cjdxn

cjdxn



05 Sep

Post
    cjdxn on Steam - Thread - Direct
Welcome back ghost hunters and truck dwellers, we've got some news for you!

We thought we'd spend a short moment recapping how development has gone over 2022, and give you an updated version of the roadmap we released earlier this year.



The original 2022 roadmap

As you can see, things didn't exactly go to plan!

Originally the VR overhaul was planned to release earlier than April, allowing us to get knee-deep into Custom Difficulty's development. As it took longer, we pushed Custom back a couple of months and gave the community three smaller patches of content to fill the gap in content.

The new updated roadmap
... Read more

02 Sep

Comment
    cjdxn on Steam Forums - Thread - Direct
We won't be keeping old asylum for a few core reasons.
It doesnt match the quality of what we want Phas to uphold.
It's made entirely of paid / free assets that arent unique to Phas.
It doesnt play overly well, and its only selling feature is "big".

19 Aug

Comment
    cjdxn on Steam Forums - Thread - Direct
This will change soon! :)

25 Jul

Post
    cjdxn on Steam - Thread - Direct
Welcome back we've got some news for you!

As we're nearing our testing phase, this will probably be the final preview before the Custom Difficulty update is released!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



We've had a tonne of questions on what settings will be available to customize your games, so we thought we'd shed a little light on what's to come!

Every single setting that you can change in Custom Difficulty is tied to a reward multiplier. This means you could recreate Nightmare difficulty, and only change a couple of settings, to get similar rewards!

We've tried to make every setting's multiplier fair, based on the advantage or disadvantage it may bring to your investigation.

Do you want the ghost to be slower and th... Read more

21 Jun

Post
    cjdxn on Steam - Thread - Direct
Welcome back we've got some news for you.

We're glad that you're all enjoying the v0.6.2 update!

The next major update "Custom Difficulty" is getting closer and closer every day. So today we want to show you a couple of new big things, to keep those hype meters cranked up to the max.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Some of your keen eyes may have noticed the lack of an add/buy button on the new main menu screen.

Well, Ghost Huntin' Distribution has been kind enough to upgrade some of our systems!

You'll soon find a new computer set up in the main menu room, for all your buying and selling needs!

... Read more

10 Jun

Post
    cjdxn on Steam - Thread - Direct
Welcome back ghost hunters, we've got some news for you.

To keep you busy until the Custom Difficulty Update comes out (soonTM), we're releasing this smaller update with some content for you to enjoy!



We’ve had reports of three new entities haunting several locations:
Deogen Hidden Ability
  • Increased chance for DOTS and Ghost Writing evidence
  • Unique Spirit Box sound
    • Player has to be standing within 1m of the ghost
    • 33% chance with any question
Strength
  • Can always see al...
Read more

27 May

Post
    cjdxn on Steam - Thread - Direct
Welcome back we've got some news for you!

As you've all been enjoying the development previews so much. We thought we'd drop you another one.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Dknighter's been smashing through the next minor update: v0.6.2. This update will include the two new ghosts, the new truck design, and layout, as well as a brand new voice recognition system!

The second of our new ghosts have finally decided to start revealing itself, but what does it mean?




... Read more

16 May

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

We'd like to give everyone a huge thank you for the support and feedback from Development Preview #1. This is something we will be continuing! Now, onto the new stuff:

Any information and images are Work In Progress (WIP) and may change drastically before releasing



First up, some Kinetic Games news!

As you may know, Phasmophobia was made solely by DK up until last July. Corey (cjdxn) and Ben (Lavender) then joined the team to help speed up development.

Well, the exciting news is we've just hired another artist, Jack (Skinner)! This will allow us to create maps alongside other content, as well as speed up anything particularly large in scope!

Make sure to give him a big welcome in the Discord!

... Read more

11 May

Post
    cjdxn on Steam - Thread - Direct
Welcome back we've got some news for you!

We're going to start experimenting with expanding on our Discord "Dev Previews" by bringing them here on Steam, and ramping them up to the maximum! We'll try to keep these semi-regular and post whenever we have content to show off!

Hopefully, these posts will help break up the larger gaps between content, and let you know what we're up to, as well as keeping you excited for what's to come.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



0.6.2 is just around the corner, and a new ghost has been noted down in our Journals, but some of the information is ruined, what can you make out?

... Read more

06 May

Comment
    cjdxn on Steam Forums - Thread - Direct
The Region select auto defaults to whichever you have the lowest ping to, our server provider may have issues in your home region so that sometimes causes odd defaults too.

