dance_BHVR

dance_BHVR



13 Jun

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Release Schedule
  • Update releases: June 13, 11AM ET
  • DLC releases: June 13, 12PM ET
Note: These times are estimates and may very from platform to platform.
Content New Killer: The Singularity Power: Quantum Instatiation
A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.


The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shootin... Read more

02 Jun

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Last week, the upcoming End Transmission Chapter hit the Public Test Build (PTB). Since then, we’ve been watching very closely to see what you have to say about it. While it’s been a pleasure seeing so many people enjoying the new content, we’ve also caught on to a few pain points which we plan to address before the Chapter goes live June 13th.

In this post, we’d like to take a moment to share our findings as well as the changes you can expect to see when the update goes live.



The Singularity
First up, we’ll cover the new Killer, The Singularity. This AI driven android launches Biopods around the map. These Biopods not only allow it to surveil their surroundings, but also inflict Survivors with a Temporal Slipstream, allowing The Sin... Read more

23 May

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Important Progress & save data information has been copied from the Live game to our PTB servers on May 17th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content New Killer: The Singularity Perks
  • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted Status Effect for 24/28/32 seconds.
  • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the Hindered Status Effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.
  • Machine Learning: After performing the damage Generator action, Machine Learning activates. While this pe...
Read more

15 May

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The Design a Cosmetic Contests are back! Do you have a dream outfit or charm you've always wanted to see in the game? Now is your chance to make it a reality. The winning entry in each category will be turned into actual cosmetics in the game!

Categories Read more

03 May

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Release Schedule
  • Update Releases: 11AM ET
Bug Fixes Bots
  • Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
  • When playing against The Dredge, Bots are more likely to lock lockers.
  • When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.
Characters
  • VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
  • VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
  • Smoke VFX no longer appear when switching between certain locked Cosmetics.
  • When The Skull Merchant destroys a Pallet, the animation plays out as intended.
  • Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ...
Read more

18 Apr

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Release Schedule
  • Update Releases: 11AM EDT
Note: These times are estimates and may vary slightly.

Content Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
  • Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
  • Added more Lockers in the realm.
  • Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
  • Updated the placement of the Gas Station to be more on the side of the map.
  • Updated the setup of the Gas Station to remove the strong window in the back of the building.
The Archives
  • Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
  • "Core Memory" challenges
    • These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring t...
Read more

05 Apr

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It’s been a little over a week since the Tools of Torment Mid-Chapter hit the Public Test Build (PTB), the server where we test out and fine tune upcoming changes before pushing them live. As always, our team has been combing through your feedback and identifying room for improvement before the update debuts on live servers.

We want to start by giving a huge thank you to everyone who took the time to leave detailed and constructive feedback. Thank you! Your feedback has helped shape this update’s release. In this month’s Developer Update, we’ll reveal all of the changes we’ve made to the Mid-Chapter between the PTB and live releases.


Healing
Possibly the hottest topic since it was announced, the PTB raised the base healing time to 24 seconds from the usual 16 seconds. Some tweaks were made to Med-Kits with this in mind.... Read more

29 Mar

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Important Progress & save data information has been copied from the Live game to our PTB servers on March 20. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
  • Updated the layout to reduce the concentration of low line-of-sight tiles.
  • Updated the placement of the main buildings.
  • Updated the Maps' layouts.
  • Updated the Car Piles tiles to be able to navigate through them.
  • Added a variation of the Bus tile.
  • Updated the maze tiles that had unsafe loops.
  • Updated empty fence tiles with blockers and gameplay.
  • Updated the Gas Station tiles to have a door open in the garage section.
  • Up...
Read more

24 Mar

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The Tools of Torment Mid-Chapter Update is quickly approaching, so that can only mean one thing: It’s time for another Developer Update! In this series of posts, we cover some of the biggest changes and additions making their way to the game. In this edition, we’ll dive into various quality of life and accessibility improvements as well as an extensive list of balance adjustments. Without further ado, let’s kick things off with a highly requested feature.


Bloodweb Improvements
Who would have thought that too many Bloodpoints could ever be a problem? After our progression overhaul last year, many of you found yourself with a hefty amount of Bloodpoints- so many in fact that finding the time to spend them before your next match could be difficult. We’ve seen many suggestions for ways to improve the spending process, and rathe... Read more

22 Mar

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Release Schedule
  • Update Releases: 11AM ET
Features Killer: The Skull Merchant
Base power changes:
  • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
    • One Survivor : +3%
    • Two Survivors: +5%
    • Three Survivors: +6%
    • Four Survivors: +7%
    • Note: You do not need to be Inspecting the Radar in order to get this bonus.
  • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
  • Drones only return to the Killer after their respective Claw Trap battery is empty
  • Entering an Active Zone no longer recharges Claw Trap batteries
  • Failing the Claw Trap hack no longer recharges its battery
  • Claw Trapped Survivors who fast vault pallets...
Read more

17 Mar

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Another special edition of the Developer Update! Next week’s update will feature changes for screams and the newest Killer, The Skull Merchant. We wanted to take this opportunity to share what’s on the way as well as the reasoning behind these changes.



