cjdxn

cjdxn



28 Oct

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we’ve got an update for you.

The Blood Moon is rising...

The next major update for Phasmophobia is now live!

As console players will be joining us, future patch notes and other news posts will be hosted on our website!

Check the Patch notes here: www.kineticgames.co.uk/blog/phasmophobia-crimson-eye



If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
... Read more

23 Jul

Post
    cjdxn on Steam - Thread - Direct
Hey Ghost Hunters, we've got some merch for you...



It's back and better than ever!

Until the 30th of July, the Cursed Voodoo Doll is back in stock for an exclusive 2nd Edition re-run! This version even includes a limited-edition holographic sticker!

Get yours now! https://www.makeship.com/products/cursed-voodoo-doll-2-0-plushie





Happy Huntin'!

Thanks,
The Kinetic Games Team

12 Jul

Post
    cjdxn on Steam - Thread - Direct
The Console Update

Hey Ghost Hunters, we've got some news for you, and it's exciting...

Firstly we want to thank our incredibly passionate community for being patient with us while we work on the console update. With last year's estimated release date ultimately being delayed, we shared the frustration with console players and had to make sure that when we announced a new release date, it was one that we could meet.





We are collaborating with Unity to work on the console release, as well as general performance optimisations for both console and PC, this will ensure that the console update runs optimally and to the high standards that we set for the game. Working with them means that we can work alongside them on new content for all platforms, allowing faster development of new updates.

Future updates for the game will be re... Read more

05 Jul

Post
    cjdxn on Steam - Thread - Direct

  • Moved the games room fire gate to stop an unintended hiding spot
  • "Lights out" now has UV Tier II instead of Tier I


  • Fixed several safe spots
  • Spray paint cans now have impact sounds
  • You will no longer crash if you have an event badge set if you fail to connect to the unity servers
  • Badges will no longer show the unlock popup again if you have already unlocked them
  • The tutorial can no longer be chosen as the challenge map
  • If you failed to receive your apocalypse badges, you will now receive them after your next game
  • The TV in the Point Hope living room will no longer be required to be on to neg...
Read more

25 Jun

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    cjdxn on Steam - Thread - Direct
Welcome back, we’ve got an update for you.

Due to the size of this update, we have given it the version number of v0.10, even though the Roadmap originally planned different content for that version number. The following updates planned in the Roadmap will instead have increased version numbers, but the content and order of updates remain the same.



Point Hope was recently refurbished by a young family seeking something unique to call home. You'll be welcomed by a modern extension, complete with a hallway, closets and a downstairs bathroom, before entering into the Lighthouse's main Living Room. Decorated with nautical knickknacks, you'll be faced with spiral staircases and round rooms, a first for ghost hunters.

This new location features 10 floors, 12 rooms, and a unique layout which will challenge players in new ways. You'll have to use di... Read more

18 Jun

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!



Our Twitter followers and users in the Discord may have noticed that we have been expanding the company this year. So far we've hired an additional 2 Artists, an Email Support, a Sound Designer and a QA Lead. Additionally, we are actively interviewing for several other roles, with new employees joining us throughout the year.

We are committed to expanding our team at a manageable pace, taking extra precautions while we continue working from home.

Our new office will soon be ready and we're looking for talented and passionate people to join us in our journey. If you're interested in joining our team and can work in the UK, you can find a list of our currently available positions on our website.
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26 Mar

Post
    cjdxn on Steam - Thread - Direct
Welcome back ghost hunters, we've got some news for you.


  • The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards!
    • More information can be found in-game
  • ID cards have had a facelift!
    • All badges now have a unique background when using that badge’s ID theme
    • Prestiges 11-20 have animated backgrounds to match their badges
    • Several colors have been adjusted
    • VIP and Artist have received new Badge designs
    • Volume slider colors are now the same as the EXP bar colors
  • Headphones are now visible when listening through the parabolic microphone


... Read more

22 Feb

Post
    cjdxn on Steam - Thread - Direct
Welcome back Ghost Hunters, we've got some news for you.

The long-awaited shop rework is finally here, boasting a new, easier way to manage your gear!



Based on player feedback, the shop has had a complete overhaul!
  • 3 separate pages for more intuitive usage
  • Easy buy options for controller
  • Renamable loadouts
  • Player-specific colours for supplied equipment
  • Quick shortcuts to navigate between screens to unlock equipment
  • Full tutorial for each page
  • Shortcuts for gamepad users



New accessibility options:
  • You can now customize each player's color for many areas in the game:
    ...
Read more

15 Feb

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

We thought we'd update you with what's currently happening in development, and what's coming!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



If all goes well, the highly requested Shop Update is planned to be released sometime next week!

It features a brand new design for the Shop and Equipment pages, with simplicity in mind. And a new Loadout page for getting into your games as quickly as possible.

We've taken in loads of feedback from the community and our beta team to make sure this is the best shop it can be, for all players, each page even has a short tutorial to help you out if you get lost!

