dance_BHVR

dance_BHVR



15 Dec

Post
Playing Dead by Daylight has just become more rewarding with the Alienware Arena Community event! Prizes are awarded based on community participation – the longer you play, the more prizes you can receive.  

The community has already unlocked a limited-edition DBD Badge and Anna the Huntress Mask, but there are still more rewards to be claimed including: 
  • Anna the Huntress Vest 
  • Anna the Huntress Sarafan 
  • Anna the Huntress Axes 
  • DBD Anna the Huntress Border
 
... Read more
Post
BUG FIXES THE KNIGHT
  • The Knight no longer encounters issues entering a chase while a Guard is active.
BONE CHILL
  • Killers no longer occasionally turn invisible upon leaving a Snowman.
  • Killers entering a snowman should no longer get stuck in collision terrain.
SURVIVOR PERKS
  • The Killer’s Aura no longer fails to display while using Kindred.
  • Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.
MAPS
  • The Game is no longer haunted by an invisible collision zone.
MISC
  • Undetectable Killers no longer experience unintended Aura reveals.
KNOWN ISSUES
  • Nowhere To Hide’s Aura reveal zone currently remains centered on the Generator instead of the Killer.
  • Nowhere To Hide doe...
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06 Dec

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CONTENT BONE CHILL
  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.
THE KNIGHT
  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks.
BUG FIXES PLAYSTATION
  • Players will no longer be stuck with an analog cursor in-game.
THE KNIGHT
  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.
  • The Knight no longer crosses small obstacles after using Guardia Compagnia.
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.
  • Fixed an issue where The Knight could not or...
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30 Nov

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Release Schedule
  • All platforms: 11AM ET
Bug Fixes
  • Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator
  • Updated the Hex: Face the Darkness's description
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet
  • Fixed an issue that caused The Knight's attack trail to be misaligned in first person view
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path Creation Mode and Phase Walking
  • Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay
  • Fixed an issue that caused the mist to be missing...
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22 Nov

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Release Schedule
  • Update Releases: 11AM EDT
  • DLC Releases: 12PM EDT
Note: These times are estimates and may vary slightly per platform.

Features New Killer - The Knight New Perk - Nowhere to Hide
  • Whenever you damage a generator, reveal the aura of all Survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
  • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled
New Perk - Hubris
  • Whenever you are ...
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03 Nov

Post
Dead by Daylight is constantly changing, so it only makes sense for the matchmaking system to follow suit and continually evolve. We often make small tweaks behind the scenes to strike the right balance between wait times and match quality, but we’ve also been working on some bigger improvements to the matchmaking system thanks to your feedback. In this post, we’ll discuss two changes we’ll be making to the matchmaking system in the 6.4.0 update. These are:
  • Team Based Ratings: Adjusting Survivor ratings based on the team’s performance as well as your own
  • Extended Breaks: Better handling for players who are coming back from a break
We’ll dive into each in more detail later in this post, but first we want to give some context for how the matchmaking system currently works.

How Matchmaking Works
The matchmaking system’s job is to pair you against opponents where your strategy works roughly half of the time. To do this... Read more

01 Nov

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Release Schedule PTB goes live: 11AM ET

Important Progress & save data information has been copied from the Live game to our PTB servers on Oct 25. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features New Killer - The Knight New Perk - Nowhere to Hide
  • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
  • When this Hex is inactive and you injure a Survivor, a Dull Totem becomes lit and hexes that Survivor. When the Hex is active, all other Survivors outside of your Terror Radius will have a chance to scream intermitten...
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28 Oct

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The final Developer Update of the year is here. In this series of posts, we discuss the biggest upcoming changes and provide updates on ongoing processes. This time, we’ll cover the various features and improvements coming with next month’s 6.4.0 Update.



Bots in Custom Matches Kicking things off, we have a much-anticipated feature that was first announced during our Anniversary Broadcast earlier this year. Whether you’re looking for a place to practice a new Killer before hopping into live games, or you just have an irrational hatred for bots that needs to be satiated, we’re happy to announce that bots will now be available in custom games.

Starting in 6.4.0, the host of a custom game can click the ‘+’ icon to add a random Survivor bot to the lobby. Don’t like the way that bot looked at you? The host can click their n... Read more

26 Oct

Post
This update will include 6.3.2a for all platforms excluding Stadia and Switch, crossplay is not affected
Bug Fixes
  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing
  • Fixed an issue where the hooks placement prevents hooking in Midwitch Elementary School
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard
  • Fixed an issue where the Mastermind can get Survivors stuck between a wall and a pile of rubble in Asylum
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map
  • Fixed an issue where the sounds of generators would be muffled while w...
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18 Oct

Post
The 6.3.1 update goes live at 11 AM ET. This update features various bug fixes, but no gameplay changes from the previous update.
Bug Fixes
  • Fixed an issue that caused a save error when switching accounts in game on Xbox
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK
  • Fixed an issue that caused the wrong tutorial reward display
  • Fixed an issue that caused a crash after finishing or leaving a match
  • Fixed an issue that caused the Killer's custom match not to end when the last remaining Survivor quits the match but stays on tally
  • Fixed some number formatting errors when more than thousands in the Archives
  • Fixed some text localization in the Archives
  • Fixed a potential crash when trying to access the compendium after mastering a tome
  • Fixed an issue in the Onboarding menu wh...
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11 Oct

Post
6.3.0 Mid Chapter patch releases today at 11am ET on All Platforms.