The Skull Merchant
Between the Public Test Build (PTB) and live release of the Tools of Torment Chapter, we made a wide variety of changes to The Skull Merchant to help address some of the feedback we received. We’ve been keeping a close eye on her since, and while it seems like these changes have had a positive effect on her performance, there are a few frustrations we want to address sooner rather than later. In no particular order, these are:
  • It doesn’t feel like The Skull Merchant’s Power helps her enough in a chase.
  • It doesn’t ...
Read more

14 Mar

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Release Schedule
  • Update Releases: 11AM ET
Features
  • Updated UI for The Skull Merchant's Power.
Bug Fixes Archives & Challenges
  • Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
  • Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
  • Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
  • This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.
Audio
  • Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
  • Fi...
Read more

09 Mar

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Hello People of The Fog!

Experience the world’s deadliest game of hide and seek during our Steam Free Trial from now until Monday, March 13th. You can also save 60% off the base game and up to 50% off select DLCs through Thursday, March 23rd.

As a Killer, you'll hunt, chase, and attack Survivors, before bringing them to a Hook as a sacrifice for The Entity. As a Survivor, you'll find and repair Generators to then open the Exit Gate to escape alive. Don’t forget to evade the Killer and rescue your teammates before they are sacrificed!













To get you started, check out some ... Read more

08 Mar

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Get ready to earn fun rewards in the Alienware Arena just by playing Dead by Daylight! Unlock The Merchant avatars for the Alienware forums and other cool prizes based on the cumulative playtime for you – and the rest of the Alienware Arena community.

Check out the rewards you can unlock:
  • Milestone 1: DBD Skull Merchant Mask Avatar Cosmetic
  • Milestone 2: 20 ARP (Alienware Arena Points)
  • Milestone 3: DBD Skull Merchant Suit Avatar Cosmetic
  • Milestone 4: 30 ARP
  • Milestone 5: DBD Skull Merchant Boots Avatar Cosmetic
  • Milestone 6: 40 ARP
  • Milestone 7: DBD Skull Merchant Razor-Sharp Dual Blades and Skull Drone Avatar Cosmetic Duo
  • Milestone 8: 50 ARP
... Read more

07 Mar

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Release Schedule
  • Update releases: 11AM ET
  • DLC releases: 12PM ET
Note: These times are estimates and may very from platform to platform.
Content New Killer: The Skull Merchant Perks Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and d... Read more

15 Feb

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Important Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content New Killer: The Skull Merchant Perks: Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, performing the break action on the nex... Read more

10 Feb

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It’s about that time for another Developer Update, the series of posts where we discuss upcoming changes making their way to Dead by Daylight. This time, we’ll go through some notable changes happening in the next update alongside a brand-new Chapter and beyond!


Red Forest Visual Update Over the past few years, various realms have gradually received facelifts. This process- which we named The Realm Beyond- has us revisit older maps and bring their visuals up to modern standards. We’ve already updated the majority of maps, and today, we turn our focus to the classic Red Forest.

Home to both The Huntress and The Plague, the Red Forest debuted nearly six years ago. This visual update maintains the iconic rainy climate of the original maps as well as the small details and nods to their respective Killers’ lore.

They say... Read more

08 Feb

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Release Schedule
  • Update Releases: 11AM EDT
Bug Fixes Adept Achievements / Merciless Killer
We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.

However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.

General
  • There is no longer a missing prompt while purchasing Outfits.
Killer
  • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
  • Using the Furin Add-On as The Spirit no longer impacts her audio w...
Read more

31 Jan

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Release Schedule
  • Update Releases: 11AM EDT
Features
  • Survivor activity HUD now shows Generator progress.
Bug Fixes
General
  • The game should no longer crash on exit.
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
  • Items on sale in the Store display the correct discounted Iridescent Shard price.
  • Customization Reward notifications will now correctly appear.
  • The copyright year has been updated in the intro trailer.
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock.
Custom Games
  • In a Custom Game, changing to Survivor after having m...
Read more

26 Jan

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It’s hard to believe that it’s already been 8 months since our last Anniversary Broadcast, yet January somehow managed to sneak up on us. During that broadcast, we shared a roadmap detailing some of the features we would introduce over the following year, many of which have already become a reality. Our next anniversary is still several months away, so today, we’re happy to announce even more exciting additions to our Year 7 Roadmap!

But first, a look back at the roadmap itself.



Kicking things off in July, we released one of the largest updates to date. This update rebalanced around 40 perks and completely overhauled the game’s progression system. Further progression and balance changes would be made throughout the year. Matchmaking Incentives were also introduced to help alleviate long queue times and provide a new aven... Read more