ekimarcher

ekimarcher



04 Feb

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Originally posted by giobego

Custom cursor (LE specific texture) is in game right now. So how is it a technical limitation to just offer a different texture for it ?

I said that we can't offer options to change it in game.

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I guess I need to add "no misrepresenting moderation action" as a rule now then eh?

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Originally posted by Pandarandrist1

I'm not critical of this game at all, and I was muted (I assume) for telling someone to f**k off, because they were being a massive twat. In fact, they were personally insulting a developer in a direct response, and I told them to f**k off, and got muted. So I don't think your take on this is quite the right one, friend.

That said, I almost mentioned it to them, because I think they're misusing the mute thing. Muting just makes it so you can't message the moderators and is meant to be used against people who are spamming the moderators. I've never messaged the moderators directly, so that mute didn't do anything.

Yup, that's exactly what happened. The description doesn't make that clear at all. I was looking for a setting that would temporarily stop posting but not stop browsing. I guess it's an all or nothing ban situation.

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Originally posted by Local-Gur1030

Ah ok so it is falconer that will have the void damage. Good surprise !

yup, that falconer passive tree that got leaked was a fake and the real one is full of void damage.

edit: just in case, /s

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Originally posted by Xozatts

I'm not sure where to submit feedback but there's 3 things I'd like to see in the future...

1• HUD size scaling (I play on a 21:9 and some things are a tad harder to see.

2• Having the icons in the top left moveable or having options as to where they show.

3• When using the stash have Right-click to deposit/withdraw as default over equipping with the stash open.

The best places to leave feedback are:

  1. In game
  2. official forums feedback section
  3. discord feedback channel

also, with reddit formatting, you have to put 2 lines before the list starts for it to auto format nicely.

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Originally posted by charliechan55555

What was the reward? Art of their design in game?

It was the "cave painting" reward where they got to describe what they wanted a cave painting that we would make to look like.

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Other than the mouse cursor, which we can't give options in game to change due to a technical limitation, I think all of these things have been addressed for 1.0. I'm not 100% confident on a couple of them but I think so.

and you don't come off as negative at all.

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This is one of the kickstarter rewards for very high tier backers. I know which backer this will end up being a reference to another of their rewards.

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Originally posted by mistakai

I was expecting the warlock to have some void damage before it was spoiled.

I tried to squash that rumour but everyone thought I was just trying to mislead so it would still be a surprise.


03 Feb

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Originally posted by xavim2000

By chance can you give any details on what and how it's going to get improved?

I don't have a list of specifics. I know a lot of UI and menu navigation got improved. Some gameplay stuff too I think.

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The increase refers to what percentage of your base crit chance is raised by. The confusion comes from using a percentage increase on a percentage stat.

+10% crit chance would make your crit chance go up by 10.

+10% increased crit chance would make your crit go up by 10% of your crit chance.

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Yes, we have controller support improvements for 1.0

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All hits can stun. Bigger hits have a bigger stun chance.

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Originally posted by melnic1

I have to finish certain first monoliths to open empowered right?

Just the last 3.


02 Feb

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Originally posted by Humeon

Pretty well known that Last Epoch began as a passion project here on reddit. This is (pretty much) the earliest post discussing what would eventually become Last Epoch: https://www.reddit.com/r/gamedev/comments/6bxo00/help_designdecide_the_perfect_arpg_diablo_poe/

There were a couple of exploratory polls posted prior to this one but this is the first time the core mechanics really started to get explored and it's cool to look through some of that old history

Couple months later, this post is what caught my attention: https://www.reddit.com/r/diablo2/comments/6qr9mk/creating_a_arpg_skill_system_planning/

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Originally posted by pallesaides

Well yes, that is how it could play out ... My point is if they don't hand it over to somebody then potentially anyone could end up with it if they aren't modding it ... And since they can't be paid to mod it, they can't mod it.

Which is why I do this in my spare time.

Edit: which is also why I'm probably not doing a great job too.


01 Feb

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I've seen a few rumors of that float around from time to time, recently a lot more than usual. It's not something we have ever done. I think a few people traded in their alpha packs for beta packs at one point but that's not really the same thing.

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Originally posted by cryosurge1

Ah okay flames and global in general makes total sense. As far as grimhildes with the 4 uniques I mentioned, since the witchfire applies from ignite/damned overload proliferation and from hits, would the ones from ignite/damned overload prolif have lower damage than the ones from ghostflame, due to the ghostflame applications having the additional chance from fire skills and channeling during calculation? I thought the node was just checking what the stat in your character sheet giving the damage boost all the time.

I haven't gone to double check so I could be wrong but from the wording you put, the above guidelines work. If it only cares about global, chance for fire skills isn't global.


31 Jan

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Originally posted by cryosurge1

Hey Eki,

I have a follow up on this as I am trying to cook up a witchfire build. I didn’t notice when asking previously that the grimhilde’s domain passive reads “more damage per global chance to ignite with fire skills” as opposed to the flames of misery passive for ghost flame that reads “a portion of global ignite chance on hit now applies as chance per second”.

My question is let’s say I have 100 global ignite on a weapon, calamity which is 150 ignite on fire hit, and soulfire which is 160% chance to ignite on hit with fire and necro skills.

When using grimhildes, would all three of those add up to 410 and then give me the corresponding damage? or does the fact that soulfire is fire and necro skills make it technically not the same stat?

And then if I understand you correctly from your previous response, for flames of misery, we only take the 100 from the weapon because flames doesn’t respect the “with fire skills” or the “with fire and necro s...

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here is a good litmus test if it's global ignite chance: Does it apply to basic attack, base fireball, basic bow attack and base hammer throw?

to see if grimhildes applies the stat to a skill use this check: Does it have the fire tag?

So since calamity and soulfire don't work on basic attack and soulfire has the fire tag then 100 global ignite chance from your weapon applies.