For controller players, you'll be able to use buttons on your controller to quickly buy, sell and do other functions wit... Read more

17 Jan

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players.

We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework!

Progression Leveling rates are currently too slow
  • We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board
Equipment Tier unlocks are too linear and too slow
  • Alon...
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03 Jan

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Stepping into 2024 means new beginnings and a new roadmap for the game!

You may notice some changes on the new roadmap, one of which is we've removed any predicted dates for upcoming releases.

Secondly, there's a new section at the bottom of the roadmap. These new features, maps and smaller updates will be pushed live as soon as they are ready, without the need to wait for a major update.

Lastly, you can see that Horror 2.0 will be the last major milestone for the game and the one that takes us out of Early Access. This doesn't mean development for the game will cease, as we'd still like to add more equipment, ghosts and locations after 1.0 finally arrives!

... Read more

11 Dec

Post
    cjdxn on Steam - Thread - Direct

  • The Holiday 2023 event is now active! The event will last around 3 weeks
    • Instructions can be found on the main menu event button
  • An error message will now show if you fail to connect to Unity Gaming Services


  • Updated the textures, audio, and effects for the Summoning Circle
  • Flashlight III Upgrade now costs $3000 (up from $2500)
  • As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m
  • Lowered the volume of DOTS Projector III

... Read more

13 Nov

Post
    cjdxn on Steam - Thread - Direct

  • Added the first wave of Steam Achievements! Check out the Achievements section on Steam to see how to earn them. More achievements will be added in future updates.
  • Added an option to enable Screen Space Ambient Occlusion for VR


  • Removed Halloween Event
  • Adjusted the sky effects when you are dead
  • Reduced translucency on medium tents slightly to stop them from glowing so much when a DOTS is placed inside
  • Both campfires in Maple Lodge will now have a max hearing range of 5m and are the same volume
  • The Maple Campsite Chem toilet will now behave similarly to house closets and lockers when hiding
  • Brightness w...
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26 Oct

Post
    cjdxn on Steam - Thread - Direct


Welcome back ghost hunters, we've got some news for you.


  • Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks!
  • Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event


  • Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance
  • Added new rain sounds in both...
Read more

17 Oct

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Dear Phasmophobia Community,

We'd like to express our deepest gratitude for your support and excitement for our console release.

As we still try to adapt to our new remote working life after the fire incident and to establish a new office, we've encountered unforeseen challenges in adapting the game for consoles. These combined factors have affected our development timeline more than we initially anticipated.

Additionally, in preparation for the PlayStation VR2 launch, we have been diligently reviewing the game's performance and optimizing it across all maps to ensure a seamless experience for all of our console players. In this regard, we had to rework Maple Lodge Campsite with ... Read more

17 Aug

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we’ve got an update for you.

It's finally here, the grand update for the new Progression system and Equipment Tiers.



A new levelling system has been added, with new rates of progression, new unlocks, and a prestige system.

For this system to function, all current players have been reset to Prestige 1, level 1, this way you can continue to play with your unlocked difficulties and locations. New players will start at Prestige 0, level 1.

Warning: Players now found editing their level will be banned.

LEGACY BADGE
Upon launching the game for the first time after updating, you will be presented with a new screen to choose a unique badge with options based on your pre-update level. Once saved, this is un-editable so choose carefully!


... Read more

15 Aug

Post
    cjdxn on Steam - Thread - Direct
That's right ghost hunters, this thursday you'll be able to get your hands on all the new equipment, the new levelling system and more.



Catch you in the update!

10 Aug

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

With the next update drawing ever closer, it's time to look at the Video Cameras and how Tripods will support them in this new age of ghost huntin'.



Ghost Orbs have sometimes been hard to find, with the new upgrade system, you can hopefully make your Orb hunting journeys much shorter!

Tier I is an old camcorder that Ghost Huntin' Distribution found in the attic of the old office. It's small and a bit beaten up, but it does the job just fine.



Tier II is the Parasonic video camera. HD video is finally here and it makes finding orbs so much eas... Read more

03 Aug

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



We thought it was about time to show the changes to ID cards and how you'll customise your ID cards now that you have two slots to choose from!

ID cards have received some small changes, some of which we've shown already:
  • The platform you are playing on is displayed in the top left of the card's banner.
  • Before your level is a Roman numeral, displaying your current prestige.
  • The Experience bar is now coloured to match the selected ID card theme, and is wider.
  • There are now two slots for badges!


A... Read more

26 Jul

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Here's a breakdown of some of the major progression changes coming with the update:

Experience and money
Experience and money values are now tied, if you earn $100, you'll also be earning 100xp. Nice and simple.

The amount of money and experience you'll be earning has skyrocketed when compared to the live version of the game. Individual values have been tweaked (like moving the bone out of the reward multiplier) to make gameplay feel more rewarding and encourage players to complete the main objectives.

Money, money, money...

Levelling and pre... Read more