Reminder that this does not include the Finisher Mori that was tested in the recent PTB

Features
  • Options Menu
    • The Accessibility and Online tabs are now available in the Options menu
    • Subtitle and Colorblind options are now located in the Accessibility Tab
    • Social and Privacy options are now located in the Online tab
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
  • Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged.
  • Flashlight Adjustments
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between s...
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27 Sep

Post

Important Progress & save data information has been copied from the Live game to our PTB servers on September 19th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

PTB goes live today, September 27th at 11 AM ET.

Features Finishing Mori System (Will not ship in the next release; included for testing and feedback purposes)
  • Moris are no longer available during the game.
    • The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
  • Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
  • The last Survivor to en...
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23 Sep

Post
Cheating is an ongoing battle in any online game, and Dead by Daylight is no exception: There is a never-ending arms race between game developers and cheat makers to find and fix new vulnerabilities. Tackling these vulnerabilities has always been and will remain a top priority to us.

Lately, many of you have shared your experiences playing against cheaters, and we have no intention to leave you in the dark. First and foremost, we are abundantly aware of the ongoing situation, and we have been treating it very seriously. To put it bluntly, cheating sucks, and while we have made many measures to prevent it, it frustrates us just as much as you to hear that someone ruined your experience.

We tend to stay quiet when it comes to cheating to avoid giving cheat developers vital information, but given recent events, we’ve decided to pull back the curtain and shed some light on what we’ve been doing to combat cheating and what we’ll be working on moving forward. Please forg... Read more

22 Sep

Post
Bring the trial to a gruesome end with a Finishing Mori.

A hint of each Killer’s character shines through with their Mori, whether that’s The Trickster’s showmanship or The Hag’s… questionable diet. The only way to see these animations currently is to use a Memento Mori offering or equip one of only a few select Perks, leading to them rarely being seen. Moreover, Moris have garnered a somewhat negative reputation over the years, being used out of spite against a particular Survivor.

This upcoming Public Test Build (PTB) will feature an early version of the new Finishing Mori system. Unlike most PTBs, this feature will not be going live in the following update. There’s still some work to be done before it’s ready to be released, but we wanted to give you an opportunity to try it out and share your thoughts in advance!

LAST STANDING When all other Survivors are dead, dying, hooked, or have escaped, you become the Last Standing. Both your and the Killer’s sense... Read more

13 Sep

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Features
  • Anonymous Mode Removed from multiple platforms
    • Removed from PS4, PS5, Xbox, Windows Store and Stadia builds
  • Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
  • The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted
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Content
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06 Sep

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Features The Mastermind
  • Increased the size of Survivor detection for triggering grabs with Virulent Bound
  • Damage done with Virulent Bound now counts towards the Chaser emblem
Content Archives
  • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge
Bug Fixes
  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Viru...
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30 Aug

Comment
    dance_BHVR on Steam Forums - Thread - Direct
Originally posted by stefanmadrax: wasn't mettle of man supposed to be 2 hits and it says 3 hits?, did they revert the changes or what

Yes, the Mettle of Man changes from 6.1.2 were reverted with today's update.
Comment
    dance_BHVR on Steam Forums - Thread - Direct
Apologies for the slight hiccup - the matchmaking incentives should be working now!

Please let us know if you still run into any issues with 'em. Thanks!
Post

Release Schedule
  • Update release: 11AM ET
  • DLC release: 12PM ET
  • Matchmaking Incentives re-enabled: 2PM ET
Features New Killer - The Mastermind New Perk: Superior Anatomy
  • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
New Perk: Awakened Awareness
  • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
New Perk: Terminus
  • When exit gates are powered, this perk activates. While the perk is active, injured, downed ...
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23 Aug

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We’re back with another Developer Update, a series of posts detailing all the changes coming to Dead by Daylight. In this edition, we’ll cover the balance changes from the 6.2.0 Public Test Build (PTB) and other various tweaks.



Bloodweb Costs
Last month, we overhauled our progression system to make it easier than ever to earn Perks. Under this new system, Perks are now unlocked through Prestige and are immediately available to use on other characters without needing to be found in the Bloodweb. Higher tier versions of their Perks can be earned with subsequent Prestiges, or randomly throughout the Bloodweb.

Alongside these changes, we removed the Bloodpoint bonuses from two perks: Barbecue and Chili, and We’re Gonna Live Forever. As some of you have rightly pointed out, without these bonuses, you could afford few... Read more