plans to integrate DeepMind into Polytopia
The problem is that Swordsman have the same defense as defenders. The AI almost always attacks swordsman defending cities, but never attacks defenders. Theoretically speaking, a full health swordsman should deal the same retaliation damage as a full health defender. But the AI will attack a swordsman, letting the AI kill their own troops, but will ignore a defender, which lets a defender defend the city (behind city walls) forever.
"The AI is programmed to train units to counter what you/their target is training."
This makes much more sense because I tend to produce lots of archers and catapults.
Since Defenders are cheaper and easier to get than Swordsmen, they're much easier to spam, making them easier to use against the AI.
But thanks for the mention, though. I'll bring it up.
I can give some insight to our thoughts here:
Concerning Defenders, before a big AI upgrade, AI had the opposite problem - they'd always attack Defenders, and would lose most of their units to them. It was common to spam Defenders and just let the AI kill their own troops. We changed it to stop this exploitive behavior.
Why does the AI spam Knights or MB's? The AI is programmed to train units to counter what you/their target is training. We don't say "just churn out Knights", but "Hey, the player is making Archers, so make Knights to counter them."
I can't speak about the Parks/Giants and Polaris comments, but I suspect the Polaris thing is related to the Knight/MB spam.
You get all the Regular tribes bundled with the Steam edition.
Will there be a movement penalty with tribes your allies with now?
No
You know like i theorized they climbed mountains in order to fight better and raid other cities causing they're resources to go unused
We never canonized this.
What?
Need a general (but outdated) rundown of what's going to be added to Diplomacy? Check out this link!
https://store.steampowered.com/news/app/874390/view/3104670157403136693
what abilities do yall think the new tribe will have
This isn't a new tribe.
As u know, is coming on android too?
Yes
This seems to happen when there is some server lag between the movement and the attack. It just decides that you have “already attacked”, but in reality it seems the server has only registered the movement. Killing game and restarting does not fix. Happens all the time, so now I know to wait for a second after every knight action.
Very interesting observation!
On phone too?
Yes
I always think "CNC" is a reference to r/commandandconquer
But....this is pretty much how it works now. You get 1 Dagger for each city level -1.
While we like user content, this was removed for being one of the overdone formats, such as, but not limited to, a picture of a large army, low effort Score post, knight chain attack, Easter egg, huge city, picture of a spawn, or etc.
If you think this was in error, contact a moderator.
Basically you can now make alliances with the AI (Except you already could before)
Quetzali is now my favorite tribe (Except it already was before)
Vengir is total trash (except it already was before)
E-Sports is now a thing (Except it Kinda was before)
In summary It's a completely revolutionary update.
Concerning that first point, we've expanded on the "ally" system. Before they were never truly allies, and would sometimes backstab you (without really any binding agreement), but now, you can sign a treaty to end hostilities.