12 Apr

Post
    cjdxn on Steam - Thread - Direct

  • Added some boxes in the Tanglewood nursery hiding spot


  • Fixed a bug where dirty water glowed in the dark
  • Fixed a bug where hiding spot clutter objects were not synced between players
  • Fixed a bug where you could hear dead non-VR players talk
  • Fixed a bug where the new Tanglewood hiding spots wouldn’t always work
  • Fixed an exploit where you could push yourself into the wall and not get killed
  • Fixed an issue where toggling seated mode whilst crouched would set you to the wrong height

If you experience any issues or want to give feedback, please join the offi... Read more
Post
    cjdxn on Steam - Thread - Direct
Welcome back ghost hunters, we’ve heard you, and we're working on it!

We want to thank you for your understanding and patience, a completely new system for VR will take some time to get right, but we're getting there with the help of your feedback!

We're still working on things, and will release several more bug fixes as they get completed.



Our first approach to reducing the overuse of door hiding didn't work too well, so we've reverted several doors for better navigation, but given our ghosts a lesson in how to play hide and seek properly!

In the last update, Willow got the full hiding spot treatment, and the other locations were feeling a little left out! We've gone through said locations to adjust, add or remove hiding spots to make them more consistent and reliable:

  • Gh...
Read more

08 Apr

Comment
    cjdxn on Steam Forums - Thread - Direct
You mean like how for a year and a half the game has had zero improvements to VR? Your argument works against you my friend!
It needed doing, desperately, once these bugs are done its done forever, and we can work adding content again.

07 Apr

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we’ve got an update for you.

Finally, the VR update is amongst us! Rejoice!

There's loads to unpack here for our VR players, as well as some little nuggets of content for everyone else. But fear-not ghost hunters, the 'Custom Difficulty' update will be soon approaching, and it's a big one... There's also a small update coming even sooner than that! Now, onto the patch notes:



An entirely new VR system has been incorporated into Phasmophobia!

This means better VR performance, smoother interactions and input, as well as fixing all bugs and issues caused by the old VR implementation.
  • All major headsets are now officially supported, and in the future as more are released they should work by default
  • VR players will now see a small cursor when attemptin...
Read more

01 Apr

Comment
    cjdxn on Steam Forums - Thread - Direct
Originally posted by OneEyedCat: If it is a joke, it was very uncool, thoughtless, and cold towards the phasmo player community.
Have you checked the date, it's worldwide make a joke day haha. Plenty of content is on the horizon.
Post
    cjdxn on Steam - Thread - Direct
These are fake joke patch notes for April Fools
Welcome back, we’ve got an update for you.

We’ve been experimenting with some new methods of game design, and have decided that this will be the final update for Phasmophobia.

We will be swiftly moving on to work on a new project named ‘Phasmophobia 2’, entering Early Access March 31st 2025 and releasing April 1st 2025.

  • Lighthouse
    • Small location with 8 rooms
    • A lighthouse located on a remote island in the middle of a hazardous sea
    • Players can complete maintenance on the light and tower for bonus rewards
  • Funfair
    • A medium outdoor map featuring minigames, a house of mirrors and a completely interactive haunted fun house
    • ...
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03 Mar

Post
    cjdxn on Steam - Thread - Direct


We've had great response from players about the last update, but we've found that Hantu were still not fast enough unless it was snowing. We've kept the lower speeds the same, but increased their speed when the fuse box has been off for some time during all weather.
  • Hantu can no longer turn on the power, as this would stop them accelerating
  • Hantu have received hunt speed changes
    • 1.4 = 15°C+
    • 1.75 = 12°C
    • 2.1 = 9°C
    • 2.3 = 6°C
    • 2.5 = 3°C
      ...
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10 Feb

Post
    cjdxn on Steam - Thread - Direct
Welcome back ghost hunters, we've got some news for you.

In light of the most recent Discord Poll, we’ve decided to experiment with being more transparent in writing patch notes when we update the game.

Specifics are found in spoiler tags, this way you can enjoy reading patch notes normally and spoiler free as before, or you can deep dive into the numbers and fine tunings of each update.




Some of the ghosts still weren't sitting quite right after our recent overhaul, so we've gone back and made additional changes to those that were suffering the most #justiceforbanshee
  • Demon Demons have had their weakness replaced with the Banshee’s, as it is more thematical and serves as a better counter to their strength
    • ...
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13 Dec

Post
    cjdxn on Steam Forums - Thread - Direct
Unity being weird and this is causing some major issues for many. Hope this helps!

12 Dec

Comment
    cjdxn on Steam Forums - Thread - Direct
There's a bug, turn off Anistropic in the settings. Unity things...